<?xml version="1.0" encoding="iso-8859-1"?>
<archive>
	<entry hidden="false" cover="false" id="185" endyear="2011" title="Critical Path">
		<description>
	    I worked with an &quot;indie&quot; hollywood studio in collaboration
	    with Jody Zellen in designing and building a web-based UI
	    to present their interview videos of the top industry game
	    designers on HTML5 canvas and video elements. I used ProcessingJS. 
	    The interface featured a line-network of tags shared between the videos.
	    Each video was a sprite that had its own transformation matrix. Triangle collision
	    was also employed in order to do mouse picking with non-rectangular 2D polygons.
	    The javascript code was extremely object oriented, using static &quot;class members&quot;
	    in addition to instance scoped members.
	    The company, Artifact Studios, ran way over their revision
	    allowance, and continued to expect work out of me long
	    after the contract's duration had ended. And that was the
	    last time I worked in Hollywood.
	  </description>
		<link href="http://criticalpathproject.com" text="Visit criticalpathproject.com on the web"></link>
		<img src="185/criticalpath1.png"></img>
		<img src="185/criticalpath2.png"></img>
	</entry>
	<entry hidden="false" cover="true" id="184" endyear="2011" title="Bandwidth">
		<vimeo src="30941585"></vimeo>
		<description>
		  This synaesthetic, interactive musical experience
		  provides six original modes in which the player may
		  produce music. Kick off your shoes and get lost in a
		  world of delicious sounding abstract geometry.
		  &lt;br&gt; &lt;br&gt;
		  INSTRUCTIONS&lt;br&gt;
		  Turn up your sound volume.&lt;br&gt;
		  Click and drag to explore.&lt;br&gt;
		  Press bubbles to change scenes.&lt;br&gt;
		  Press Escape to quit.&lt;br&gt;

		  &lt;br&gt;
		  Android and iOS versions coming soon.
		</description>
		<link href="https://store2.esellerate.net/store/checkout/CustomLayout.aspx?s=STR4420737389&amp;pc=&amp;page=OnePageMoreInfo.htm&amp;SkuRefNum=SKU58507366979" text="Buy Bandwidth for Windows"></link>
		<link href="https://store2.esellerate.net/store/checkout/CustomLayout.aspx?s=STR4420737389&amp;pc=&amp;page=OnePageMoreInfo.htm&amp;SkuRefNum=SKU11198533198" text="Buy Bandwidth for OS X"></link>
		<link href="184/bandwidth-1.0-win32.exe" text="Free Download for Windows"></link>
		<link href="184/Bandwidth-1.0-OSX.zip" text="Free Download for OS X"></link>
		<link href="https://github.com/jtnimoy/Bandwidth" text="Source on github"></link>
		<img src="184/bandwidth_screenshot3.png"></img>
		<img src="184/bandwidth_screenshot2.png"></img>
		<img src="184/bandwidth_screenshot1.png"></img>
		<description>
		  Advanced configuration is possible by editing the contents of the bundled settings.yml. By changing the values of that file, you can control the window properties, startup behavior, user interface detail, and OSC network parameters. When set up on multiple machines, Bandwidth's 'grid' mode will broadcast OSC messages and most other modes will recieve.
		  &lt;br&gt;&lt;br&gt;
		  Made possible by The Public. UK
		  &lt;br&gt;&lt;br&gt;
		  Special Thanks:
		  &lt;br&gt;&lt;br&gt;
		  The OpenFrameworks project,&lt;br&gt;
		  Graham Peet&lt;br&gt;
		  Joss Widdowson&lt;br&gt;
		  Rebecca Shostak&lt;br&gt;
		  the oooShiny group&lt;br&gt;
		  Sandwell Arts Trust&lt;br&gt;
		  Fran McHugh  &lt;br&gt;
		  &lt;br&gt;&lt;br&gt;
		  &lt;a rel=&quot;license&quot;
		  href=&quot;http://creativecommons.org/licenses/by-nc-sa/3.0/&quot;&gt;&lt;img
		  alt=&quot;Creative Commons License&quot;
		  style=&quot;border-width:0&quot;
		  src=&quot;http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png&quot;
		  /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span
		  xmlns:dct=&quot;http://purl.org/dc/terms/&quot;
		  href=&quot;http://purl.org/dc/dcmitype/InteractiveResource&quot;
		  property=&quot;dct:title&quot;
		  rel=&quot;dct:type&quot;&gt;Bandwidth&lt;/span&gt; by &lt;a
		  xmlns:cc=&quot;http://creativecommons.org/ns#&quot;
		  href=&quot;http://jtnimoy.net&quot;
		  property=&quot;cc:attributionName&quot;
		  rel=&quot;cc:attributionURL&quot;&gt;Josh Nimoy&lt;/a&gt; is
		  licensed under a &lt;a rel=&quot;license&quot;
		  href=&quot;http://creativecommons.org/licenses/by-nc-sa/3.0/&quot;&gt;Creative
		  Commons Attribution-NonCommercial-ShareAlike 3.0
		  Unported License&lt;/a&gt;.&lt;br /&gt;
		</description>
	</entry>
	<entry hidden="false" cover="false" id="183" endyear="2011" title="Circumnavigating the RealAudio">
		<description>
       My parents are good jews. My mother and father both read torah
       and haftorah on a regular basis during Shabbat services at
       their conservative synagogue. That's why they love visiting
       their favorite site &quot;Navigating the Bible&quot; at bible.ort.org to
       get the weekly torah portion already color coded and even
       pre-recorded by a cantor. And while they make the material
       available online for free, the audio files are in an outdated
       Real Audio format. At the time I write this, the real media
       plugin only has 23% penetration on the web, and is a
       proprietary format that is not backward compatible. My parents
       were not able to figure out how to play the audio files. So
       after giving a try myself, I saw that the only thing that would
       play those .ra files on their mac was VLC and ffmpeg. First I
       tried writing my parents a 7-step email explaining how to use
       VLC to transcode the .ra files into .mp3 files.  Then at some
       point, I decided to sit down and write them a [password
       protected] proxy through which they could visit bible.ort.org.
       It would allow them to click on the audio links and have them
       appear as mp3s in their browser.  I did this in PHP by using
       the simplehtmldom library to parse the tags and by installing
       ffmpeg on the server. I found the html dom parser to be a lot
       of fun, and I was really happy that installing ffmpeg on my
       server was as easy as apt-get.  This only worked because that
       particular site used basic HTML.  It inspires me about the
       possibility of using a web proxy as a kind of commentary.  This
       idea parallels biblical commentaries, like the commentaries of
       Rashi which even have their own rashi-script. Maybe if people
       like the idea of solving the real audio epidemic this way, we
       should set up a dedicated media cleaner proxy site so people
       can visit any url they want and have the media magically
       converted for them this way (and call the service Rashi). 
       </description>
		<img src="183/screenshot.png"></img>
	</entry>
	<entry hidden="false" cover="false" id="182" endyear="2011" title="Imagined Overtures Album Cover">
		<description>
	 The album art for the Los Angeles Electric 8's new release
	 took a lot of love from the community.  The circular element
	 is a visualization of the entire album's contents. Treated as
	 one track, the sound data was analyzed using a fast fourier
	 transform in OpenFrameworks and stored as white space
	 separated ASCII floats. This spectrum data was then plotted
	 along a spiral, with color changes indicating the different
	 pieces. The spiral was then repeated as part of the
	 collaborative silk screening process. The typographic layouts
	 were designed by Rebecca Shostak, using the typeface &quot;Arual&quot;
	 by Curtis Mack. We used 5 Print Gocco screens in 2 days. The
	 printing was done at Wild Magnolia Design in Culver City,
	 then assembled at Pony House in San Pedro.  I love the
	 convenience of the gocco, but I'm interested in somehow
	 replacing those yellow bulbs with something less wasteful,
	 like possibly augmenting a camera's flash component to
	 produce the same UV wavelength. If anyone out there knows
	 more of the scientific details of the Gocco bulb, I'd be
	 happy to do the circuit bending. It's beautiful to see a
	 generated visualization printed in metallic gold and white
	 ink. I hope more of my art projects in the future can be this
	 collaborative.
	 </description>
		<link href="http://www.losangeleselectric8.com/articles/2011-04-26/new-album-out-now" text="Buy the album"></link>
		<link href="182/lae8_cover.txt" text="View Main C++ Source Code"></link>
		<img src="182/closeup.png"></img>
		<img src="182/screenshot.png" caption="OpenFrameworks screenshot"></img>
		<img src="182/IMG_5317logo.jpg"></img>
		<img src="182/IMG_5297.jpg"></img>
		<img src="182/IMG_5280.jpg" caption="metallic gold, brick, and a bit of mossy green"></img>
		<img src="182/IMG_5328.jpg" caption="albums signed and numbered by artist"></img>
		<img src="182/IMG_5249.jpg" caption="re-inking allowed much chromatic variation"></img>
		<img src="182/IMG_4315.jpg" caption="Becca, Josh, and Phillip"></img>
		<img src="182/IMG_4321.jpg" caption="Josh and Marc"></img>
		<img src="182/IMG_4341.jpg" caption="Josh and Marc"></img>
		<img src="182/IMG_5097.jpg" caption="Assembled by Marc and Becky Nimoy"></img>
		<img src="182/IMG_4348.jpg" caption="Felix Salazar"></img>
	</entry>
	<entry hidden="false" cover="true" id="181" endyear="2011" title="AutoTrader">
		<description>
	Another project with Gmunk, I did an AutoTrader spot at Black
	Swan that featured a generative neuron network.  I got to
	write a voxel volume exporter for closed geometry (using
	even-odd ray casting), and more importantly, I started
	exporting my art to OBJ and FBX so that it could be
	rendered in a 3d app. It was amazing to see my work with glass
	refraction. I also got to implement mouse-selection for the
	nucleii, and discovered a novel way to generate a circle with
	even segments along a straight axis using no trig functions
	(more on that later).  Black Swan was an amazing new company
	to work at because it was a dream-team made from all the
	beloved members of our previous projects. I hope they do
	really really well. Proper respect to Matt Winkel, Nick Losq,
	Jake Sargeant, Chris Clyne, and Jacob Glaser.
	</description>
		<img src="/181/01.png"></img>
		<img src="/181/11.jpg"></img>
		<img src="/181/12.jpg"></img>
		<img src="/181/appshot.png"></img>
		<img src="/181/02.png"></img>
		<img src="/181/03.png"></img>
		<img src="/181/04.png"></img>
		<img src="/181/05.png"></img>
		<img src="/181/06.png"></img>
	</entry>
	<entry hidden="false" cover="false" id="180" endyear="2010" title="ShyB: The Run">
		<description>
	This was a triple music video for hip hop artist Shy B. The videos string together to form
	a short film.
	I did more traditional CG chores than I'm used to for this project. Normally, I'm
	hired to take care of the generative elements that need a code
	artist. This time, I did the 2D/3D rotos, matched shapes in
	Maya, painted photoshop masks, and did final compositing with
	the help of Becca Shostak. Shy's handwriting was added to the space,
	the words moving and reacting to the performer.
	In one shot, we replaced a license plate. In another shot, we added graffiti
	to the side of a moving truck. 
	</description>
		<img src="180/1.png"></img>
		<img src="180/2.png"></img>
		<img src="180/3.png"></img>
		<img src="180/4.png"></img>
		<link text="OpenFrameworks C++ Source for Shimmering Stars" href="180/shimmers_src.zip"></link>
	</entry>
	<entry hidden="false" cover="false" id="179" endyear="2010" title="Verizon FiOS">
		<description>
	CHARLEX requested different kinds of wormhole animations for a
	TV commercial about Verizon FiOS. Video elements would be
	placed inside the wormhole as it progressed towards the O in
	FiOS. As I worked remotely, my on-site counterpart was Fabian
	Tejada who learned to tweak the app and produce renders from
	it. Fabian was wonderful to work with.
	</description>
		<img src="179/1.png"></img>
		<img src="179/2.png"></img>
		<img src="179/3.png"></img>
		<img src="179/4.png"></img>
		<img src="179/5.png"></img>
		<img src="179/6.png"></img>
		<img src="179/7.png"></img>
		<img src="179/8.png"></img>
	</entry>
	<entry hidden="false" cover="true" id="178" endyear="2010" title="Tron Legacy">
		<description>
		I spent a half year writing software art to generate
		special effects for Tron Legacy, working at Digital
		Domain with Bradley &quot;GMUNK&quot; Munkowitz, Jake Sargeant, and
		David &quot;dlew&quot; Lewandowski.  This page has taken a long
		time to be published because I've had to await
		clearance. A lot of my team's work was done using
		Adobe software and Cinema 4D. The rest of it got
		written in C++ using OpenFrameworks and wxWidgets, the
		way I've always done it with this team ;) Uniquely
		however, Digital Domain's CG artists were able to port
		my apps over to Houdini for further evolution and
		better rendering than OpenGL could ever
		provide. Special thanks to Andy King for showing me
		that what seasoned CG artists do at DD is actually not
		so far off from what's going on in the Processing
		community.
	
	</description>
		<link text="Interview with GMUNK about the team's process" href="http://www.inventinginteractive.com/2011/03/02/interview-gmunk/"></link>
		<img src="/178/TRON_GFX_BR_08.JPG"></img>
		<description>
	In addition to visual effects, I was asked to record myself using a
	unix terminal doing technologically feasible things. I took extra care
	in babysitting the elements through to final composite to ensure that
	the content would not be artistically altered beyond that
	feasibility. I take representing digital culture in film very
	seriously in lieu of having grown up in a world of very badly
	researched user interface greeble. I cringed during the part in
	Hackers (1995) when a screen saver with extruded &quot;equations&quot; is used
	to signify that the hacker has reached some sort of neural flow or
	ambiguous destination. I cringed for Swordfish and Jurassic Park as
	well. I cheered when Trinity in The Matrix used nmap and ssh (and so
	did you). Then I cringed again when I saw that inevitably, Hollywood
	had decided that nmap was the thing to use for all its hacker scenes
	(see Bourne Ultimatum, Die Hard 4, Girl with Dragon Tattoo, The
	Listening, 13: Game of Death, Battle Royale, Broken Saints, and on and
	on). In Tron, the hacker was not supposed to be snooping around on a
	network; he was supposed to kill a process. So we went with posix kill
	and also had him pipe ps into grep. I also ended up using emacs eshell
	to make the terminal more l33t. The team was delighted to see my emacs
	performance -- splitting the editor into nested panes and running
	different modes. I was tickled that I got emacs into a block buster
	movie. I actually do use emacs irl, and although I do not subscribe to
	alt.religion.emacs, I think that's all incredibly relevant to the
	world of Tron.
	</description>
		<img src="/178/TRON_GFX_BR_07.JPG"></img>
		<img src="/178/TRON_GFX_BR_04.JPG"></img>
		<description>
	HexVirus is a spherical map of the globe that features vector outlines
	of the continents. These continent vectors are slowly eaten away by a
	more hexagonal representation. Algorithmically, this is a path
	stepping function which looks ahead for the closest matching 60-degree
	turns. The HexVirus globe was used in the executive board meeting scene,
	and also inside the grid as a visual aid in CLU's maniacal plan
	presentation. In the board room interface, the globe element is surrounded by the 
	lovely work of my team.
	</description>
		<img src="/178/TRON_GFX_BR_01.JPG"></img>
		<img src="/178/TRON_GFX_BR_02.JPG"></img>
		<img src="/178/TRON_GFX_BR_03.JPG"></img>
		<description>
	The scoreboard was the first element I worked on. I created a
	line-generator that produced bursts of lines which turned at
	adjustable angles. The line generator had &quot;radial mode&quot; which arranged
	the geometry in concentric circle form. This line generator was used
	to generate generic elements and layers of style in different things,
	and is a GMUNK favorite.  At this point, I found myself moving to
	multisampled FBOs because the non-antialiased polygons were just too
	ugly to work with, and we needed to make film-resolution renders. In
	fact, this is the highst res I've ever seen my apps render.
	</description>
		<img src="/178/TRON_GFX_DG_03.JPG"></img>
		<img src="/178/TRON_GFX_DG_04.JPG"></img>
		<img src="/178/TRON_GFX_DG_16.JPG"></img>
		<description>
	Fireworks, mmmm. I started with a regular physics simulation where a
	particle has an upward force applied at birth, sending it upward while
	gravity pulls it back down resulting in a parabola. I then added
	particle-children, followed by various artistic styles, including what
	our team has called &quot;egyptian&quot; across several jobs -- which is a
	side-stepping behavior. We were trying to create fireworks that looked
	enough like real fireworks but had interesting techno-aesthetic. As a
	homage to the original Tron character Bit, we used icosahedrons, dodecahedrons, and similar.
	I was disappointed that Bit isn't in this one. After doing this simulation,
	I've grown more aware of how often fireworks are used in movies.
	</description>
		<img src="/178/TRON_GFX_FW_01.JPG"></img>
		<img src="/178/TRON_GFX_FW_03.JPG"></img>
		<img src="/178/TRON_GFX_FW_04.JPG"></img>
		<img src="/178/TRON_GFX_FW_05.JPG"></img>
		<img src="/178/TRON_GFX_FW_06.JPG"></img>
		<img src="/178/TRON_GFX_FW_poster.JPG"></img>
		<description>
	For the portal climax, the TronLines app was used, but also apps like
	&quot;Twist&quot; from our team's previous jobs. Once the look was mocked up by gmunk,
	a houdini artist recreated the rig for deeper control.
	</description>
		<img src="/178/TRON_GFX_PC_03.JPG"></img>
		<img src="/178/TRON_GFX_PC_04.JPG"></img>
		<img src="/178/TRON_GFX_PC_05.JPG"></img>
		<img src="/178/TRON_GFX_PC_06.JPG"></img>
		<img src="/178/TRON_GFX_PC_07.JPG"></img>
		<img src="/178/TRON_GFX_PC_09.JPG"></img>
		<img src="/178/TRON_GFX_PC_11.JPG"></img>
		<description>
	I wrote a particle renderer that could make the head holograms
	slurp in and out of the data discs. Special thanks to Keith
	Pasko for CLUing me in about using exponential functions to
	create a sliding-gooey sort of delay.
	</description>
		<img src="/178/TRON_GFX_PC_12.JPG"></img>
		<img src="/178/TRON_GFX_RI_01.JPG"></img>
		<img src="/178/TRON_GFX_RI_03.JPG"></img>
		<img src="/178/TRON_GFX_RI_08.JPG"></img>
		<img src="/178/TRON_GFX_RI_poster.JPG"></img>
		<description>
	When fixing Quorra, there was an element in the DNA interface
	called the Quorra Heart which looked like a lava lamp. I
	generated an isosurface from a perlin-noise volume, using the
	marching cubes function found in the Geometric Tools WildMagic
	API, a truly wonderful lib for coding biodigital jazz, among
	other jazzes. The isosurface was then drawn along different
	axes, including concentric spheres. The app was mesmerizing to
	stare at.
	</description>
		<img src="/178/TRON_GFX_SS_04.JPG"></img>
		<img src="/178/TRON_GFX_SS_24.JPG"></img>
		<img src="/178/TRON_GFX_SS_25.JPG"></img>
		<img src="/178/TRON_GFX_SS_26.JPG"></img>
		<img src="/178/TRON_GFX_SS_27.JPG"></img>
		<description>
	After this project, I was fed up enough with wxWidgets and
	Carbon that I was ready to author my own OpenGL based UI. The
	most important thing I could use is a floating-point slider.
	I also got irritated with the way the Carbon sliders would not
	slide all the way to the minimum and maximum values. It
	totally messed with my zen thing.  Also, after a job like
	this, it's clear that a member of the Processing community
	working within a CG community is greatly restricted by the differences of
	realtime graphics rendering engines, and that probably messes
	with an art director's zen thing.
	</description>
		<description>
	&amp;quot;TRON: Legacy&amp;quot; &amp;copy; Disney Enterprises, Inc. All Rights Reserved.
	</description>
	</entry>
	<entry hidden="false" cover="false" id="177" endyear="2010" title="How Many Paid?">
		<img src="177/1.png"></img>
		<description>
      A minimal meme-sized ecommerce piece meant as a commentary on micropayment, web services, self-reflexivity, and recursion.
      </description>
		<link text="Visit howmanypaid.com" href="http://www.howmanypaid.com"></link>
	</entry>
	<entry hidden="false" cover="false" id="176" endyear="2010" title="LG Optimus Launch Conference">
		<description>
	I worked with yU+Co on this spot featuring a globe of dots
	connecting up. I was very happy to see how creatively they
	composited the renders - using my simulation in ways I never
	expected.  The system was easy to write since it resembled
	older work. It was great to collaborate online with yU+Co for
	the first time. I appreciate how tech-savvy everyone was, and
	I think that made the pipeline pleasant. I'm also grateful
	that everyone understood and was sympathetic to me being at
	Beit T'Shuvah.
	</description>
		<link text="Watch the video at yU+Co's website" href="http://yuco.com/projects/lg-0"></link>
		<img src="176/screenshot1.png"></img>
		<img src="176/screenshot2.png"></img>
	</entry>
	<entry hidden="false" cover="false" id="175" endyear="2010" title="IBM Data Baby">
		<img src="175/IBM_DataBaby_Hero_splash.jpeg"></img>
		<description>
	  This project required a lot of research demo programs. The
	  job holds the new record for most code artists (8) hired on
	  one MTh job. Our apps began receiving animated curves from
	  maya, we introduced a new speed-optimized OBJ sequence file
	  format, and we continued to accumulate maya export
	  scripts. At the request of director Kaan Atilla, I managed
	  to write a bunch of C++ After Effects plugins with names
	  like [FishBall, Stripes, SchizoPath, MeshSpikes,
	  CurveConnector], but in the end I settled back into
	  OpenFrameworks and wxWidgets because when you compete with
	  an Adobe app for internal resources, the Adobe app wins. I'm
	  also disappointed in Adobe's quality of documentation and
	  examples. I was put in a 'lead code artist' position and I
	  feel like I handled myself better this time. We learned a
	  whole lot! Shout outs to new algo-collaborators Jeremy
	  Rotsztain and Tim Stutts.
	  </description>
		<link text="Watch the video at Motion Theory's website" href="http://www.motiontheory.com/content/437/ibm_data-films"></link>
		<img src="175/1.png"></img>
		<img src="175/2.png"></img>
		<img src="175/plugin.png"></img>
	</entry>
	<entry hidden="false" cover="false" id="174" endyear="2010" title="Buick - Behind The Beauty" thumbnail="schedule.gif">
		<img src="174/0.jpg" caption="Stillshot from the TV commercial"></img>
		<description>

	  For this project, we tried a handful of intelligent particle
	  techniques. One of the approaches was to have me write a
	  renderable simulator in OpenFrameworks that could fuse our
	  specific mix of generative diagrams, numbers, shapes, and
	  line-art into a magical fantasy breeze. The app was able to
	  work with Motion Theory's special rotoscope and compositing
	  pipeline, and this was really the first time I started using
	  wxWidgets there. Because of that, the app featured enough
	  user interface that a non-programmer could be
	  productive with it. Four Adobe-savvy designers were able to
	  run my app and art direct their own shots.
	  </description>
		<link text="Watch the video at Motion Theory's website" href="http://www.motiontheory.com/content/434/buick_behind-the-beauty"></link>
	</entry>
	<entry cover="false" id="173" endyear="2007" title="Gatorade - Inside Crosby" thumbnail="schedule.gif">
		<img src="173/gatorade-whats-inside.jpg"></img>
		<link href="http://www.motiontheory.com/work/gatorade_inside-crosby" text="Watch this spot on motiontheory.com"></link>
		<description>
		For this rich scene of what's going on inside an athlete's head, Mark Kudsi had me writing C++ code to generate slowly growing neurons into a stretched screen 'topiary'.
		An adhoc rendering cluster was used to quickly render random seeded versions as we evolved the style into the fantasy vision
		displays.
		</description>
	</entry>
	<entry cover="true" id="172" endyear="2009" title="The color of art is #A79F94" thumbnail="schedule.gif">
		<description>
	An average color was calculated from more than 26,000 images in the MoMA art collection. The result was this brownish gray.
	</description>
		<img src="172/1.jpg"></img>
	</entry>
	<entry cover="false" id="171" endyear="2009" title="Pirouette" thumbnail="schedule.gif">
		<description>
	My friend Josh Gallant sees looping corkscrews when he closes his eyes. Now you can too with this
	application for fiddling with a cycling spiral form. The application features high resolution image export,
	and a fullscreen view. Often times when I work in a production environment, I'm just making a fullscreen app with no
	GUI besides mouse and keyboard interaction. I used wxWidgets and added a nice native user interface to this one
	particularly to show Jake Sargeant that it's possible, although takes a bit longer to code.
	</description>
		<link href="171/Pirouette.exe" text="Download Pirouette for Windows"></link>
		<link href="171/Pirouette.zip" text="Download Pirouette for Mac Intel"></link>
		<link href="171/Pirouette-src.zip" text="Download Pirouette Source Code"></link>
		<img src="171/4.jpg" hires="171/b/4.jpg"></img>
		<img src="171/5.jpg"></img>
		<img src="171/1.jpg" hires="171/b/1.jpg"></img>
		<img src="171/2.jpg" hires="171/b/2.jpg"></img>
		<img src="171/3.jpg" hires="171/b/3.jpg"></img>
	</entry>
	<entry cover="true" id="170" endyear="2009" title="withDRAWal" thumbnail="schedule.gif">
		<vimeo src="6369086"></vimeo>
		<description>
	    withDRAWal is a series of ten interactive scribble styles commissioned by
	    Graham Peet of The Public in West Bromwich, England. I programmed and tested the whole thing at Beit T'Shuvah.
	    Each mode responds to the scribbling input in a different way.
	    In writing this software using C++ and openGL in OpenFrameworks, I found myself using a maze solving algorithm, the Box2D physics
	    engine, and Perlin noise. Instructions: draw with your mouse, and press the circle at the bottom left corner to move on.
	    If you have a keyboard, press spacebar to clear the screen without moving on. Each number key corresponds to one of the ten
	    modes. Press D to enable the debug overlay. Press - and + to adjust speed or fatness - use at your own risk. Press S to render one
	    screenshot to the data folder. F toggles fullscreen. Q brings back the beginning instruction screen. If you're on a Mac portable
	    that has a sudden motion sensor, mode 5 will let you tilt the screen.
	    </description>
		<link href="170/withDRAWal-win32.exe" text="Download withDRAWal for Windows"></link>
		<link href="170/withDRAWal-mac.zip" text="Download withDRAWal for Mac"></link>
		<link href="170/withDRAWal-linux.tgz" text="Download withDRAWal for Linux"></link>
		<link href="http://www.thepublic.com" text="Visit The Public"></link>
		<img src="170/s/0.jpg" hires="170/0.jpg"></img>
		<img src="170/s/1.jpg" hires="170/1.jpg"></img>
		<img src="170/s/2.jpg" hires="170/2.jpg"></img>
		<img src="170/s/3.jpg" hires="170/3.jpg"></img>
		<img src="170/s/4.jpg" hires="170/4.jpg"></img>
		<img src="170/s/5.jpg" hires="170/5.jpg"></img>
		<img src="170/s/6.jpg" hires="170/6.jpg"></img>
		<img src="170/s/7.jpg" hires="170/7.jpg"></img>
		<img src="170/s/8.jpg" hires="170/8.jpg"></img>
		<img src="170/s/9.jpg" hires="170/9.jpg"></img>
	</entry>
	<entry id="169" endyear="2009" title="Black Eyed Peas: Boom Boom Pow" thumbnail="schedule.gif">
		<img src="169/3s.jpg" hires="169/3.jpg" caption="by Keith"></img>
		<description>
	    Code was written at Motion Theory to generate content and effects in the Black Eyed Peas' Boom Boom Pow video. Amongst this
	    highly collaborative effort were two other code artists: Keith Pasko and Ryan Alexander. After the video was finished,
	    Keith and I went on to collaborate again on creating custom VJ software used by VSquared Labs in the Black Eyed Peas live tour.
	    The VJ software processes a realtime video feed, and was written in C++ OpenFrameworks. The keyboard was filled with different
	    behavior and content controls. If we had more time, we would have connected it to a Lemur device communicating via OSC.
	    Once again a job well done with Motion Theory, and the beginnings of a relationship with VSquared Labs.
	    </description>
		<link href="http://www.youtube.com/watch?v=QtGlHPFCH8A" text="Watch Boom Boom Pow video on YouTube"></link>
		<img src="169/1s.jpg" hires="169/1.jpg"></img>
		<img src="169/2s.jpg" hires="169/2.jpg"></img>
		<img src="169/cs.jpg" hires="169/c.jpg" caption="by Keith"></img>
		<img src="169/4s.jpg" hires="169/4.jpg"></img>
		<img src="169/5s.jpg" hires="169/5.jpg" caption="by Keith"></img>
		<img src="169/6s.jpg" hires="169/6.jpg" caption="by Keith"></img>
		<img src="169/7s.jpg" hires="169/7.jpg"></img>
		<img src="169/8s.jpg" hires="169/8.jpg"></img>
		<img src="169/9s.jpg" hires="169/9.jpg"></img>
		<img src="169/as.jpg" hires="169/a.jpg"></img>
		<img src="169/bs.jpg" hires="169/b.jpg"></img>
	</entry>
	<entry id="168" endyear="2009" title="textflasher" thumbnail="schedule.gif">
		<img src="168/1.jpg"></img>
		<description>
	    Marc Nimoy Extraordinaire was redoing the website for the UCLA Center for Intercultural Performance (CIP) and he had embedded
	    a small animated gif that had a marquee of text announces and fun blur transitioning. I offered to redo it in
	    Flash 8, and give him a lot of customization features on the html side so the thing could be dynamically driven and lower bandwidth.
	    After pulling a happy all-nighter at Beit T'Shuvah,
	    TextFlasher was born. Thank goodness for cool flash filters. Although I know and love as3, I chose flash 8 because at the time I write this,
	    that's installed by 98.9% of internet users. If you look in the example files, you'll see a large associative array of values and heavy
	    commenting.
	    </description>
		<link href="168/textflasher.zip" text="Download TextFlasher with examples and source files"></link>
		<img src="168/2.jpg"></img>
	</entry>
	<entry id="167" endyear="2009" title="Google Chrome Experiments" thumbnail="schedule.gif">
		<description>
	    Commissioned work that deals with the browser as a medium in promotion of Google Chrome browser.
	    I chose to port Balldroppings to processing.js
	    and I made PopupPong -- pong that uses the brower windows as interactive game elements.
	    BallDroppings was able to happen because of the native Canvas tag included in Chrome, and because 
	    the js engine runs so fast. PopupPong actually proved to be a bit difficult because of a bug in the window
	    resizing and placement functions.
	    </description>
		<link href="http://www.chromeexperiments.com/" text="Visit ChromeExperiments.com"></link>
		<img src="167/1.jpg"></img>
		<img src="167/2.jpg"></img>
	</entry>
	<entry id="166" endyear="2004" title="kalmac camera processing" thumbnail="schedule.gif">
		<description>
	    A series of 7 camera view treatments that I probably did at ITP.
	    When I went to Fabrica, I shared my source code with
	    Joel Gethin Lewis and he quickly understood it. Shortly after,
	    Joel went on to work with United Visual Artists. To interact with this piece,
	    move the mouse to tumble the 3D form being generated from the webcam image.
	    </description>
		<link href="166/jtnimoy-kalmac.zip" text="kalmac Application for powerPC Mac OSX"></link>
		<link href="166/jtnimoy-kalmac-src.zip" text="kalmac C++ source code (jttoolkit + myron)"></link>
		<img src="166/1s.jpg" hires="166/1.jpg"></img>
		<img src="166/2s.jpg" hires="166/2.jpg"></img>
		<img src="166/3s.jpg" hires="166/3.jpg"></img>
		<img src="166/4s.jpg" hires="166/4.jpg"></img>
		<img src="166/5s.jpg" hires="166/5.jpg"></img>
		<img src="166/6s.jpg" hires="166/6.jpg"></img>
		<img src="166/7s.jpg" hires="166/7.jpg"></img>
	</entry>
	<entry id="165" endyear="2005" title="www.hci-fun.org.uk" thumbnail="schedule.gif">
		<description>
	    I redid the website for the human computer interaction organisation in Liverpool England that was 
	    commissioning me to do a couple pieces at FACT. I used an open source flavour of flash - mtasc and swfmill
	    with a lot of xml and a makefile. The source was made available on the site. We used the blog engine, b2evolution,
	    to manage the content, and the flash file just pulled the content from the mysql database and presented it this multi-windowed way.
	    Now that I look back on it, Drupal would probably have been more appropriate. The user interface was a bunch of UIComponent windows
	    that popped up inside the browser. Small green indicators and trails were used to point out where the user had clicked and dragged the mouse
	    in an artistic overlay. I subclassed the window component to add a resize control at the bottom right corner.
	    </description>
		<link href="http://www.hci-fun.org.uk" text="Visit www.hci-fun.org.uk"></link>
		<img src="165/2.jpg" hires="165/2b.jpg"></img>
		<img src="165/1.jpg" hires="165/1b.jpg"></img>
	</entry>
	<entry id="164" endyear="2008" title="Mekanism: Need for Speed Undercover flash" thumbnail="schedule.gif">
		<description>
	    I worked at Mekanism in San Francisco for a couple months mostly programming in Actionscript3 Papervision
	    for a few things. The front page of &quot;Need for Speed Undercover&quot; is a papervision panorama with interactive elements.
	    I'm impressed with papervision but it still has all the eccentricities of flash-based anything. It was
	    easy to get into from having been so into OpenGL all this time. There were plenty of example apps to show the art director.
	    </description>
		<link href="http://undercover.needforspeed.com/home.action" text="Visit Need for Speed Undercover"></link>
		<img src="164/1s.jpg" hires="164/1.jpg"></img>
	</entry>
	<entry id="163" endyear="2009" title="Sparkle Labs Web Development" thumbnail="schedule.gif">
		<description>
	    I developed two versions of this company website for my friends from ITP. They would email me still mockups showing me their designs
	    and I would distill that into a real site. The first site in 2006 was a lot of flash, php, and xml. The second site in 2009 is more
	    php and html layouts. Because the original web host did not have mysql, I built a custom CMS which rewrites an xml file to disk and constructs
	    its interface based on the xml structures it finds. It turned out to be great for designing custom data structures.
	    </description>
		<link href="http://www.sparklelabs.com" text="Visit Sparklelabs.com"></link>
		<img src="163/1.jpg"></img>
	</entry>
	<entry id="162" endyear="2006" title="Disappeared In America Interactive Timeline" thumbnail="schedule.gif">
		<description>
	    Interactive Flash-based visualization of news items pulled from a mysql database for an art-activism group.
	    I developed this in preparation for a show at FACT, Liverpool having just made friends with project leader Naeem Mohaiemen.
	    The project was supposed to be open source, but I can't figure out where I left the source.
	    </description>
		<link href="http://www.disappearedinamerica.org/timeline" text="Visit website of Disappeared in America"></link>
		<img src="disappeared/1.jpg" hires="disappeared/b/1.jpg"></img>
		<img src="disappeared/2.jpg" hires="disappeared/b/2.jpg"></img>
	</entry>
	<entry id="161" endyear="2004" title="picky" thumbnail="schedule.gif">
		<description>
	    An open source Java desktop application for authoring PIC chip firmware in a restricted form of Java. I got to know Eclipse pretty well
	    during this time, and had a lot of fun seeing the application look native even if it was cross platform.
	    I discovered how little programming one needs to do with all the wonderful libraries that are available.
	    </description>
		<img src="picky/picky1.jpg"></img>
		<img src="picky/picky2.jpg"></img>
	</entry>
	<entry id="160" endyear="2004" title="teamwork" thumbnail="schedule.gif">
		<description>
		A game demo where the player changes the terrain by laying down blocks, then presses go and watches the avatar walk forward, bumping
		into walls, and eventually reaching the heart and completing the level. When I first began writing this, I was trying to create
		a game that introduces basic computer programming concepts to the player through architecture and symbols. I still haven't found
		a good network of metaphors to use -- particularly in the area of working with numbers and math and trying to make it not so mathy.
		This project almost became my graduate thesis. I later went on to the Icon==Function project and I failed at making those audio visual
		environments turing complete as well. With Teamwork, I got so wrapped up in the fun of designing a retro-esque 2D side scroller that
		I almost lost track of my regular school work. I hope to some day pick back up on making an accessible visual programming system.
		</description>
		<link href="teamwork/teamwork.dmg" text="Download Teamwork for Mac"></link>
		<link href="teamwork/teamwork.mp3" text="Game Music by Marc Nimoy"></link>
		<link href="teamwork/teamwork-trumpets.mp3" text="End Level Trumpet Sound"></link>
		<img src="teamwork/1s.jpg" hires="teamwork/1.jpg"></img>
		<img src="teamwork/2s.jpg" hires="teamwork/2.jpg"></img>
	</entry>
	<entry id="159" endyear="2004" title="No One Wins" thumbnail="schedule.gif">
		<description>
		A short video for an NYU class starring Matthias Lorenz and generative blood.
		</description>
		<vimeo src="6088323"></vimeo>
	</entry>
	<entry id="158" endyear="2004" title="Scissors Beats Paper" thumbnail="schedule.gif">
		<description>
		A short video for an NYU class starring Ariel Churi and Jessica Josephson
		</description>
		<vimeo src="6054964"></vimeo>
	</entry>
	<entry id="157" endyear="2006" title="Black Phoebe Moleskin" thumbnail="schedule.gif">
		<description>
		I painted a black phoebe onto a new sketchbook for my father's birthday.
		</description>
		<img src="157/jtnimoy_customisedmoleskin_small.jpg" hires="157/jtnimoy_customisedmoleskin.jpg"></img>
	</entry>
	<entry id="156" endyear="2008" title="LG Advanced Learning" thumbnail="schedule.gif">
		<img src="lgadvancedlearning/01.jpg"></img>
		<description>
		My part in this project was inspired by a piece &quot;pinch&quot; which i had been emailing around at the time.
		I worked with Jake Seargeant, 3D artists, and director Carl Erik Rinsch at Digital Domain to create the light effects for this 
		commercial about little robots who have a party while the owner is away.
		I was able to write several OpenGL applications in C++ which allowed Jake to
		tweak parameters and render the frames. Giving Jake this amount of control
		made my life more convenient and gave us more creative options.
		</description>
		<link href="http://www.digitaldomain.com" text="Watch the video at digitaldomain.com"></link>
		<link href="flv?q=/lgadvancedlearning/video_142_commercials_17194588432.flv" text="Watch the video"></link>
		<link href="lgadvancedlearning/jtnimoy-rings-mac.zip" text="Download Rings Fullscreen App for Mac"></link>
		<link href="lgadvancedlearning/jtnimoy-rings-win32.zip" text="Download Rings Fullscreen App for Win32"></link>
		<img src="lgadvancedlearning/02.jpg" hires="lgadvancedlearning/02_big.jpg"></img>
		<img src="lgadvancedlearning/03.jpg"></img>
	</entry>
	<entry id="155" endyear="2008" title="27Balloons" thumbnail="schedule.gif">
		<img src="27balloons/img/s/frame00727.jpg" hires="27balloons/img/frame00727.jpg"></img>
		<description>
		This is a software art birthday present for my friend Mike Knapp in San Francisco.
		The jelly physics bubbles react to the mouse clicks, and overlap like stained glass.
		I did the piece during a time when I was obsessed with balloons.
		Press the 's' key to render one still frame to disk as a PNG.
		Shout into your microphone to disturb the bubbles.
		</description>
		<link href="27balloons/jtnimoy-27balloons-win32.zip" text="27Balloons Fullscreen App for Windows"></link>
		<link href="27balloons/jtnimoy-27Balloons-mac.zip" text="27Balloons Fullscreen App for Mac"></link>
		<link href="27balloons/jtnimoy-27balloons-src.zip" text="27Balloons C++ Source (Open Frameworks)"></link>
		<img src="27balloons/img/s/frame01096.jpg" hires="27balloons/img/frame01096.jpg"></img>
		<img src="27balloons/img/s/frame00129.jpg" hires="27balloons/img/frame00129.jpg"></img>
		<img src="27balloons/img/s/frame00215.jpg" hires="27balloons/img/frame00215.jpg"></img>
		<img src="27balloons/img/s/frame00328.jpg" hires="27balloons/img/frame00328.jpg"></img>
		<img src="27balloons/img/s/frame00363.jpg" hires="27balloons/img/frame00363.jpg"></img>
	</entry>
	<entry id="154" endyear="2003" title="Pentagram Work" thumbnail="schedule.gif">
		<description>
		I worked at Pentagram, New York in the summers of 2003 and 2004, and made a small webpage with images on it at some point.
		</description>
		<link href="pentagram" text="Visit the Pentagram Work Page"></link>
	</entry>
	<entry cover="true" id="153" endyear="2008" title="pinch" thumbnail="schedule.gif">
		<description>
Pinch is a hypnotic and inspiring aesthetics exploration toy that allows the player to easily generate many kinds of abstract shapes. A virtual sheet is made from free-floating physics masses. Click in different places to apply forces making the masses move towards that area of the screen, hence &quot;pinching&quot; the sheet. The resulting forms look organic, architectural, and sometimes erie. Pinch is highly customizable and exports to OBJ format to be imported by 3D software. Change the texture by replacing texture.png. On the mac, this is inside the app package contents under Contents/Resources/media. In the same folder, change the color pngs to customize the interface.
</description>
		<link href="pinch/pinch-mac-intel.zip" text="pinch for Mac Intel"></link>
		<link href="pinch/pinch-win32.zip" text="pinch for Windows"></link>
		<link href="https://github.com/jtnimoy/Pinch" text="pinch is open source on github"></link>
		<link href="pinch/pinch-screenshots-renders.zip" text="zip file of high resolution screenshots and renders"></link>
		<img src="pinch/images/01.jpg" hires="pinch/images/01_hr.jpg" caption="screenshot of textured and filling the screen"></img>
		<img src="pinch/images/02.jpg" hires="pinch/images/02_hr.jpg" caption="created and rendered in Maya with ambient occlusion by Gabe Dunne"></img>
		<img src="pinch/images/03.jpg" hires="pinch/images/03_hr.jpg" caption="screenshot of solid fill with graph enabled"></img>
		<img src="pinch/images/04.jpg" hires="pinch/images/04_hr.jpg" caption="created and rendered by Dunne"></img>
		<img src="pinch/images/05.jpg" hires="pinch/images/05_hr.jpg" caption="screenshot of green texture with graph and info enabled"></img>
		<img src="pinch/images/06.jpg" hires="pinch/images/06_hr.jpg" caption="screenshot of OBJ imported into Blender by Ryan Alexander"></img>
		<img src="pinch/images/07.jpg" hires="pinch/images/07_hr.jpg" caption="created and rendered by Dunne. Can you find the swan?"></img>
		<img src="pinch/images/08.jpg" hires="pinch/images/08_hr.jpg" caption="screenshot of architecture with pedals imported by Ryan into Blender"></img>
		<img src="pinch/images/09.jpg" hires="pinch/images/09_hr.jpg" caption="screenshot of twisted texture"></img>
		<credits>&lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-sa/3.0/&quot;&gt;&lt;img alt=&quot;Creative Commons License&quot; style=&quot;border-width:0&quot; src=&quot;http://i.creativecommons.org/l/by-sa/3.0/88x31.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span xmlns:dct=&quot;http://purl.org/dc/terms/&quot; href=&quot;http://purl.org/dc/dcmitype/InteractiveResource&quot; property=&quot;dct:title&quot; rel=&quot;dct:type&quot;&gt;Pinch&lt;/span&gt; by &lt;a xmlns:cc=&quot;http://creativecommons.org/ns#&quot; href=&quot;http://jtnimoy.net/?q=153&quot; property=&quot;cc:attributionName&quot; rel=&quot;cc:attributionURL&quot;&gt;Joshua Nimoy&lt;/a&gt; is licensed under a &lt;a rel=&quot;license&quot; href=&quot;http://creativecommons.org/licenses/by-sa/3.0/&quot;&gt;Creative Commons Attribution-ShareAlike 3.0 Unported License&lt;/a&gt;.</credits>
	</entry>
	<entry id="147" endyear="2007" title="jttoolkit to OpenFrameworks" thumbnail="schedule.gif">
		<description>
    Jttoolkit is a C++ system for Processing artists. Actually,
OpenFrameworks is probably going to do a much better job at this than
me, so let's all get on that boat now. And for Gabe, it was really
more about the cleanly managed dependencies. Cygwin and MacPorts have
been absolutely a headache for us, and for students. So I wrote this
tutorial guiding you how to migrate your jttoolkit apps into
openFrameworks. Be free! Be free!
</description>
		<link href="jttoolkittoopenframeworks" text="Read Tutorial Online Now"></link>
	</entry>
	<entry id="146" endyear="1990" title="Junior High Projects" thumbnail="schedule.gif">
		<description>
Experiences attending Malaga Cove and Palos Verdes Intermediate
Schools.  </description>
		<img src="1990/t/DSCN5127.JPG" hires="1990/DSCN5127.JPG"></img>
		<img src="1990/t/DSCN5128.JPG" hires="1990/DSCN5128.JPG"></img>
		<img src="1990/t/DSCN5129.JPG" hires="1990/DSCN5129.JPG"></img>
		<img src="1990/t/DSCN5132.JPG" hires="1990/DSCN5132.JPG"></img>
		<img src="1990/t/DSCN5136.JPG" hires="1990/DSCN5136.JPG"></img>
		<img src="1990/t/DSCN5140.JPG" hires="1990/DSCN5140.JPG"></img>
		<img src="1990/t/DSCN5141.JPG" hires="1990/DSCN5141.JPG"></img>
		<img src="1990/t/DSCN5145.JPG" hires="1990/DSCN5145.JPG"></img>
		<img src="1990/t/DSCN5146.JPG" hires="1990/DSCN5146.JPG"></img>
		<img src="1990/t/DSCN5147.JPG" hires="1990/DSCN5147.JPG"></img>
		<img src="1990/t/DSCN5148.JPG" hires="1990/DSCN5148.JPG"></img>
		<img src="1990/t/DSCN5149.JPG" hires="1990/DSCN5149.JPG"></img>
		<img src="1990/t/DSCN5150.JPG" hires="1990/DSCN5150.JPG"></img>
		<img src="1990/t/DSCN5151.JPG" hires="1990/DSCN5151.JPG"></img>
		<img src="1990/t/DSCN5152.JPG" hires="1990/DSCN5152.JPG"></img>
		<img src="1990/t/DSCN5086.JPG" hires="1990/DSCN5086.JPG"></img>
		<img src="1990/t/DSCN5124.JPG" hires="1990/DSCN5124.JPG"></img>
		<img src="1990/t/DSCN5125.JPG" hires="1990/DSCN5125.JPG"></img>
		<img src="1990/t/DSCN5126.JPG" hires="1990/DSCN5126.JPG"></img>
		<img src="1990/t/DSCN5153.JPG" hires="1990/DSCN5153.JPG"></img>
		<img src="1990/t/DSCN5154.JPG" hires="1990/DSCN5154.JPG"></img>
		<img src="1990/t/DSCN5155.JPG" hires="1990/DSCN5155.JPG"></img>
		<img src="1990/t/DSCN5157.JPG" hires="1990/DSCN5157.JPG"></img>
		<img src="1990/t/DSCN5158.JPG" hires="1990/DSCN5158.JPG"></img>
		<img src="1990/t/DSCN5159.JPG" hires="1990/DSCN5159.JPG"></img>
		<img src="1990/t/DSCN5160.JPG" hires="1990/DSCN5160.JPG"></img>
		<img src="1990/t/DSCN5161.JPG" hires="1990/DSCN5161.JPG"></img>
		<img src="1990/t/DSCN5162.JPG" hires="1990/DSCN5162.JPG"></img>
		<img src="1990/t/DSCN5163.JPG" hires="1990/DSCN5163.JPG"></img>
		<img src="1990/t/DSCN5164.JPG" hires="1990/DSCN5164.JPG"></img>
		<img src="1990/t/DSCN5165.JPG" hires="1990/DSCN5165.JPG"></img>
		<img src="1990/t/DSCN5166.JPG" hires="1990/DSCN5166.JPG"></img>
		<img src="1990/t/DSCN5167.JPG" hires="1990/DSCN5167.JPG"></img>
		<img src="1990/t/DSCN5168.JPG" hires="1990/DSCN5168.JPG"></img>
		<img src="1990/t/103.jpg" hires="1990/103.jpg"></img>
		<img src="1990/t/3.jpg" hires="1990/3.jpg"></img>
		<img src="1990/t/30.jpg" hires="1990/30.jpg"></img>
		<img src="1990/t/37.jpg" hires="1990/37.jpg"></img>
		<img src="1990/t/53.jpg" hires="1990/53.jpg"></img>
		<img src="1990/t/54.jpg" hires="1990/54.jpg"></img>
	</entry>
	<entry id="148" endyear="2007" title="mimeface1" thumbnail="schedule.gif">
		<description>
		i see you.		&lt;br/&gt;
		i type you.		&lt;br/&gt;
		do you love me? [spacebar]	&lt;br/&gt;
		you see me.		&lt;br/&gt;
		type love. [spacebar]	&lt;br/&gt;
		love types.	&lt;br/&gt;
		type sees. [spacebar]		&lt;br/&gt;
		type is you.		&lt;br/&gt;
		love type.[spacebar]		&lt;br/&gt;
		type sees [spacebar] you [spacebar]and [spacebar]me [spacebar]
		</description>
		<img src="mime1/Photo60.jpg"></img>
		<img src="mime1/Photo61.jpg"></img>
		<img src="mime1/Photo62.jpg"></img>
		<img src="mime1/Photo63.jpg"></img>
		<img src="mime1/Photo64.jpg"></img>
		<img src="mime1/Photo65.jpg"></img>
		<img src="mime1/Photo66.jpg"></img>
		<img src="mime1/Photo67.jpg"></img>
		<img src="mime1/Photo68.jpg"></img>
		<img src="mime1/Photo69.jpg"></img>
		<img src="mime1/Photo70.jpg"></img>
		<img src="mime1/Photo71.jpg"></img>
		<img src="mime1/Photo72.jpg"></img>
		<img src="mime1/Photo73.jpg"></img>
		<img src="mime1/Photo74.jpg"></img>
		<img src="mime1/Photo75.jpg"></img>
		<img src="mime1/Photo76.jpg"></img>
	</entry>
	<entry id="149" endyear="2007" title="fairy1" thumbnail="schedule.gif">
		<description>
		dancing with the lavender moon glow.
		</description>
		<img src="fairy1/Photo77.jpg"></img>
		<img src="fairy1/Photo78.jpg"></img>
		<img src="fairy1/Photo79.jpg"></img>
		<img src="fairy1/Photo80.jpg"></img>
		<img src="fairy1/Photo81.jpg"></img>
		<img src="fairy1/Photo82.jpg"></img>
		<img src="fairy1/Photo83.jpg"></img>
		<img src="fairy1/Photo84.jpg"></img>
		<img src="fairy1/Photo85.jpg"></img>
		<img src="fairy1/Photo86.jpg"></img>
		<img src="fairy1/Photo87.jpg"></img>
		<img src="fairy1/Photo88.jpg"></img>
		<img src="fairy1/Photo89.jpg"></img>
		<img src="fairy1/Photo90.jpg"></img>
		<img src="fairy1/Photo91.jpg"></img>
		<img src="fairy1/Photo92.jpg"></img>
		<img src="fairy1/Photo93.jpg"></img>
		<img src="fairy1/Photo94.jpg"></img>
		<img src="fairy1/Photo95.jpg"></img>
		<img src="fairy1/Photo96.jpg"></img>
		<img src="fairy1/Photo97.jpg"></img>
		<img src="fairy1/Photo98.jpg"></img>
		<img src="fairy1/Photo99.jpg"></img>
		<img src="fairy1/Photo100.jpg"></img>
		<img src="fairy1/Photo101.jpg"></img>
		<img src="fairy1/Photo102.jpg"></img>
		<img src="fairy1/Photo103.jpg"></img>
		<img src="fairy1/Photo104.jpg"></img>
		<img src="fairy1/Photo105.jpg"></img>
		<img src="fairy1/Photo106.jpg"></img>
		<img src="fairy1/Photo107.jpg"></img>
		<img src="fairy1/Photo108.jpg"></img>
		<img src="fairy1/Photo109.jpg"></img>
		<img src="fairy1/Photo110.jpg"></img>
		<img src="fairy1/Photo111.jpg"></img>
		<img src="fairy1/Photo112.jpg"></img>
		<img src="fairy1/Photo113.jpg"></img>
		<img src="fairy1/Photo114.jpg"></img>
		<img src="fairy1/Photo115.jpg"></img>
		<img src="fairy1/Photo116.jpg"></img>
		<img src="fairy1/Photo117.jpg"></img>
		<img src="fairy1/Photo118.jpg"></img>
		<img src="fairy1/Photo119.jpg"></img>
		<img src="fairy1/Photo120.jpg"></img>
		<img src="fairy1/Photo121.jpg"></img>
		<img src="fairy1/Photo122.jpg"></img>
		<img src="fairy1/Photo123.jpg"></img>
		<img src="fairy1/Photo124.jpg"></img>
		<img src="fairy1/Photo125.jpg"></img>
	</entry>
	<entry id="150" endyear="2007" title="kitten1" thumbnail="schedule.gif">
		<description>
		gellical with pixazzz *^
		</description>
		<img src="kitten1/Photo126.jpg"></img>
		<img src="kitten1/Photo127.jpg"></img>
		<img src="kitten1/Photo128.jpg"></img>
		<img src="kitten1/Photo129.jpg"></img>
		<img src="kitten1/Photo130.jpg"></img>
		<img src="kitten1/Photo131.jpg"></img>
		<img src="kitten1/Photo132.jpg"></img>
		<img src="kitten1/Photo133.jpg"></img>
		<img src="kitten1/Photo134.jpg"></img>
		<img src="kitten1/Photo135.jpg"></img>
		<img src="kitten1/Photo136.jpg"></img>
		<img src="kitten1/Photo137.jpg"></img>
	</entry>
	<entry id="151" endyear="2007" title="boogyman1" thumbnail="schedule.gif">
		<img src="boogyman1/Photo139.jpg"></img>
		<img src="boogyman1/Photo140.jpg"></img>
		<img src="boogyman1/Photo141.jpg"></img>
		<img src="boogyman1/Photo142.jpg"></img>
		<img src="boogyman1/Photo143.jpg"></img>
		<img src="boogyman1/Photo144.jpg"></img>
		<img src="boogyman1/Photo145.jpg"></img>
		<img src="boogyman1/Photo146.jpg"></img>
		<img src="boogyman1/Photo147.jpg"></img>
		<img src="boogyman1/Photo148.jpg"></img>
		<img src="boogyman1/Photo149.jpg"></img>
		<img src="boogyman1/Photo150.jpg"></img>
		<img src="boogyman1/Photo151.jpg"></img>
		<img src="boogyman1/Photo152.jpg"></img>
		<img src="boogyman1/Photo153.jpg"></img>
		<img src="boogyman1/Photo154.jpg"></img>
		<img src="boogyman1/Photo155.jpg"></img>
		<img src="boogyman1/Photo156.jpg"></img>
		<img src="boogyman1/Photo157.jpg"></img>
		<img src="boogyman1/Photo158.jpg"></img>
		<img src="boogyman1/Photo159.jpg"></img>
		<img src="boogyman1/Photo160.jpg"></img>
		<img src="boogyman1/Photo161.jpg"></img>
		<img src="boogyman1/Photo162.jpg"></img>
		<img src="boogyman1/Photo163.jpg"></img>
		<img src="boogyman1/Photo164.jpg"></img>
		<img src="boogyman1/Photo165.jpg"></img>
		<img src="boogyman1/Photo166.jpg"></img>
		<img src="boogyman1/Photo167.jpg"></img>
		<img src="boogyman1/Photo168.jpg"></img>
		<img src="boogyman1/Photo169.jpg"></img>
		<img src="boogyman1/Photo170.jpg"></img>
		<img src="boogyman1/Photo171.jpg"></img>
		<img src="boogyman1/Photo172.jpg"></img>
		<img src="boogyman1/Photo173.jpg"></img>
		<img src="boogyman1/Photo174.jpg"></img>
		<img src="boogyman1/Photo175.jpg"></img>
		<img src="boogyman1/Photo176.jpg"></img>
		<img src="boogyman1/Photo177.jpg"></img>
		<img src="boogyman1/Photo178.jpg"></img>
		<img src="boogyman1/Photo179.jpg"></img>
		<img src="boogyman1/Photo180.jpg"></img>
		<img src="boogyman1/Photo181.jpg"></img>
		<img src="boogyman1/Photo182.jpg"></img>
		<img src="boogyman1/Photo183.jpg"></img>
		<img src="boogyman1/Photo184.jpg"></img>
		<img src="boogyman1/Photo185.jpg"></img>
		<img src="boogyman1/Photo186.jpg"></img>
		<img src="boogyman1/Photo187.jpg"></img>
		<img src="boogyman1/Photo188.jpg"></img>
		<img src="boogyman1/Photo189.jpg"></img>
		<img src="boogyman1/Photo190.jpg"></img>
		<img src="boogyman1/Photo191.jpg"></img>
		<img src="boogyman1/Photo192.jpg"></img>
		<img src="boogyman1/Photo193.jpg"></img>
		<img src="boogyman1/Photo194.jpg"></img>
		<img src="boogyman1/Photo195.jpg"></img>
		<img src="boogyman1/Photo196.jpg"></img>
		<img src="boogyman1/Photo197.jpg"></img>
		<img src="boogyman1/Photo198.jpg"></img>
		<img src="boogyman1/Photo199.jpg"></img>
		<img src="boogyman1/Photo200.jpg"></img>
		<img src="boogyman1/Photo201.jpg"></img>
		<img src="boogyman1/Photo202.jpg"></img>
		<img src="boogyman1/Photo203.jpg"></img>
		<img src="boogyman1/Photo204.jpg"></img>
		<img src="boogyman1/Photo205.jpg"></img>
		<img src="boogyman1/Photo206.jpg"></img>
		<img src="boogyman1/Photo207.jpg"></img>
		<img src="boogyman1/Photo208.jpg"></img>
		<img src="boogyman1/Photo209.jpg"></img>
		<img src="boogyman1/Photo210.jpg"></img>
		<img src="boogyman1/Photo211.jpg"></img>
		<img src="boogyman1/Photo212.jpg"></img>
		<img src="boogyman1/Photo213.jpg"></img>
		<img src="boogyman1/Photo214.jpg"></img>
		<img src="boogyman1/Photo215.jpg"></img>
		<img src="boogyman1/Photo216.jpg"></img>
		<img src="boogyman1/Photo217.jpg"></img>
		<img src="boogyman1/Photo218.jpg"></img>
		<img src="boogyman1/Photo219.jpg"></img>
		<img src="boogyman1/Photo220.jpg"></img>
		<img src="boogyman1/Photo221.jpg"></img>
		<img src="boogyman1/Photo222.jpg"></img>
		<img src="boogyman1/Photo223.jpg"></img>
		<img src="boogyman1/Photo224.jpg"></img>
		<img src="boogyman1/Photo225.jpg"></img>
		<img src="boogyman1/Photo226.jpg"></img>
		<img src="boogyman1/Photo227.jpg"></img>
		<img src="boogyman1/Photo228.jpg"></img>
		<img src="boogyman1/Photo229.jpg"></img>
		<img src="boogyman1/Photo230.jpg"></img>
		<img src="boogyman1/Photo231.jpg"></img>
		<img src="boogyman1/Photo232.jpg"></img>
		<img src="boogyman1/Photo233.jpg"></img>
		<img src="boogyman1/Photo234.jpg"></img>
		<img src="boogyman1/Photo235.jpg"></img>
		<img src="boogyman1/Photo236.jpg"></img>
		<img src="boogyman1/Photo237.jpg"></img>
		<img src="boogyman1/Photo238.jpg"></img>
		<img src="boogyman1/Photo239.jpg"></img>
		<img src="boogyman1/Photo240.jpg"></img>
		<img src="boogyman1/Photo241.jpg"></img>
		<img src="boogyman1/Photo242.jpg"></img>
		<img src="boogyman1/Photo243.jpg"></img>
		<img src="boogyman1/Photo244.jpg"></img>
		<img src="boogyman1/Photo245.jpg"></img>
		<img src="boogyman1/Photo246.jpg"></img>
		<img src="boogyman1/Photo247.jpg"></img>
		<img src="boogyman1/Photo248.jpg"></img>
		<img src="boogyman1/Photo249.jpg"></img>
		<img src="boogyman1/Photo250.jpg"></img>
		<img src="boogyman1/Photo251.jpg"></img>
		<img src="boogyman1/Photo252.jpg"></img>
		<img src="boogyman1/Photo253.jpg"></img>
		<img src="boogyman1/Photo254.jpg"></img>
		<img src="boogyman1/Photo255.jpg"></img>
		<img src="boogyman1/Photo256.jpg"></img>
		<img src="boogyman1/Photo257.jpg"></img>
		<img src="boogyman1/Photo258.jpg"></img>
		<img src="boogyman1/Photo259.jpg"></img>
		<img src="boogyman1/Photo260.jpg"></img>
		<img src="boogyman1/Photo261.jpg"></img>
		<img src="boogyman1/Photo262.jpg"></img>
		<img src="boogyman1/Photo263.jpg"></img>
		<img src="boogyman1/Photo264.jpg"></img>
		<img src="boogyman1/Photo265.jpg"></img>
		<img src="boogyman1/Photo266.jpg"></img>
		<img src="boogyman1/Photo267.jpg"></img>
		<img src="boogyman1/Photo268.jpg"></img>
		<img src="boogyman1/Photo269.jpg"></img>
		<img src="boogyman1/Photo270.jpg"></img>
		<img src="boogyman1/Photo271.jpg"></img>
		<img src="boogyman1/Photo272.jpg"></img>
		<img src="boogyman1/Photo273.jpg"></img>
		<img src="boogyman1/Photo274.jpg"></img>
		<img src="boogyman1/Photo275.jpg"></img>
		<img src="boogyman1/Photo276.jpg"></img>
		<img src="boogyman1/Photo277.jpg"></img>
		<img src="boogyman1/Photo278.jpg"></img>
		<img src="boogyman1/Photo279.jpg"></img>
		<img src="boogyman1/Photo280.jpg"></img>
		<img src="boogyman1/Photo281.jpg"></img>
		<img src="boogyman1/Photo282.jpg"></img>
		<img src="boogyman1/Photo283.jpg"></img>
		<img src="boogyman1/Photo284.jpg"></img>
		<img src="boogyman1/Photo285.jpg"></img>
		<img src="boogyman1/Photo286.jpg"></img>
		<img src="boogyman1/Photo287.jpg"></img>
		<img src="boogyman1/Photo288.jpg"></img>
		<img src="boogyman1/Photo289.jpg"></img>
		<img src="boogyman1/Photo290.jpg"></img>
		<img src="boogyman1/Photo291.jpg"></img>
		<img src="boogyman1/Photo292.jpg"></img>
		<img src="boogyman1/Photo293.jpg"></img>
		<img src="boogyman1/Photo294.jpg"></img>
		<img src="boogyman1/Photo295.jpg"></img>
		<img src="boogyman1/Photo296.jpg"></img>
		<img src="boogyman1/Photo297.jpg"></img>
	</entry>
	<entry id="152" endyear="2008" title="bjodrickprojection" thumbnail="schedule.gif">
		<description>
	  in San Francisco on the building 101 Broderick, a lowercase r hangs upsidedown. An upsidedown lowercase r was projected from a window of the opposite building.
	  </description>
		<img src="bjodrickprojection/bjodrickprojection_small.jpg" hires="bjodrickprojection/bjodrickprojection.jpg"></img>
	</entry>
	<entry id="145" endyear="1988" title="Elementary School Illustrations" thumbnail="schedule.gif">
		<description>
    Art done while attending Lunanda Bay Elementary School in Palos Verdes.
    </description>
		<img src="1988/s/DSCN5156.JPG" hires="1988/DSCN5156.JPG"></img>
		<img src="1988/s/DSCN5080.JPG" hires="1988/DSCN5080.JPG"></img>
		<img src="1988/s/DSCN5118.JPG" hires="1988/DSCN5118.JPG"></img>
		<img src="1988/s/DSCN5072.JPG" hires="1988/DSCN5072.JPG"></img>
		<img src="1988/s/DSCN5075.JPG" hires="1988/DSCN5075.JPG"></img>
		<img src="1988/s/DSCN5077.JPG" hires="1988/DSCN5077.JPG"></img>
		<img src="1988/s/DSCN5078.JPG" hires="1988/DSCN5078.JPG"></img>
		<img src="1988/s/33.jpg" hires="1988/33.jpg"></img>
	</entry>
	<entry id="144" endyear="1986" title="Kindergarten Crafts" thumbnail="schedule.gif">
		<description>
    Art done while first entering Lunanda Bay Elementary School in Palos Verdes.
    </description>
		<img src="1985-kinder/s/DSCN5081.JPG" hires="1985-kinder/DSCN5081.JPG"></img>
		<img src="1985-kinder/s/DSCN5082.JPG" hires="1985-kinder/DSCN5082.JPG"></img>
		<img src="1985-kinder/s/DSCN5083.JPG" hires="1985-kinder/DSCN5083.JPG"></img>
		<img src="1985-kinder/s/DSCN5084.JPG" hires="1985-kinder/DSCN5084.JPG"></img>
		<img src="1985-kinder/s/DSCN5085.JPG" hires="1985-kinder/DSCN5085.JPG"></img>
		<img src="1985-kinder/s/DSCN5174.JPG" hires="1985-kinder/DSCN5174.JPG"></img>
		<img src="1985-kinder/s/DSCN5175.JPG" hires="1985-kinder/DSCN5175.JPG"></img>
		<img src="1985-kinder/s/DSCN5176.JPG" hires="1985-kinder/DSCN5176.JPG"></img>
		<img src="1985-kinder/s/DSCN5177.JPG" hires="1985-kinder/DSCN5177.JPG"></img>
	</entry>
	<entry id="143" endyear="1985" title="Epiglottitis Art" thumbnail="schedule.gif">
		<description>
    Drawings done in response to younger brother's hospitalization due to epiglottitis.
    </description>
		<img src="1985/s/DSCN5193.JPG" hires="1985/DSCN5193.JPG"></img>
		<img src="1985/s/DSCN5190.JPG" hires="1985/DSCN5190.JPG"></img>
		<img src="1985/s/DSCN5191.JPG" hires="1985/DSCN5191.JPG"></img>
		<img src="1985/s/DSCN5192.JPG" hires="1985/DSCN5192.JPG"></img>
		<img src="1985/s/DSCN5188.JPG" hires="1985/DSCN5188.JPG"></img>
	</entry>
	<entry id="142" endyear="1983" title="Toddler Expressions" thumbnail="schedule.gif">
		<description>
       These crafts were found archived in a family garage.
    </description>
		<img src="1983/s/DSCN5185.JPG" hires="1983/DSCN5185.JPG"></img>
		<img src="1983/s/DSCN5186.JPG" hires="1983/DSCN5186.JPG"></img>
		<img src="1983/s/DSCN5187.JPG" hires="1983/DSCN5187.JPG"></img>
		<img src="1983/s/DSCN5195.JPG" hires="1983/DSCN5195.JPG"></img>
		<img src="1983/s/DSCN5198.JPG" hires="1983/DSCN5198.JPG"></img>
		<img src="1983/s/DSCN5203.JPG" hires="1983/DSCN5203.JPG"></img>
		<img src="1983/s/DSCN5204.JPG" hires="1983/DSCN5204.JPG"></img>
		<img src="1983/s/DSCN5206.JPG" hires="1983/DSCN5206.JPG"></img>
		<img src="1983/s/DSCN5207.JPG" hires="1983/DSCN5207.JPG"></img>
		<img src="1983/s/DSCN5208.JPG" hires="1983/DSCN5208.JPG"></img>
		<img src="1983/s/DSCN5070.JPG" hires="1983/DSCN5070.JPG"></img>
		<img src="1983/s/DSCN5071.JPG" hires="1983/DSCN5071.JPG"></img>
		<img src="1983/s/DSCN5074.JPG" hires="1983/DSCN5074.JPG"></img>
		<img src="1983/s/DSCN5076.JPG" hires="1983/DSCN5076.JPG"></img>
		<img src="1983/s/DSCN5079.JPG" hires="1983/DSCN5079.JPG"></img>
		<img src="1983/s/DSCN5169.JPG" hires="1983/DSCN5169.JPG"></img>
		<img src="1983/s/DSCN5173.JPG" hires="1983/DSCN5173.JPG"></img>
		<img src="1983/s/DSCN5178.JPG" hires="1983/DSCN5178.JPG"></img>
		<img src="1983/s/DSCN5179.JPG" hires="1983/DSCN5179.JPG"></img>
		<img src="1983/s/DSCN5180.JPG" hires="1983/DSCN5180.JPG"></img>
		<img src="1983/s/DSCN5181.JPG" hires="1983/DSCN5181.JPG"></img>
		<img src="1983/s/DSCN5182.JPG" hires="1983/DSCN5182.JPG"></img>
		<img src="1983/s/DSCN5183.JPG" hires="1983/DSCN5183.JPG"></img>
		<img src="1983/s/DSCN5184.JPG" hires="1983/DSCN5184.JPG"></img>
	</entry>
	<entry id="141" endyear="1979" title="Baby Crafts" thumbnail="schedule.gif">
		<description>
       These crafts were found archived in a family garage.
    </description>
		<img src="1979-1981/s/DSCN5205.JPG" hires="1979-1981/DSCN5205.JPG"></img>
		<img src="1979-1981/s/DSCN5189.JPG" hires="1979-1981/DSCN5189.JPG"></img>
		<img src="1979-1981/s/DSCN5194.JPG" hires="1979-1981/DSCN5194.JPG"></img>
		<img src="1979-1981/s/DSCN5196.JPG" hires="1979-1981/DSCN5196.JPG"></img>
		<img src="1979-1981/s/DSCN5170.JPG" hires="1979-1981/DSCN5170.JPG"></img>
		<img src="1979-1981/s/DSCN5171.JPG" hires="1979-1981/DSCN5171.JPG"></img>
		<img src="1979-1981/s/DSCN5172.JPG" hires="1979-1981/DSCN5172.JPG"></img>
		<img src="1979-1981/s/DSCN5197.JPG" hires="1979-1981/DSCN5197.JPG"></img>
		<img src="1979-1981/s/DSCN5199.JPG" hires="1979-1981/DSCN5199.JPG"></img>
		<img src="1979-1981/s/DSCN5200.JPG" hires="1979-1981/DSCN5200.JPG"></img>
		<img src="1979-1981/s/0DSCN5212.JPG" hires="1979-1981/0DSCN5212.JPG"></img>
		<img src="1979-1981/s/1DSCN5123.JPG" hires="1979-1981/1DSCN5123.JPG"></img>
		<img src="1979-1981/s/DSCN5201.JPG" hires="1979-1981/DSCN5201.JPG"></img>
		<img src="1979-1981/s/DSCN5202.JPG" hires="1979-1981/DSCN5202.JPG"></img>
	</entry>
	<entry id="0" startyear="1992" endyear="1994" title="Adolescent Drawing and Painting" thumbnail="highschool_paintings.jpg">
		<description>Samples of work from high school art classes, mainly taught by Linda Jo Russell and Patricia Merrill.
</description>
		<img src="highschool_paintings/02.jpg" hires="highschool_paintings/b/02.jpg"></img>
		<img src="highschool_paintings/03.jpg" hires="highschool_paintings/b/03.jpg"></img>
		<img src="highschool_paintings/04.jpg" hires="highschool_paintings/b/04.jpg"></img>
		<img src="highschool_paintings/05.jpg" hires="highschool_paintings/b/05.jpg"></img>
		<img src="highschool_paintings/00.jpg" hires="highschool_paintings/b/00.jpg"></img>
		<img src="highschool_paintings/01.jpg" hires="highschool_paintings/b/01.jpg"></img>
		<img src="highschool_paintings/08.jpg" hires="highschool_paintings/b/08.jpg"></img>
		<img src="highschool_paintings/09.jpg" hires="highschool_paintings/b/09.jpg"></img>
		<img src="highschool_paintings/10.jpg" hires="highschool_paintings/b/10.jpg"></img>
		<img src="highschool_paintings/11.jpg" hires="highschool_paintings/b/11.jpg"></img>
		<img src="highschool_paintings/06.jpg" hires="highschool_paintings/b/06.jpg"></img>
		<img src="highschool_paintings/07.jpg" hires="highschool_paintings/b/07.jpg"></img>
		<img src="highschool_paintings/14.jpg" hires="highschool_paintings/b/14.jpg"></img>
		<img src="highschool_paintings/15.jpg" hires="highschool_paintings/b/15.jpg"></img>
		<img src="highschool_paintings/16.jpg" hires="highschool_paintings/b/16.jpg"></img>
		<img src="highschool_paintings/17.jpg" hires="highschool_paintings/b/17.jpg"></img>
		<img src="highschool_paintings/12.jpg" hires="highschool_paintings/b/12.jpg"></img>
		<img src="highschool_paintings/13.jpg" hires="highschool_paintings/b/13.jpg"></img>
		<img src="highschool_paintings/20.jpg" hires="highschool_paintings/b/20.jpg"></img>
		<img src="highschool_paintings/21.jpg" hires="highschool_paintings/b/21.jpg"></img>
		<img src="highschool_paintings/22.jpg" hires="highschool_paintings/b/22.jpg"></img>
		<img src="highschool_paintings/23.jpg" hires="highschool_paintings/b/23.jpg"></img>
		<img src="highschool_paintings/18.jpg" hires="highschool_paintings/b/18.jpg"></img>
		<img src="highschool_paintings/19.jpg" hires="highschool_paintings/b/19.jpg"></img>
		<img src="highschool_paintings/26.jpg" hires="highschool_paintings/b/26.jpg"></img>
		<img src="highschool_paintings/27.jpg" hires="highschool_paintings/b/27.jpg"></img>
		<img src="highschool_paintings/28.jpg" hires="highschool_paintings/b/28.jpg"></img>
		<img src="highschool_paintings/29.jpg" hires="highschool_paintings/b/29.jpg"></img>
		<img src="highschool_paintings/24.jpg" hires="highschool_paintings/b/24.jpg"></img>
		<img src="highschool_paintings/25.jpg" hires="highschool_paintings/b/25.jpg"></img>
		<img src="highschool_paintings/30.jpg" hires="highschool_paintings/b/30.jpg"></img>
		<img src="highschool_paintings/31.jpg" hires="highschool_paintings/b/31.jpg"></img>
		<img src="highschool_paintings/32.jpg" hires="highschool_paintings/b/32.jpg"></img>
		<img src="highschool_paintings/33.jpg" hires="highschool_paintings/b/33.jpg"></img>
	</entry>
	<entry id="1" startyear="1994" endyear="1996" title="Impracticality: Early Attempts At Interactivity" thumbnail="impracticality.gif">
		<description>
		This was my first and earliest attempt in high school to create art
		with my programming. I was still very new at computers, and at the
		time, making a great effort to apply those skills I had learned for
		fun on my graphing calculator - to my PC. I loved making little games
		and tiny reactive geometries, but I was tired of the slow processor -
		and I wanted to work with a mouse instead of directional arrows. I
		also felt that as an artist, I should get to know the computer as deep
		as possible - as I had been attempting to do in all the other media I
		was working with. The idea was that I would create a series of screen
		savers which responded not just to time, but also to the mouse and
		keyboard. I think I called it Impracticality because the idea of a
		bunch of programs that did nothing - was still a weird concept for
		me. I wanted to be upfront with people that these were not tools. The
		pieces did not mean much to anyone. They were mainly meant for myself,
		my mother, my brother Marc, and my father - until I showed them to a
		few friends in college a year later. The amount of encouragement I
		received for these pieces made me feel young again, and I decided to
		pursue it further, practically leaving my beloved oilpaints and
		Nikormat camera behind.
		</description>
		<link href="impracticality/impracticality.zip" text="Download for Windows"></link>
		<img src="impracticality/annoy.gif"></img>
		<img src="impracticality/clouds.gif"></img>
		<img src="impracticality/colorbug.gif"></img>
		<img src="impracticality/copycat.gif"></img>
		<img src="impracticality/directon.gif"></img>
		<img src="impracticality/images.gif"></img>
		<img src="impracticality/mood.gif"></img>
		<img src="impracticality/rgblife.gif"></img>
		<img src="impracticality/slinky.gif"></img>
		<img src="impracticality/tile2.gif"></img>
		<img src="impracticality/web.gif"></img>
		<img src="impracticality/worm.gif"></img>
	</entry>
	<entry id="2" startyear="1995" endyear="1995" title="Jaggy World: Early Web Experiment" thumbnail="jaggy.gif">
		<description>
		Jaggy World was a tiny experiment I did while I was in high school. I
		thought I would be witty and embrace the pixelated style of blown-up
		black-on-white images. The result was a mini-choose-your-own-adventure
		that began a very long effort I made to keep everything I did
		extremely low-bandwidth and low-filesize. I was convinced there was
		still uncharted creative territory in &quot;older&quot; technology. I
		did not know what I was getting myself into.This piece predates both
		the 5K web design contest, and the wide cultural acceptance of
		pixelated aethetics on the web.
		</description>
		<link href="jaggy/1.html" text="View Jaggy World Online"></link>
		<img src="jaggy/4.gif"></img>
	</entry>
	<entry id="3" endyear="1998" title="Malleable Interface" thumbnail="103.gif">
		<description>
		This was the first thing I did in the UCLA design
		department, as a fine art major crashing one of their
		media classes taught by Robert Abel. I led a group of
		students in producing a malleable interface for a
		completely unrelated topic. The experience was both
		embarrassing and enlightening. After that class, I
		applied to become a design major.
		</description>
		<img src="humor/1.jpg"></img>
		<img src="humor/2.jpg"></img>
		<img src="humor/3.jpg"></img>
		<img src="humor/4.jpg"></img>
		<img src="humor/5.jpg"></img>
	</entry>
	<entry id="4" endyear="1998" title="Moment: Interactive Typography" thumbnail="300moment.gif">
		<embed src="shockwave/8.dcr" width="288" height="300"></embed>
	</entry>
	<entry id="5" endyear="1998" title="Simple Interactive" thumbnail="300intestine.gif">
		<embed src="shockwave/5.dcr" width="288" height="300"></embed>
	</entry>
	<entry id="6" endyear="1998" title="Simple Interactive Composition" thumbnail="300suneyepress.gif">
		<embed src="shockwave/15.dcr" width="304" height="300"></embed>
	</entry>
	<entry id="7" endyear="1998" title="Interpolated Oval Letterforms" thumbnail="300letterforms.gif">
		<description>This sort of work (influenced mainly by Peter Cho) predates the widespread presence of keyboard-controlled type shapes on the web. Click the black area then start typing.</description>
		<embed src="shockwave/6.dcr" width="288" height="300"></embed>
		<img src="6_korean.gif"></img>
	</entry>
	<entry id="8" endyear="1998" title="Conservative: Interactive Shockwave" thumbnail="300conservative.gif">
		<embed src="shockwave/4.dcr" width="304" height="300"></embed>
	</entry>
	<entry id="9" endyear="1998" title="Simple Interactive" thumbnail="300ameoba.gif">
		<embed src="shockwave/11.dcr" width="400" height="400"></embed>
	</entry>
	<entry id="10" endyear="1998" title="Simple Interactive" thumbnail="300teen.gif">
		<embed src="shockwave/3.dcr" width="304" height="300"></embed>
	</entry>
	<entry id="11" endyear="1998" title="Mimic: Simple Interactive" thumbnail="300mimic.gif">
		<embed src="shockwave/7.dcr" width="288" height="300"></embed>
	</entry>
	<entry id="12" endyear="1998" title="Simple Interactive" thumbnail="300redblack.gif">
		<embed src="shockwave/12.dcr" width="304" height="300"></embed>
	</entry>
	<entry id="13" endyear="1998" title="Intelligent Layout Experiment" thumbnail="300autocomp.gif">
		<description>I made an early attempt at giving draggable points a kind of intelligence which would theoretically keep them visually organized. 

They &quot;want&quot; to form a swiss grid.

</description>
		<link href="shockwave/1.html" text="View Interactive Piece"></link>
		<img src="autolayout/1.gif"></img>
		<img src="autolayout/2.gif"></img>
		<img src="autolayout/3.gif"></img>
		<img src="autolayout/4.gif"></img>
	</entry>
	<entry id="14" endyear="1998" title="Photo-Realistic Coloring Book" thumbnail="300chuckclose.gif">
		<description>This one-page coloring book takes care of the lighting and shading. You choose the colors.
This is a watercolor by Chuck Close, entitled &quot;Leslie&quot;

</description>
		<link text="View Interactive Piece" href="shockwave/2.html"></link>
		<img src="facepainting/1.gif"></img>
		<img src="facepainting/2.gif"></img>
		<img src="facepainting/3.gif"></img>
	</entry>
	<entry id="15" endyear="1998" title="Navigation for Synergy Web Site" thumbnail="300synicule.gif">
		<description>With Brian Kobashikawa, I created a navigational element for the beginnings of a student group web site.
Click to expand and contract.
The &quot;Synergy&quot; node is also draggable.
</description>
		<link href="synicule/14.html" text="View Interactive Demonstration"></link>
		<img src="synicule/screenshot.jpg"></img>
	</entry>
	<entry id="16" endyear="1998" title="Butterflies: Reactive Photography" thumbnail="butterflies.gif">
		<description>A digital video game reproducing a young girl's idle hobbie.

</description>
		<credits>
Game Nomenclature, Original Conceptualization: Megan Elam &amp;amp; Angela Feraco
Electronic Conceptualization, Design, Programming: Josh Nimoy
3D Butterfly graphics: Mike Spasoff
Testing and Debugging: Marc Nimoy
</credits>
		<link href="shockwave/13.html" text="View Interactive Demonstration"></link>
		<img src="butterflies/pic.gif"></img>
	</entry>
	<entry id="17" endyear="1999" title="Intraface: Interactive Exploration" thumbnail="intra.gif">
		<description>If &quot;interpersonal&quot; means communication between two people, and &quot;intrapersonal&quot; means communication between an individual and himself, 

then what is an intraface to an interface?

This was an early artistic exploration in interface design/art.

</description>
		<link href="intra/intraface.exe" text="Download for Windows"></link>
		<link href="intra/index_old.html" text="View Original Site"></link>
		<img src="intra/2.gif" hires="intra/b/2.gif"></img>
		<img src="intra/5.gif" hires="intra/b/5.gif"></img>
		<img src="intra/4.gif" hires="intra/b/4.gif"></img>
		<img src="intra/3.gif" hires="intra/b/3.gif"></img>
		<img src="intra/1.gif" hires="intra/b/1.gif"></img>
	</entry>
	<entry id="18" endyear="1999" title="Image Capture Class" thumbnail="imagecap.jpg">
		<description>Cameron McNall's Image Capture class was my 5th and last photography course. In my opinion, it was also the most unique of the five.

Here is a morphing object QTVR. This was before the professor taught Object QTVRs (only panoramic) and before he taught morphing. Actually one 

quarter before.

Drag left and right to rotate the figure. Drag up and down to morph between my mother and my father.

</description>
		<credits>
Model #1: Joseph Nimoy
Model #2: Marizon Nimoy
Photography and post production: Josh Nimoy
</credits>
		<link href="imagecap" text="View Old Photo Site"></link>
		<embed src="imagecap2/4.obj.mov" width="172" height="362"></embed>
	</entry>
	<entry id="19" endyear="1999" title="Synergy Workshop Advertisements" thumbnail="synergyworkshops.gif">
		<description>Playful advertisements for community
software workshops, produced by a student who had not yet begun
learning print media. They needed to catch attention, and they needed
to convey information. Otherwise, no one cared what I was throwing
on. I used found photos.  This was during the pre-Gabe-Dunne era of
the UCLA Design | Media Arts workshops in which nothing was
Adobe-sponsered, and the only people allowed to attend were design
students.  </description>
		<img src="workshopfliers/4.jpg" hires="workshopfliers/b/4.jpg"></img>
		<img src="workshopfliers/3.jpg" hires="workshopfliers/b/3.jpg"></img>
		<img src="workshopfliers/2.jpg" hires="workshopfliers/b/2.jpg"></img>
		<img src="workshopfliers/1.jpg" hires="workshopfliers/b/1.jpg"></img>
	</entry>
	<entry id="20" endyear="1999" title="CDA Brochure Design" thumbnail="CDA_Brochure.gif">
		<description>Print design for the Center for Digital Arts for one of their  showcases.

[TODO: DEV PROBLEM - IMAGES NEED TO HAVE SEPARATE FILE FOR THUMB]
</description>
		<img src="cdabrochure/b.gif"></img>
		<img src="cdabrochure/b2.gif"></img>
	</entry>
	<entry id="21" endyear="1999" title="3D Modeling Studies" thumbnail="meshyapple.jpg">
		<description>My beginnings with 3D modeling were
rather uncomfortable. My favorites from below were the butterflies,
among other simpler pieces. I felt discouraged by professor Cameron
McNall, and my classmates. Almost none of the pieces you see below
were done for class - and were equally thrown out of class
critiques. Frustrated with FormZ, I started learning Rhino, and
SoftImage - which further confused my class efforts. I was graded
poorly at the end of the course. Ultimately, I abandoned doing
anything with 3D modeling/animation software until 2001. It caused no
disturbance in my 3D programming.  </description>
		<img src="3Dmodeling/000.jpg" hires="3Dmodeling/b/000.jpg"></img>
		<img src="3Dmodeling/shoe.jpg" hires="3Dmodeling/b/shoe.jpg"></img>
		<img src="3Dmodeling/apple.jpg" hires="3Dmodeling/b/apple.jpg"></img>
		<img src="3Dmodeling/blare.jpg" hires="3Dmodeling/b/blare.jpg"></img>
		<img src="3Dmodeling/butterflies.jpg" hires="3Dmodeling/b/butterflies.jpg"></img>
		<img src="3Dmodeling/butterflies2.jpg" hires="3Dmodeling/b/butterflies2.jpg"></img>
		<img src="3Dmodeling/butterflies3.jpg" hires="3Dmodeling/b/butterflies3.jpg"></img>
		<img src="3Dmodeling/chair1.jpg" hires="3Dmodeling/b/chair1.jpg"></img>
		<img src="3Dmodeling/disco.jpg" hires="3Dmodeling/b/disco.jpg"></img>
		<img src="3Dmodeling/dollarClose.jpg" hires="3Dmodeling/b/dollarClose.jpg"></img>
		<img src="3Dmodeling/glasses.jpg" hires="3Dmodeling/b/glasses.jpg"></img>
		<img src="3Dmodeling/LIGHTS_close.jpg" hires="3Dmodeling/b/LIGHTS_close.jpg"></img>
		<img src="3Dmodeling/pagoda_render2.jpg" hires="3Dmodeling/b/pagoda_render2.jpg"></img>
		<img src="3Dmodeling/prapple.jpg" hires="3Dmodeling/b/prapple.jpg"></img>
		<img src="3Dmodeling/roserender.jpg" hires="3Dmodeling/b/roserender.jpg"></img>
	</entry>
	<entry id="22" endyear="1999" title="Type Masturbation" thumbnail="talktomuch.jpg">
		<description>Final project in Gail Swanlund's Typography class. A photographic collage is processed into text taken from a book I wrote in 

high school about reality being too much. I was attempting to make too much text. The original piece uses a truetype font I created in the class.

</description>
		<link href="typemast/talktomuch.gif" text="Download full-resolution Image"></link>
		<link href="typemast/half.jpg" text="Download half-resolution Image"></link>
		<img src="typemast/1.gif"></img>
		<img src="typemast/2.gif"></img>
		<img src="typemast/4.gif"></img>
		<img src="typemast/3.gif"></img>
	</entry>
	<entry id="23" endyear="1999" title="ASCII Imaging" thumbnail="ascii_image.gif">
		<description>I produced a few ascii based images using
a converter I wrote. Although the idea is cliche now, I was thrilled
at the idea that pixels could be replaced with meaningful
symbols. Other students used the software for their work, which also
thrilled me. It was the feeling of automated collaboration.  The first
image is a screenshot from a test animation for grad student, John
Zast - who later used the software to produce a film include in his
thesis, entitled &quot;This will Kill That.&quot; </description>
		<vimeo src="6067560"></vimeo>
		<img src="asciiimaging/torus.gif"></img>
		<img src="asciiimaging/ascii_cindy_th.jpg" hires="asciiimaging/ascii_cindy.pdf"></img>
		<img src="asciiimaging/selfportrait_th.jpg" hires="asciiimaging/selfportrait.pdf"></img>
	</entry>
	<entry id="24" endyear="1999" title="Vasa's Color" thumbnail="vasaclass.jpg">
		<description>After taking a core class on color theory, I produced this rather young and angsty memoir. On it, one can see the kinds of 

assignments that Vasa gives his color theory students.

</description>
		<link href="color" text="Visit Site"></link>
		<img src="color_gallery/04.jpg"></img>
	</entry>
	<entry id="25" endyear="1999" title="Undergrad Design Show Interface" thumbnail="gailshow99.gif">
		<description>Interactive Kiosk for student work. A curving bud opens and closes while shy student titles react and play.

Press Spacebar to trigger one of several kiosk-attraction modes.
</description>
		<credits>
Gail Swanlund (faculty advisor)

Design and Production by Drew Hodgeson, Brian Kobashikawa, and Josh Nimoy
</credits>
		<link href="show99/16.html" text="View the interactive demo"></link>
		<img src="show99/5.jpg"></img>
		<img src="show99/6.jpg"></img>
		<img src="show99/4.jpg"></img>
		<img src="show99/2.jpg"></img>
		<img src="show99/3.jpg"></img>
		<img src="show99/1.jpg"></img>
	</entry>
	<entry id="26" endyear="1999" title="Center for Digital Arts Website" thumbnail="cda_gallery.gif">
		<description>I redesigned the website for the Center for Digital Arts at UCLA, taking it from Mom &amp;amp; Pop to something local design students 

could look at. Pieces of my original layouts and graphics still remain in dark corners.

</description>
		<img src="cda_redesign/4.jpg"></img>
		<img src="cda_redesign/3.jpg"></img>
		<img src="cda_redesign/1.jpg"></img>
		<img src="cda_redesign/5.jpg"></img>
		<img src="cda_redesign/2.jpg"></img>
	</entry>
	<entry id="27" endyear="2000" title="Undergrad Design Show '00 Interface" thumbnail="designshow00.gif">
		<description>UCLA Undergraduate Design Exhibit's 2000 Interactive design kiosk for viewing student work. Thumbnails spin according to distance 

from mouse, graphics slide back and forth on screen, also responding to mouse. Cursor shrinks and grows to fit thumbnails.

</description>
		<credits>
Graphic designs by Josh Smith. Exhibit overseen by Professor Jennifer Steinkamp.
</credits>
		<img src="show2000/s.jpg" hires="show2000/b/s.jpg"></img>
	</entry>
	<entry id="28" endyear="1999" title="forum.design" thumbnail="forum_design.gif">
		<description>I quickly built this newsgroup/messageboard as an effort to give my fellow design students a place to voice their opinions in a truly 

informal, yet public setting. People have been using it for years. The site has needed minimal maintenance, and allows the design students to 

change colors, images, and titles as they please, without a password. The site provided a nice communication ground while there was a winter in 

the student group efforts in our department.

The construction of this site predates the widespread popularity of reusable forums.

</description>
		<img src="forum/1.jpg"></img>
	</entry>
	<entry id="29" endyear="1999" title="PolyEdit" thumbnail="polyedit.gif">
		<description>Poly Edit is a kind of development program I wrote in hopes to speed up the behavior scripting process for Rebecca Allen's Emergence 

project. This was also the first Help system the project had. The application is based around the emergent processes for creating reactive 

creatures in the 3D world. I hear they still use it.
</description>
		<link href="http://emergence.design.ucla.edu" text="Link to Emergence Website"></link>
		<img src="polyscriptedit/1.gif"></img>
	</entry>
	<entry id="30" endyear="1999" title="Handwritten Photomosaics" thumbnail="photomosaic.jpg">
		<description>Several pieces produced with tools I programmed, which deal with the (now cliched) concept of smaller images as pixels. Image 

collections were mostly taken from stock-photo CDs. Others from whatever was sitting on my hard drive. I did not consider them from an 

artistically meaningful perspective; I did it more just to see if I could.

These pieces pre-date the wide distribution of free software which does this automatically for people. At the time, I was required to write the 

software.

</description>
		<img src="photomosaic/nimoy-hires_th.jpg" hires="photomosaic/nimoy-hires.jpg"></img>
		<img src="photomosaic/marcmosaic_th.jpg" hires="photomosaic/marcmosaic.jpg"></img>
		<img src="photomosaic/mos2_th.gif" hires="photomosaic/mos2.gif"></img>
		<img src="photomosaic/sun_th.jpg" hires="photomosaic/sun.jpg"></img>
		<img src="photomosaic/sun2_th.jpg" hires="photomosaic/sun2.jpg"></img>
	</entry>
	<entry id="31" endyear="1999" title="MIT Media Lab Research with ACG" thumbnail="mitmedialab.gif">
		<description>I received the indescribable honor of being invited by John Maeda to join the Aesthetics and Computation Group at the MIT Media lab 

for a summer, as an undergraduate researcher (UROP). The experience changed me forever. I helped to develop the Design By Numbers system, made 

them a pretty font editor, produced several art pieces, talked with the grad students, and realized how young, naive, and arrogant I am.

</description>
		<link href="http://acg.media.mit.edu/people/nimoy" text="Visit the old ACG Student Homepage"></link>
		<img src="acg/9.gif"></img>
		<img src="acg/fontedit2.gif"></img>
		<img src="acg/3.gif"></img>
	</entry>
	<entry cover="true" id="32" endyear="1999" title="Textension: Word Processor Variations" thumbnail="textension.gif">
		<vimeo src="6121230"></vimeo>
		<description>Textension was a collection of 10 interactive experiments in making creative variations of word processing applications. It was my 
		response as an artist to the way programmers always use the typewriter metaphor when they are creating a typesetting application. Textension 
		combines the metaphor of the typewriter with that of other things in the physical world - in the below picture, it is the act of blowing soap 
		bubbles.
		</description>
		<link href="textension" text="View Textension Online"></link>
		<img src="textension_gallery/korean_lang.gif"></img>
		<img src="textension_gallery/1s.gif" hires="textension_gallery/1.gif"></img>
	</entry>
	<entry id="33" endyear="1999" title="SynerGL Demo" thumbnail="synerGLDEMO.gif">
		<description>This is a prototype for a graphics system I proposed to the UCLA Design student group which allowed for creative interactive 

typesetting. The provided example defines a &quot;mouse-responsive curve HTML tag&quot; for the text.

The idea was rejected because it was not anti-aliased.

To interact with the applet, click and drag all over the place.

</description>
		<link href="synerjava/view.html" text="View Online Interactive Demo"></link>
		<img src="synerjava/shot.gif"></img>
	</entry>
	<entry id="34" endyear="1999" title="Messages: Motion Type Short" thumbnail="messages.gif">
		<vimeo src="6067717"></vimeo>
		<description>A motion type animated short about sending messages into space, done in Gail Swanlund's Motion Typography class, Desma 155. 
	 </description>
		<credits>
Photo Models: Sophie Pennes, Wendy Pennes, Frank the UCLA Guard, and Mike Spasoff. Collage images taken from the web in a school assignment.
</credits>
		<link href="messages/155_low_res.mov" text="Quicktime Video (23 MB)"></link>
		<img src="messages/6.jpg"></img>
		<img src="messages/2.jpg"></img>
		<img src="messages/3.jpg"></img>
		<img src="messages/4.jpg"></img>
		<img src="messages/5.jpg"></img>
		<img src="messages/1.jpg"></img>
	</entry>
	<entry id="35" endyear="1999" title="Type Motion Play" thumbnail="disperse.gif">
		<vimeo src="6071191"></vimeo>
		<description>A short animation using motion to express typographic forms, done as the first animated project for Gail Swanlund's Motion Typography 

class.

</description>
		<link href="disperse/disperse.mov" text="Quicktime Video (5 MB)"></link>
		<img src="disperse/disperse_shot1.gif"></img>
		<img src="disperse/disperse_shot2.gif"></img>
	</entry>
	<entry id="36" endyear="2000" title="Lecture Series Poster Designs" thumbnail="postercontest.gif">
		<description>
	Poster designs for Design | Media Arts lecture Series.
	[TODO: again, all these images are being used as their own hi res.]
	</description>
		<img src="postercontest/poster2_th.jpg" hires="postercontest/poster2.jpg"></img>
		<img src="postercontest/poster3_th.jpg" hires="postercontest/poster3.jpg"></img>
		<img src="postercontest/poster1_th.jpg" hires="postercontest/poster1.jpg"></img>
	</entry>
	<entry id="37" endyear="2000" title="UCLArts Logo Stop Animation" thumbnail="birdlogo.gif">
		<description>
		For a final project in James Bassler's form class, I did a stop-animation with Eric Mendez to produce
		a UCLArts logo short film. The final project in the class was the bird sculpture, which still
		hangs from the ceiling in the computer lab at school.
	        </description>
		<credits>
	Musical score composed by Marc Nimoy
	Bird Puppet Construction was a collaborative with Eric Mendez
	</credits>
		<vimeo src="6056531"></vimeo>
		<link href="birdlogo/UCLArts_bird_logo_sor.mov" text="Quicktime File (15 MB)"></link>
		<img src="birdlogo/1.gif"></img>
		<img src="birdlogo/2.gif"></img>
		<img src="birdlogo/3.jpg"></img>
		<img src="birdlogo/4.jpg"></img>
		<img src="birdlogo/5.jpg"></img>
		<img src="birdlogo/6.jpg"></img>
		<img src="birdlogo/7.jpg"></img>
		<img src="birdlogo/8.jpg"></img>
	</entry>
	<entry id="38" endyear="2000" title="Jee, Thanks Rawk!" thumbnail="geethanksrawk.gif">
		<description>
		A series of short mock advertisements for a web presentation in
		Feb. 2000. RAWK (not my idea) was the name of our design team. Henry
		was the victim of our urgent need to make cheesy zero-budget film with
		only 3 hours of edit time. Apparently, a state-wide film festival
		liked it.
		</description>
		<credits>
		Video by Josh Nimoy and Mark Yen
		Acting by Henry Lopez and Caroline Ekk
		</credits>
		<vimeo src="6121217 "></vimeo>
		<link href="rawk/rawk_film_version.avi" text="View AVI Video (17.5 MB)"></link>
		<img src="rawk/2.gif"></img>
		<img src="rawk/1.gif"></img>
		<img src="rawk/3.gif"></img>
	</entry>
	<entry id="39" endyear="2000" title="Bruinwalk.com" thumbnail="bruinwalk.gif">
		<description>
	For money, I worked to design / implement the first interactively functioning Bruinwalk.com, summer 2000. I ended up writing a web based 

file system, user access system, and a web based pop email client with MIME attachment support and a spell check - it was quite a painful process. 

The site design today still features a lot of my original structures. The back-end does not seem like it has changed much.
	</description>
		<img src="bruinwalk/1.gif"></img>
		<link href="http://www.bruinwalk.com" text="Visit www.bruinwalk.com"></link>
	</entry>
	<entry id="40" endyear="2000" title="Daily Bruin Advertising" thumbnail="advertiseDB.gif">
		<description>
Site prototype for an advertising interface that the Daily Bruin newspaper would use to automate its advertising division.

Note: This presentation prototype is meant only for IE5+ browsers.
	</description>
		<credits>
Mark Yen, Sarah Richardson, Josh Nimoy
Prototype purchased by UCLA Student Media Services
</credits>
		<link href="advertiseDB" text="Visit Online Site Prototype"></link>
		<img src="advertiseDB_gallery/1.gif"></img>
	</entry>
	<entry id="41" endyear="2000" title="ShortTakes Program" thumbnail="shorttakes.jpg">
		<description>
	Folding program for SHORTTAKES Annual Film Festival
	</description>
		<credits>
	Design collaboration by Henry Lopez and Josh Nimoy
	</credits>
		<img src="shorttakesprogram/shorttakes_th.jpg" hires="shorttakesprogram/shorttakes.jpg"></img>
	</entry>
	<entry id="42" endyear="2000" title="UCLARadio.com" thumbnail="uclaradio.gif">
		<description>
	Interface design for UCLARadio (KLA)
	</description>
		<link href="uclaradio" text="View Flash Demo"></link>
	</entry>
	<entry id="43" endyear="2000" title="Dabbling in Flash with Type" thumbnail="flashtype.gif">
		<description>
	A couple Flash pieces, an act of good faith to the desktop publishing community.
	</description>
		<img src="flash/2.jpg" hires="flash/16.html"></img>
		<img src="flash/1.jpg" hires="flash/17.html"></img>
	</entry>
	<entry id="44" endyear="2001" title="Learning from Gail Swanlund" thumbnail="walls.jpg">
		<description>
	Several print design excercises under Gail Swanlund's direction.
	</description>
		<link href="154" text="View Print Archive"></link>
		<img src="154/Josh_Nimoy_LA_th.jpeg"></img>
	</entry>
	<entry id="45" endyear="2001" title="Fashion Play" thumbnail="fashion.jpg">
		<description>
	I organized a one-quarter fashion design research group in the design department in order to study garment-making for the sake of 

diversity, and also to show people that you really can study anything you want here. Some planned to do garments and typogaphy. Some planned to 

make a single dress in 10 weeks. Others could not decide.	
	</description>
		<link href="fashion" text="View Documentation"></link>
		<img src="fashion/images/small.jpg"></img>
	</entry>
	<entry id="46" endyear="2001" title="Nanana MessageBoard Jungle-Gym" thumbnail="nanana.gif">
		<description>
NANANA is a 3D message board, whose interface is based on the structure of an old jungle gym from my elementary school.

A 360 degree photographed version the jungle gym I had in mind (from the playground of Lunada Bay Elementary, in Palos Verdes) spins as 

super-imposed 2D lines of text float in 3D space to extend the polls which make up the jungle gym's structure.

Based on the possibility that a message board can be interpretted as a jungle gym. Metaphorically, a skeleton is built, and then people fill it 

with life.

	</description>
		<img src="nanana/2.gif"></img>
		<img src="nanana/1.gif"></img>
		<img src="nanana/3.gif"></img>
	</entry>
	<entry id="47" endyear="2001" title="UCLA Design Newsletter Identity" thumbnail="newsletter.jpg">
		<description>
	UCLA Design | Media Arts annual newsletter 2001, based on the aesthetic of junk coupon mailer packages.
	</description>
		<credits>
	Collaboration between Jana Vich and Josh Nimoy
	</credits>
		<img src="desmanewsletter/contentsTP.jpg" hires="desmanewsletter/l/contentsTP.jpg"></img>
		<img src="desmanewsletter/COVER.jpg" hires="desmanewsletter/l/COVER.jpg"></img>
		<img src="desmanewsletter/faculty_activity.jpg" hires="desmanewsletter/l/faculty_activity.jpg"></img>
		<img src="desmanewsletter/front_in_coverBB.jpg" hires="desmanewsletter/l/front_in_coverBB.jpg"></img>
		<img src="desmanewsletter/highlights2000.jpg" hires="desmanewsletter/l/highlights2000.jpg"></img>
		<img src="desmanewsletter/newsTP.jpg" hires="desmanewsletter/l/newsTP.jpg"></img>
		<img src="desmanewsletter/page6_news_left.jpg" hires="desmanewsletter/l/page6_news_left.jpg"></img>
		<img src="desmanewsletter/streaming_culture.jpg" hires="desmanewsletter/l/streaming_culture.jpg"></img>
		<link href="desmanewsletter/EPS.zip" text="Download EPS"></link>
	</entry>
	<entry id="48" endyear="2001" title="UCLA Design Events Poster" thumbnail="desmacalendar.jpg">
		<description>
	A mailer / fold-out poster designed for UCLA department of Design | Media Arts

	Based on Val-Pak junk mailer coupons. Each speaker has their own coupon. I was later hired to carry the aesthetic into the Fall 

newsletter. 
	</description>
		<img src="desmacalendar/thumb.jpg" hires="desmacalendar/view.html"></img>
	</entry>
	<entry id="49" endyear="2001" title="JTNGSE" thumbnail="jtngse.gif">
		<description>
	JTNGSE was a graphics editing program that was half GUI, half scripting. I originally wrote it for undergraduate friends in the UCLA design department because I was sad to hear that John Maeda's awesome Design by Numbers &quot;did not save&quot; or &quot;did not support color.&quot; I also saw that Processing was wonderful, but also discouraging for my peers to learn (at that time, they considered it too complicated). Basically, everyone seems to need something that integrates in a very obvious way with their software packages. This lack of easy integration is what my friends claim is holding them back from beginning to learn this sort of process. JTNGSE was one attempt. Since that time, I have come to believe that the problem is a bit more complex.
	</description>
		<credits>
	Special Thanks to Debrah Isaac for using it in her senior project, Gabe Dunne for testing.
	</credits>
		<img src="jtngse_gallery/images/3_.jpg" hires="jtngse_gallery/images/3.jpg"></img>
		<img src="jtngse_gallery/images/4_.jpg" hires="jtngse_gallery/images/4.jpg"></img>
		<img src="jtngse_gallery/images/5_.jpg" hires="jtngse_gallery/images/5.jpg"></img>
		<img src="jtngse_gallery/images/6_.jpg" hires="jtngse_gallery/images/6.jpg"></img>
		<img src="jtngse_gallery/images/7_.jpg" hires="jtngse_gallery/images/7.jpg"></img>
		<img src="jtngse_gallery/images/8_.jpg" hires="jtngse_gallery/images/8.jpg"></img>
		<img src="jtngse_gallery/images/9_.jpg" hires="jtngse_gallery/images/9.jpg"></img>
	</entry>
	<entry cover="false" id="50" startyear="1999" endyear="2001" title="Scribble Variations" thumbnail="scribble.gif">
		<description>
	Artistic Variations on the classic &quot;scribble&quot; interactivity - used as teaching examples
	Instructions: Click an image to view shockwave. Draw.
	</description>
		<link href="scribbles/jtnimoy-scribblevariations-win32.zip" text="Scribble Variations Fullscreen for Windows"></link>
		<link href="scribbles/jtnimoy-scribblevariations-mac.zip" text="Scribble Variations Fullscreen for Mac"></link>
		<img src="scribbles/applets/intelligent_scribble/01.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble01.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/02.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble02.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/03.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble03.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/04.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble04.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/05.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble05.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/06.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble06.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/07.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble07.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/08.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble08.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/09.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble09.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/10.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble10.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/11.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble11.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/12.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble12.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/13.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble13.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/14.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble14.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/15.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble15.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/16.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble16.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/17.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble17.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/18.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble18.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/19.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble19.htm"></img>
		<img src="scribbles/applets/intelligent_scribble/20.gif" hires="scribbles/applets/intelligent_scribble/intelligent_scribble20.htm"></img>
	</entry>
	<entry id="51" endyear="2001" title="Lung Reactive Elevator" thumbnail="lung.jpg">
		<description>
	We took over the UCLA Dickson Hall elevator and made it hug you when you touched its walls. Floor buttons also controlled music. It 

involved sensors and motors controlled by a computer.
	</description>
		<credits>
	David Votava
	Sarah Richardson
	Josh Nimoy
	</credits>
		<img src="lung/doc/thumb/dscn0746.jpg" hires="lung/doc/half/dscn0746.jpg"></img>
		<img src="lung/doc/thumb/dscn0757.jpg" hires="lung/doc/half/dscn0757.jpg"></img>
		<img src="lung/doc/thumb/dscn0758.jpg" hires="lung/doc/half/dscn0758.jpg"></img>
		<img src="lung/doc/thumb/dscn0756.jpg" hires="lung/doc/half/dscn0756.jpg"></img>
		<img src="lung/doc/thumb/dscn0741.jpg" hires="lung/doc/half/dscn0741.jpg"></img>
		<img src="lung/doc/thumb/dscn0744.jpg" hires="lung/doc/half/dscn0744.jpg"></img>
		<img src="lung/doc/thumb/dscn0745.jpg" hires="lung/doc/half/dscn0745.jpg"></img>
		<img src="lung/doc/thumb/dscn0747.jpg" hires="lung/doc/half/dscn0747.jpg"></img>
		<img src="lung/doc/thumb/dscn0748.jpg" hires="lung/doc/half/dscn0748.jpg"></img>
		<img src="lung/doc/thumb/dscn0749.jpg" hires="lung/doc/half/dscn0749.jpg"></img>
		<img src="lung/doc/thumb/dscn0750.jpg" hires="lung/doc/half/dscn0750.jpg"></img>
		<img src="lung/doc/thumb/dscn0751.jpg" hires="lung/doc/half/dscn0751.jpg"></img>
		<img src="lung/doc/thumb/dscn0759.jpg" hires="lung/doc/half/dscn0759.jpg"></img>
		<img src="lung/doc/thumb/dscn0753.jpg" hires="lung/doc/half/dscn0753.jpg"></img>
		<img src="lung/doc/thumb/dscn0754.jpg" hires="lung/doc/half/dscn0754.jpg"></img>
		<img src="lung/doc/thumb/dscn0755.jpg" hires="lung/doc/half/dscn0755.jpg"></img>
		<img src="lung/doc/thumb/relays.jpg" hires="lung/doc/half/relays.jpg"></img>
		<img src="lung/doc/thumb/buttons.jpg" hires="lung/doc/half/buttons.jpg"></img>
		<img src="lung/doc/thumb/elevator.jpg" hires="lung/doc/half/elevator.jpg"></img>
		<img src="lung/doc/thumb/floor.jpg" hires="lung/doc/half/floor.jpg"></img>
		<img src="lung/doc/thumb/hallway.jpg" hires="lung/doc/half/hallway.jpg"></img>
		<img src="lung/doc/thumb/lightsensors.jpg" hires="lung/doc/half/lightsensors.jpg"></img>
		<img src="lung/doc/thumb/nimoy.jpg" hires="lung/doc/half/nimoy.jpg"></img>
		<img src="lung/doc/thumb/motor.jpg" hires="lung/doc/half/motor.jpg"></img>
		<img src="lung/doc/thumb/motor_construct.jpg" hires="lung/doc/half/motor_construct.jpg"></img>
		<img src="lung/doc/thumb/motor2.jpg" hires="lung/doc/half/motor2.jpg"></img>
		<img src="lung/doc/thumb/backbone.jpg" hires="lung/doc/half/backbone.jpg"></img>
		<img src="lung/doc/thumb/LUNG.jpg" hires="lung/doc/half/LUNG.jpg"></img>
	</entry>
	<entry id="52" endyear="2001" title="Maya PostScript Export Plugin" thumbnail="maya.gif">
		<description>
I was surprised to discover that Alias Wavefront Maya does not export wireframes to Illustrator! I wrote this plugin so I could incorporate my 3D 

work into my print design, without having to render and take screenshots. Since the plugin simply intercepts the OpenGL commands of a window 

refresh - control handles, grids, background colors, and even shaded polygons export to postscript as well.


note: only works for Maya 3

Mel Command:
saveViewAsPostscript &quot;c:filename.ps&quot; 

In Illustrator, you can &quot;zoom in&quot; on and edit the control handles for various tools; the control handles for tools become part of the art.

	</description>
		<link href="maya2ps/home_body_tree.zip" text="Sample Illustrator File"></link>
		<link href="maya2ps/examples.zip" text="More Sample Illustrator Files"></link>
		<link href="maya2ps/saveViewAsPostscript.mll" text="Download saveViewAsPostscript.mll"></link>
		<img src="maya2ps/screenshot_th.gif" hires="maya2ps/screenshot.gif"></img>
		<img src="maya2ps/1.gif"></img>
		<img src="maya2ps/2.gif"></img>
		<img src="maya2ps/3.gif"></img>
		<img src="maya2ps/4.gif"></img>
		<img src="maya2ps/5.gif"></img>
	</entry>
	<entry id="53" endyear="2001" title="Astronaut Wife Music Video" thumbnail="lego.jpg">
		<description>
A music video for &quot;Cape Canaveral&quot; by a new band from MN, Astronaut Wife
This was also the final project for UCLA Design 156b, 3D animation class.
The video is meant as a pastiche to all the scientific 3D lego work I've seen which has no story or emotion. I made my best effort to include 
every possible 3D cliche.
	</description>
		<vimeo src="6055599"></vimeo>
		<img src="aw/boy_girl.jpg"></img>
		<img src="aw/storyboards/1_.jpg" hires="aw/storyboards/1.jpg"></img>
		<img src="aw/storyboards/2_.jpg" hires="aw/storyboards/2.jpg"></img>
		<img src="aw/storyboards/3_.jpg" hires="aw/storyboards/3.jpg"></img>
		<img src="aw/storyboards/4_.jpg" hires="aw/storyboards/4.jpg"></img>
		<img src="aw/storyboards/5_.jpg" hires="aw/storyboards/5.jpg"></img>
		<img src="aw/storyboards/6_.jpg" hires="aw/storyboards/6.jpg"></img>
		<img src="aw/storyboards/7_.jpg" hires="aw/storyboards/7.jpg"></img>
		<img src="aw/storyboards/8_.jpg" hires="aw/storyboards/8.jpg"></img>
		<img src="aw/storyboards/9_.jpg" hires="aw/storyboards/9.jpg"></img>
		<img src="aw/storyboards/a_.jpg" hires="aw/storyboards/a.jpg"></img>
	</entry>
	<entry id="54" endyear="2001" title="Grad Lingo Workshop" thumbnail="physical_computing_workshop.gif">
		<description>
	I taught a graduate workshop in Lingo programming, in conjunction with Maria Redin's Physical computing workshop. She taught them sensors, 

circuitry, and EZIO programming. I taught them the basics of programming, on-screen animation, and I made myself available for a couple months to 

answer their emails.

Some of the examples from that session were later adopted by Jennifer Steinkamp and made into an &quot;examples&quot; site for undergraduate students.

	</description>
		<link href="http://oldcda.design.ucla.edu/faculty/jennifer/TT_class/fun/index.html" text="Jennifer's &quot;Fun Code&quot; Page"></link>
		<img src="gradlingo/sp.gif"></img>
		<img src="gradlingo/py.gif"></img>
	</entry>
	<entry id="55" endyear="2001" title="Maya Smooth View Plugin" thumbnail="maya.gif">
		<description>
	Concerned with the quality of my 3D animation screen shots, I wrote this experimental plugin that enables smooth lines in the Maya model 

editing windows.

note: only works in Maya 3

MEL Command:
modelEditorAntiAlias

	</description>
		<link href="mayasmooth/modelEditorAntiAlias.zip" text="Download plugin"></link>
		<img src="mayasmooth/2.gif"></img>
	</entry>
	<entry id="56" endyear="2001" title="OpenGL Sketches" thumbnail="gl_experiments.gif">
		<description>
	These are a few openGL experiments. They were not meant as finished pieces, but merely practice exercises. Each executable program shows 

an animated 3D object, drawn by code. &quot;Cubewalk&quot; is interactive - type A,S,D,and W.

	</description>
		<link href="glexperiments/glut32.zip" text="glut32.dll if Needed"></link>
		<img src="glexperiments/images/1.gif" hires="glexperiments/Cubewalk.exe"></img>
		<img src="glexperiments/images/2.gif" hires="glexperiments/spintext2.zip"></img>
		<img src="glexperiments/images/3.gif" hires="glexperiments/spintext1.zip"></img>
		<img src="glexperiments/images/4.gif" hires="glexperiments/crystal_wireframe.exe"></img>
		<img src="glexperiments/images/5.gif" hires="glexperiments/spinning_ball.exe"></img>
		<img src="glexperiments/images/0.gif" hires="glexperiments/pills.exe"></img>
		<img src="glexperiments/images/7.gif" hires="glexperiments/crystal_ghettyo.exe"></img>
		<img src="glexperiments/images/8.gif" hires="glexperiments/crystal_hires.exe"></img>
		<img src="glexperiments/images/9.gif" hires="glexperiments/balls.exe"></img>
		<img src="glexperiments/images/6.gif" hires="glexperiments/antialias.exe"></img>
	</entry>
	<entry id="57" endyear="2001" title="EZIO Director Xtra" thumbnail="Xtra.gif">
		<description>
	I was involved in authoring software plugin allows Macromedia Director Lingo to control an EZIO Board, developed at the University of 

Michigan School of Art and Design by Micheal Rodemer and Ed Bennett in order to make circuitry and computing much easier for artists. As the board 

is meant to make things easier, so it the EZIOXtra. I wrote the PC version in cooperation with Ben Chang so that we could use it in UCLA Tangible 

Typography class, in which sensors control onscreen type as one of the final assignments. The Xtra makes it unnecessary for students to learn 

serial port programming.

To get a list of functions, type:

put interface(xtra &quot;ezioxtra&quot;)
	</description>
		<link href="ezioxtra/EZIOXtra.zip" text="Download the Xtra"></link>
		<link href="http://oldcda.design.ucla.edu/faculty/jennifer/TT_class/" text="UCLA Tangible Typography Class"></link>
		<link href="http://www.artic.edu/%7Ebchang" text="Ben Chang"></link>
		<credits>
The EZIOXtra is a Windows port of the original Mac EZIOXtra written by Ben Chang. 
</credits>
		<img src="ezioxtra/pic.gif"></img>
	</entry>
	<entry id="58" endyear="2001" title="QuickVector Xtra" thumbnail="Xtra.gif">
		<description>
	QuickVector is an Asset Xtra (plugin) for Macromedia Director. It creates a new kind of sprite which draws lines, curves, polygons, and 

more in different colors using Lingo code - extremely fast.

	This Xtra was written for Tangible Typography, a UCLA Design | Media Arts class taught by Jennifer Steinkamp and Gail Swanlund, in which 

students are instructed to control typography in complex interactive ways. As the TA, I was dissatisfied with the default &quot;vector&quot; object - as it 

was not fast enough to give realtime control to the vertices of everyday vector art. Consequentially, the plugin also provides an easy way to 

implement a simple paint program, providing many &quot;shape drawing&quot; functions that are traditionally forged using unexpected Director work-around 

techniques.
	Pelina.net has used Quickvector in past projects.
	QuickVector was used by Prof. Christian Moeller and TA Fabian Winkler to teach UCLA Design | Media Arts course 157A Interactive Media.
	Quickvector is not available for download at this time.
	</description>
		<img src="quickvector/images/line2%5B1%5D.gif"></img>
		<img src="quickvector/images/letterGstroke%5B1%5D.gif"></img>
		<img src="quickvector/images/color2%5B1%5D.gif"></img>
		<img src="quickvector/images/fillpolygon%5B1%5D.gif"></img>
		<img src="quickvector/images/letterT%5B1%5D.gif"></img>
		<img src="quickvector/images/interpBez%5B1%5D.gif"></img>
		<img src="quickvector/images/strokerect2%5B1%5D.gif"></img>
		<img src="quickvector/images/bez_handles%5B1%5D.gif"></img>
		<img src="quickvector/images/letterG%5B1%5D.gif"></img>
		<img src="quickvector/images/mouse_bez%5B1%5D.gif"></img>
	</entry>
	<entry id="59" endyear="2001" title="Sinapse Identity" thumbnail="sinapse.gif">
		<description>
	Reactive Logo for Sinapse, a new UCLA Center, dedicated to networking other UCLA Centers to each other. The Java applet features 

&quot;centralized&quot; and &quot;decentralized&quot; network simulation, based on the building shapes in the UCLA map. Hold your mouse down for a long time to see 

the buildings turn into typography, with network connections still intact. The applet also outputs illustrator files, thus acting as an automatic 

generator of images for future Sinapse designers.

	</description>
		<link href="sinapse" text="View Interactive Demo"></link>
		<link href="sinapse_gallery/sinapse.zip" text="Download Java Code"></link>
		<link href="sinapse_gallery/illustrator9_sinapse.zip" text="Download Illustrator Screenshots"></link>
		<img src="sinapse_gallery/images/1.gif"></img>
		<img src="sinapse_gallery/images/2.gif"></img>
		<img src="sinapse_gallery/images/3.gif"></img>
		<img src="sinapse_gallery/images/4.gif"></img>
		<img src="sinapse_gallery/images/5.gif"></img>
		<img src="sinapse_gallery/images/6.gif"></img>
	</entry>
	<entry id="60" endyear="2001" title="Illustrator Scripting Plugin" thumbnail="ai_python.gif">
		<description>
	Illustrator Scripting Palette Plugin, meant for programmatic image creation within the Adobe Illustrator environment.
	</description>
		<link href="aipython/" text="Visit Project Online"></link>
		<img src="aipython/images/3.gif"></img>
		<img src="aipython/images/pallete.gif"></img>
		<img src="aipython/images/2.gif"></img>
	</entry>
	<entry id="61" endyear="2001" title="DMALab Logo Installation" thumbnail="dmalabs.gif">
		<description>
	Screen Installation for the grand opening of DMALabs (Sept 24, 2001), running on 4 screens in a curved display case built by John Ruppel.

Six visual interpretations of the logo spin about the screen, alternating every few minutes.
	</description>
		<link href="dmalab/dmalab.exe" text="DMALAB.EXE"></link>
		<link href="dmalab/dmalab.txt" text="C++ Source"></link>
		<img src="dmalab/images/9.gif"></img>
		<img src="dmalab/images/0.gif"></img>
		<img src="dmalab/images/2.gif"></img>
		<img src="dmalab/images/3.gif"></img>
		<img src="dmalab/images/1.gif"></img>
		<img src="dmalab/images/4.gif"></img>
		<img src="dmalab/images/7.gif"></img>
		<img src="dmalab/images/8.gif"></img>
		<img src="dmalab/images/5.gif"></img>
		<img src="dmalab/images/6.gif"></img>
	</entry>
	<entry id="62" endyear="2001" title="Creative VECTOR tool re-writes" thumbnail="vector.jpg">
		<description>
		Vector - A series of creative variations on a vector
		path tool, commonly found in vector graphics software
		like Illustrator and Freehand. Vertices are allowed to
		behave in ways which celebrate the act of drawing a
		shape by laying down points. These are part of a
		larger series, in which I explored making different
		post-tool, and post-video-game art.
		</description>
		<credits>
		These sketches were done during an independent study session with artist Rebecca Allen.
		</credits>
		<img src="vector/korean_lang.gif"></img>
		<link href="vector/vector.zip" text="Download Interactive Software for Windows"></link>
		<softwareartdoc img="vector/vector_original.jpg" hirespreview="vector/b/vector_original.jpg" description="This is the original behavior" bigvideo="vector/vector_original.avi" smallvideo="vector/vector_original.mov"></softwareartdoc>
		<vimeo src="6121344"></vimeo>
		<softwareartdoc img="vector/vector_bluebeam.jpg" hirespreview="vector/b/vector_bluebeam.jpg" description="Blue lines connect from edges to mouse." bigvideo="vector/vector_bluebeam.avi" smallvideo="vector/vector_bluebeam.mov"></softwareartdoc>
		<vimeo src="6121307"></vimeo>
		<softwareartdoc img="vector/vector_echo.jpg" hirespreview="vector/b/vector_echo.jpg" description="Fill slowly catches up with stroke in a prismic ooze." bigvideo="vector/vector_echo.avi" smallvideo="vector/vector_echo.mov"></softwareartdoc>
		<vimeo src="6121318"></vimeo>
		<softwareartdoc img="vector/vector_tree.jpg" hirespreview="vector/b/vector_tree.jpg" description="Auto-plant drawing System" bigvideo="vector/vector_tree.avi" smallvideo="vector/vector_tree.mov"></softwareartdoc>
		<vimeo src="6121375"></vimeo>
		<softwareartdoc img="vector/vector_heartbeat.jpg" hirespreview="vector/b/vector_heartbeat.jpg" description="Points circulate through each other's positions, like a heartbeat." bigvideo="vector/vector_heartbeat.avi" smallvideo="vector/vector_heartbeat.mov"></softwareartdoc>
		<vimeo src="6121327"></vimeo>
		<softwareartdoc img="vector/vector_tempertemper.jpg" hirespreview="vector/b/vector_tempertemper.jpg" description="When left alone, these points become restless and start fighting over the fill." bigvideo="vector/vector_tempertemper.avi" smallvideo="vector/vector_tempertemper.mov"></softwareartdoc>
		<vimeo src="6121364"></vimeo>
	</entry>
	<entry id="63" endyear="2001" title="Interactive Hills" thumbnail="hills.jpg">
		<description>
		Four aesthetic video games, in which one traverses a 3D scene with
		keyboard arrow keys, while the ground slowly raises up from
		below. These are not intended as &quot;terrain design&quot; software,
		so much as they are one exploration in relationships between movement,
		and a possible spatial artifact of that movement.
	</description>
		<credits>
	These sketches were done during an independent study session with artist Rebecca Allen.
	</credits>
		<link href="hills/hills.zip" text="Download Interactive Software for Windows"></link>
		<softwareartdoc img="hills/hills1.jpg" hirespreview="hills/b/hills1.jpg" description="Ground simply moves up from below." bigvideo="hills/hills1.avi" smallvideo="hills/hills1.mov"></softwareartdoc>
		<vimeo src="6088354"></vimeo>
		<softwareartdoc img="hills/hills2.jpg" hirespreview="hills/b/hills2.jpg" description="A cotton candy heaven, with a curious square." bigvideo="hills/hills2.avi" smallvideo="hills/hills2.mov"></softwareartdoc>
		<vimeo src="6088376"></vimeo>
		<softwareartdoc img="hills/hills3.jpg" hirespreview="hills/b/hills3.jpg" description="A sea of green jerks in and out of existence." bigvideo="hills/hills3.avi" smallvideo="hills/hills3.mov"></softwareartdoc>
		<vimeo src="6088393"></vimeo>
		<softwareartdoc img="hills/hills4.jpg" hirespreview="hills/b/hills4.jpg" description="Pseudo-architecture, I suppose. Mountains connected with different lines and canopies based on the heights." bigvideo="hills/hills4.avi" smallvideo="hills/hills4.mov"></softwareartdoc>
		<vimeo src="6088425"></vimeo>
	</entry>
	<entry id="64" endyear="2001" title="BLUR Creative Photoshop re-writes" thumbnail="blur.jpg">
		<description>
	Five creative variations on blur, as in the &quot;blur&quot; tool found in common pixel graphics editing tools. These were part of an independent study with Professor Rebecca Allen in which I made post-tool-software and post-video-game art.
	</description>
		<credits>
	These sketches were done during an independent study session with artist Rebecca Allen.
	</credits>
		<img src="blur/korean_lang.gif"></img>
		<link href="blur/blur.zip" text="Download Interactive Software for Windows"></link>
		<softwareartdoc img="blur/blur1.jpg" hirespreview="blur/b/blur1.jpg" description="Pixels flutter away like conscious confetti." bigvideo="blur/blur1.avi" smallvideo="blur/blur1.mov"></softwareartdoc>
		<vimeo src="6057071"></vimeo>
		<softwareartdoc img="blur/blur2.jpg" hirespreview="blur/b/blur2.jpg" description="Chaotic scribbles order into parts of an image." bigvideo="blur/blur2.avi" smallvideo="blur/blur2.mov"></softwareartdoc>
		<vimeo src="6057114"></vimeo>
		<softwareartdoc img="blur/blur3.jpg" hirespreview="blur/b/blur3.jpg" description="Image surface moves forward based on pixel brightness." bigvideo="blur/blur3.avi" smallvideo="blur/blur3.mov"></softwareartdoc>
		<vimeo src="6057300"></vimeo>
		<softwareartdoc description="&quot;Scan lines&quot; move to form a new kind of pattern." hirespreview="blur/b/blur4.jpg" img="blur/blur4.jpg" bigvideo="blur/blur4.avi" smallvideo="blur/blur4.mov"></softwareartdoc>
		<vimeo src="6057377"></vimeo>
		<softwareartdoc img="blur/blur5.jpg" hirespreview="blur/b/blur5.jpg" description="Pixels you can brush like hair." bigvideo="blur/blur5.avi" smallvideo="blur/blur5.mov"></softwareartdoc>
		<vimeo src="6057446"></vimeo>
	</entry>
	<entry id="65" endyear="2001" title="Web Cam Kaleidoscopes" thumbnail="kaleidoscope.jpg">
		<description>
		Kaleidoscopes that manipulate real time video input from a commercial
		&quot;web cam.&quot; Click to alternate between mouse-controlled and
		time-controlled rotation.
		</description>
		<img src="kaleidoscope/korean_lang.gif"></img>
		<link href="kaleidoscope/kaleidoscope.zip" text="Download Software for Windows"></link>
		<softwareartdoc img="kaleidoscope/1.jpg" hirespreview="kaleidoscope/b/1.jpg" description="Image is painted onto a simple 3D surface." bigvideo="kaleidoscope/1.avi" smallvideo="kaleidoscope/1.mov"></softwareartdoc>
		<vimeo src="6088714"></vimeo>
		<softwareartdoc img="kaleidoscope/2.jpg" hirespreview="kaleidoscope/b/2.jpg" description="Image is shown on several curved surfaces, flying about." bigvideo="kaleidoscope/2.avi" smallvideo="kaleidoscope/2.mov"></softwareartdoc>
		<vimeo src="6088733"></vimeo>
		<softwareartdoc img="kaleidoscope/3.jpg" hirespreview="kaleidoscope/b/3.jpg" description="Pixels move forward and backward depending on brightness." bigvideo="kaleidoscope/3.avi" smallvideo="kaleidoscope/3.mov"></softwareartdoc>
		<vimeo src="6088748"></vimeo>
		<softwareartdoc img="kaleidoscope/4.jpg" hirespreview="kaleidoscope/b/4.jpg" description="RGB values are shown as XYZ coordinates." bigvideo="kaleidoscope/4.avi" smallvideo="kaleidoscope/4.mov"></softwareartdoc>
		<vimeo src="6088765"></vimeo>
		<softwareartdoc description="&quot;Twistiness&quot; is determined by overall brightness." hirespreview="kaleidoscope/b/5.jpg" img="kaleidoscope/5.jpg" bigvideo="kaleidoscope/5.avi" smallvideo="kaleidoscope/5.mov"></softwareartdoc>
		<vimeo src="6088780"></vimeo>
	</entry>
	<entry id="66" endyear="2002" title="Motion Paintings Software" thumbnail="mp.jpg">
		<vimeo src="6121196"></vimeo>
		<description>MotionPaintings was a system I built in
		collaboration with artist, Rebecca Allen, based on the
		terrain mapping from her emmersive environment,
		Emergence. It allows her to easily create a looping
		keyed path of 3D cameras, intended for motion-tweening
		at the speed of growing plants. The idea of the piece
		is that this painting on the wall will change so
		slowly that a viewer must come back in an hour to see
		any noticable visual change. The beautiful mountainous
		terrain becomes a semi-still painting, admired as an
		abstract scene of blurring colors. Additionally, I
		aimed to bring the Emergence software to a level in
		which the system could be installed on a computer by
		one non-technical person, in one minute - instead of a
		crew of programmers over several weeks. This software
		is currently unavailable for download.</description>
		<credits>
		Concept by Rebecca Allen. The beautiful mountainous terrain built by
		Gino Ok, Pete Conolly, Damon Seeley, and Daniel Shiplacoff. User
		interface design and data-cleaning by Josh Nimoy.
		</credits>
		<link href="motionpaintings/help.txt" text="View help file for interface controls"></link>
		<softwareartdoc img="motionpaintings/screenshot_s.jpg" hirespreview="motionpaintings/screenshot.jpg" description="Screenshot and Video" bigvideo="motionpaintings/MP_demo.avi" smallvideo="motionpaintings/MP_demo.mov"></softwareartdoc>
		<img src="motionpaintings/interface.gif"></img>
	</entry>
	<entry id="67" endyear="2002" title="UCLA Design Exhibit Kiosk" thumbnail="designshow02.jpg">
		<vimeo src="6071166"></vimeo>
		<description>
	The kiosk interface for showing the student work at the UCLA Design | Media Arts Undergraduate Exhibit 2002 was a rotating 3D conception 
of the postcard announcing the exhibit. Viewers dragged the screen to turn the object, then clicked on the text items to launch interactive 
student works. The interface features a web browser designed to match the look of the exhibit's visual theme.
	</description>
		<credits>
	Exhibit headed by Gail Swanlund. Postcard aesthetics conceptualized by Mark Yen, Tanya Peng, Melissa Mar, and Aimee Lynn. Adoption to &quot;3D&quot; 

interactive piece by Josh Nimoy.
	</credits>
		<softwareartdoc description="Video Demo of Software" bigvideo="designshow02/designshow02.avi" smallvideo="designshow02/designshow02.mov"></softwareartdoc>
		<img src="designshow02/screenshot1.jpg"></img>
		<img src="designshow02/screenshot3.jpg"></img>
		<img src="designshow02/screenshot2.jpg"></img>
	</entry>
	<entry id="68" endyear="2002" title="Worm: Robot you can scare" thumbnail="worm.jpg">
		<description>
This robotic worm moves around and bows at who ever gets close to it. The piece was received by the audience as a strange pet. No artificial 

intelligence was involved, but people grew attached to the unpredictable personality, controlled by the unpredictable factors in my camera vision 

software. The robot was a model for a larger installation entitled 'garden of lovers' in which a 5x5 grid of life-size robotic worms would dance 

together in response to who ever was walking around amongst them. This was a proposal (which i am still looking for) and this single interactive 

prototype.
	</description>
		<credits>
	I built for &quot;Interactive Multimedia&quot; in the UCLA Hypermedia Studio, within the dept. of FilmTV, under the instruction of Jeff Burke, Jason 

Brush, and Fabian Wagmeister.	
	</credits>
		<link href="worm/GOL3dsim.zip" text="Spatial video game style model of the installation, for Windows"></link>
		<img src="worm/WORM1.JPG" hires="worm/b/WORM1.JPG" caption="Alone"></img>
		<img src="worm/WORM2.JPG" hires="worm/b/WORM2.JPG" caption="Responding"></img>
		<img src="worm/WORM_NAKED.JPG" hires="worm/b/WORM_NAKED.JPG" caption="Naked"></img>
	</entry>
	<entry id="69" endyear="2002" title="Myron/WebCamXtra" thumbnail="Xtra.gif">
		<description>
	WebCamXtra/Myron is an open source project that allows people to do camera tracking art in many programming languages.
	</description>
		<link href="http://webcamxtra.sourceforge.net" text="Visit Website"></link>
	</entry>
	<entry id="70" endyear="2002" title="The n0time Saver" thumbnail="n0time.jpg">
		<description>
A PC screen saver that communicates with other screen savers via internet, slowly building a sculptural object on the screen. Working closely with 

the UCLA DMA chair to adapt a concept from her original n0time installation into this new delivery format, I made a screen saver, network server, 

and web site in efforts to make the piece into something more accessible.
	</description>
		<credits>
	Collaboration between Josh Nimoy and Victoria Vesna
	</credits>
		<link href="http://notime.arts.ucla.edu/notime3/" text="Visit Website"></link>
		<img src="n0time/1.jpg"></img>
		<img src="n0time/2.jpg"></img>
		<img src="n0time/3.jpg"></img>
	</entry>
	<entry id="71" endyear="2002" title="KOCOART.com" thumbnail="koco.jpg">
		<description>
I collaborated with designer Jiyoon Chun at the School of Visual Arts in New York in creating an interactive exhibition for the Museum for Korean 

Contemporary Art. Based on style guides and mockups, I created three online exhibits in Shockwave.
	
	</description>
		<credits>
	Aesthetic concept and content by Yoon Chun, interaction design collaboration with Josh Nimoy.
	</credits>
		<link href="http://www.kocoart.com" text="Visit kocoart.com"></link>
		<link href="koco/karaoke.html" text="Demo Karaoke Section"></link>
		<link href="koco/hole.html" text="Demo Hole Section"></link>
		<link href="koco/landscape.html" text="Demo Landscape Section"></link>
		<img src="koco/s_karaoke.jpg" hires="koco/karaoke.jpg" caption="The KARAOKE section allows viewers to scribble using famous works of art as their paint."></img>
		<img src="koco/s_hole.jpg" hires="koco/hole.jpg" caption="The HOLE section allows viewers to navigate a spatial exhibit space."></img>
		<img src="koco/s_landscape.jpg" hires="koco/landscape.jpg" caption="The LANDSCAPE section allows viewers to read poetry in different animated formation."></img>
		<img src="koco/s_landscape2.jpg" hires="koco/landscape2.jpg" caption="Lanscape features interactive bezier-path handles on each line of poetry."></img>
		<img src="koco/s_landscape3.jpg" hires="koco/landscape3.jpg" caption="Each Landscape poem begins in a pre-designed formation, which can be reconfigured by viewers."></img>
	</entry>
	<entry id="72" endyear="2002" title="Re: Shadow" thumbnail="shadow.jpg">
		<vimeo src="6067608"></vimeo>
		<description>
	Passers by encounter a display made from finely combed sand, reflecting expressive &quot;shadows&quot; of their bodies. This artificial shadow 

system intends to ask questions of designer intervention with nature, and aesthetically explores commonly seen polygonal body form outlines in a 

real-time context.
	</description>
		<credits>
	professor: Christian Moeller
	</credits>
		<img src="design160/img.jpg"></img>
		<img src="design160/korean_lang.gif"></img>
		<img src="design160/diagram_thumb.gif" hires="design160/diagram.gif" caption="Technological Diagram of Installation"></img>
	</entry>
	<entry id="73" endyear="2002" title="CNSI Interactive Logo" thumbnail="cnsi_logo.gif">
		<description>
	A logo piece commissioned for California Nanosystems Institute, conveying maleability in common matter. The design concept was 

extrapolated until it became the final logo.

Instructions: drag the dots to change aspects of the hairy surface.
	</description>
		<link href="http://sinapse.arts.ucla.edu/cnsi" text="Visit Final Interactive Logo"></link>
		<img src="cnsi_logo/screenshot.jpg"></img>
	</entry>
	<entry id="74" endyear="2002" title="Nano Haikus" thumbnail="nano_haiku.gif">
		<description>
	Five interactive typography art pieces, commissioned for Zero@WaveFunction, an art project more popularly known as &quot;Nano.&quot;
	
	Instructions: Move, click, and drag your mouse while reading the texts. Try clicking and dragging in different places, many times.
	</description>
		<credits>
	Haikus written by Victoria Vesna.
	</credits>
		<img src="nano_haikus/korean_lang.gif"></img>
		<img src="nano_haikus/haiku_thumbnails/1.jpg" hires="nano_haikus/haiku1"></img>
		<img src="nano_haikus/haiku_thumbnails/2.jpg" hires="nano_haikus/haiku2"></img>
		<img src="nano_haikus/haiku_thumbnails/3.jpg" hires="nano_haikus/haiku3"></img>
		<img src="nano_haikus/haiku_thumbnails/4.jpg" hires="nano_haikus/haiku4"></img>
		<img src="nano_haikus/haiku_thumbnails/5.jpg" hires="nano_haikus/haiku5"></img>
	</entry>
	<entry id="75" endyear="2002" title="Interactive Buckyballs" thumbnail="zerowave.gif">
		<description>
		The Zerowave Buckyball projection was an interactive environment that allowed users to interact with squishy balls by using their 

shadow gestures. This piece was commissioned by Victoria Vesna and James Gimzewski. The Zerowave Buckyball Projection is legally represented by 

and is property of UCLA. For more documentation of this project (video, images, more interactive toys by Josh Nimoy), visit the Zerowave website 

(2002). The buckyball projection inevitably became the central art piece in Vesna and Gimzewski's art exhibit long after I had moved to New York. 

The year-long exhibit was entitled &quot;Nano&quot;, commissioned by the Los Angeles County Museum of Art's &quot;LACMA Lab&quot;. Screenshots of my software art 

ended up hanging on banners and billboards across the Los Angeles area. The Los Angeles Times Newspaper responded in their review of the exhibit 

by asking &quot;Where is the artist?&quot;
	</description>
		<credits>
	Commissioned by	Victoria Vesna and James Gimzewski. The Zerowave Buckyball Projection is legally represented by and is property of UCLA.
	</credits>
		<link href="http://notime.arts.ucla.edu/zerowave/physical/images/digi_diagram_big.gif" text="Technical Cartoon"></link>
		<link href="http://notime.arts.ucla.edu/zerowave" text="Visit old zerowave site"></link>
		<link href="http://nano.arts.ucla.edu" text="Visit NANO Site"></link>
		<img src="zerowave/push.jpg" caption="Josh Nimoy is pushing a buckyball inward by holding his hands in the air and moving them forward."></img>
		<img src="zerowave/korean_lang.gif"></img>
	</entry>
	<entry id="76" endyear="2002" title="Hex Pure" thumbnail="hexfont.gif">
		<description>
	a typeface traced from chicken wire. This font was made for a brochure design commissioned by a nanotechnology research institute obsessed 

with the aesthetics of hexagons. To my surprise, more favor was put by the client on being hexagonally aligned than legibility.
	
	</description>
		<link href="hexfont/hexfont.zip" text="Download PC TrueType"></link>
		<link href="hexfont/hexfont_ps.zip" text="Download Postscript Type1 (Mac &amp;amp; PC)"></link>
		<img src="hexfont/sample.gif"></img>
	</entry>
	<entry id="77" endyear="2002" title="TONEBOX" thumbnail="tonebox.gif">
		<description>
	a computer keyboard controlled music box. a small experiment - part of a brand new portable device effort I have begun, in order to 

encourage the recycling of common devices whose cultural metaphors are becoming fixed way too fast!

I see that the world's household inventory is changing. I find that there is at least one PS/2 keyboard in an average household. TONEBOX has a 

PS/2 input jack (shown at the top left of the below picture) that allows you to type characters in order to create sound tones that come out of 

either the speaker (top middle) or out of the mini headphone jack (bottom middle-left). The device uses a single 9-volt battery (top right) and 

the entire encased device fits in your pocket. The below image was taken of the prototype, with the casing removed. The prototype costs $100 to 

produce. In the future, i plan to add support for PS/2 mice, and other household single-purpose devices that are currently going to waste on 

things like &quot;email.&quot;
	</description>
		<img src="tonebox/schematic_thumb.gif" hires="tonebox/k2s.pdf" caption="Pretty Cartoon Schematic Diagram"></img>
		<img src="tonebox/000624_better.JPG"></img>
	</entry>
	<entry id="78" endyear="2002" title="Hand Map" thumbnail="map.gif">
		<description>
Week 1 Assignments
Problem: Make an interactive map of your brain or body, or a mine field of life. 

[without defining any variables or going far beyond what we were taught so far] 

This piece is inspired by Lisa Steele's 'Birthday Suit - Scars and Defects', 1974.
	</description>
		<embed src="itp/icm1/map.dcr" pluginspage="http://www.macromedia.com/shockwave/download/" width="256" height="256"></embed>
		<link href="itp/icm1/map.zip" text="Source"></link>
	</entry>
	<entry id="79" endyear="2002" title="DMA Newsletter" thumbnail="dmanewsletter02.jpg">
		<description>
		a hyper-ornate annual newsletter used by the UCLA Department of Design | Media Arts.  Cover folds our as poster.
	</description>
		<credits>
	Collaboration with Li Xu, font assistance from Gabe Dunne, commissioned by UCLA department of Design | Media Arts
	</credits>
		<img src="dmanewsletter02/DSC00302.jpg" hires="dmanewsletter02/b/DSC00302.jpg"></img>
		<img src="dmanewsletter02/DSC00304.jpg" hires="dmanewsletter02/b/DSC00304.jpg"></img>
		<img src="dmanewsletter02/DSC00305.jpg" hires="dmanewsletter02/b/DSC00305.jpg"></img>
		<img src="dmanewsletter02/DSC00303.jpg" hires="dmanewsletter02/b/DSC00303.jpg"></img>
	</entry>
	<entry id="80" endyear="2002" title="Intelligent Snap Toy" thumbnail="digitalsnapazoo.jpg">
		<description>
	Physical Computing Week 2 Exploration: Make a switch. Here is a small, snap-ridden soft-sculpture which can be shaped and snapped as 

desired. When snaps are connected, a computer is able to notice which ones, and for how long. Asside obvious abstract-art implications of such a 

digitally aware object, a childrens origami toy can be designed (just for example) which provides reinforcing sensory material about what the 

child is exploring while snapping. If you form a dog shape, the object will bark.

TODO: images need to be thumbnails. Remind me.
	</description>
		<img src="itp/digitalsnapazoo/koeran_lang.gif"></img>
		<img src="itp/digitalsnapazoo/DSC00034.jpg"></img>
		<img src="itp/digitalsnapazoo/DSC00031.jpg"></img>
		<img src="itp/digitalsnapazoo/DSC00035.jpg"></img>
		<img src="itp/digitalsnapazoo/DSC00036.jpg"></img>
	</entry>
	<entry id="81" endyear="2002" title="Spirograph" thumbnail="spiro.gif">
		<description>
	A webpage with an interactive &quot;spirograph&quot; maker on it allows the drawing to leave the small embedded square.
	</description>
		<link href="itp/icm4/" text="Visit Original Prank Page"></link>
	</entry>
	<entry cove="true" id="82" endyear="2002" title="Minipong: Micro Pong Wall Installation" thumbnail="minipong.jpg">
		<description>
	Tiny Guerilla Video Game Installation: 
	A minimal ball paddle video game that uses a sewing pinhead for a joystick (move paddle left and right). The screen is the size of a 
	penny. Theoretically, this tiny videogame would be installed into a wall in a public space - preferably a wall that people must stare at a lot. 
	Subway station waiting benches have wooden arm rests that are perfect for this. In these pictures, you see the presentation prototype. it is 
	important to design this system so that it can be installed into a wall in 30 seconds with only maybe a pocket drill and glue. The electronics can 
	be designed so that the entire thing can be poked through a fresh hole in the wall without having to open the wall up. This prototype can be 
	reprogrammed with a serial cable to provide other interactive or non-interactive content. The system can potentially be battery powered, plugged 
	in, and solar powered depending on context. It would be great to see one wall with 50 tiny video games all lined up in a row.
	        </description>
		<link href="itp/minipong/minipong_koblenz.jpg" text="Photo 1 from Nintendo Show in Landesmuseum, Koblenz. taken by Andreas Lange"></link>
		<link href="itp/minipong/minipong_koblenz2.jpg" text="Photo 2 from Nintendo Show in Landesmuseum, Koblenz. taken by Andreas Lange"></link>
		<img src="itp/minipong/korean_lang.gif"></img>
		<vimeo src="6088522"></vimeo>
		<img src="itp/minipong/thumbs/decode_5.jpg" hires="itp/minipong/decode_5.jpg" caption="Photograph taken by Fatima Lasay at DECODE exhibit, 2003"></img>
		<img src="itp/minipong/thumbs/2.jpg" hires="itp/minipong/2.jpg"></img>
		<img src="itp/minipong/thumbs/3.jpg" hires="itp/minipong/3.jpg" caption="This white square is a section of a wall."></img>
		<img src="itp/minipong/thumbs/4.jpg" hires="itp/minipong/4.jpg"></img>
		<img src="itp/minipong/thumbs/5.jpg" hires="itp/minipong/5.jpg"></img>
	</entry>
	<entry id="83" endyear="2002" title="Jiggle Glass" thumbnail="jiggle.gif">
		<description>
	Instructions: drag dot	
	</description>
		<creativecommons url="http://creativecommons.org/licenses/by-nc-sa/1.05"></creativecommons>
		<img src="itp/icm5/korean_lang.gif"></img>
		<link href="itp/icm5/jiggle_glass.dcr" text="Large Format Version"></link>
		<link href="itp/icm5/objects.zip" text="Source"></link>
		<embed width="256" height="256" src="itp/icm5/objects.dcr" pluginspage="http://www.macromedia.com/shockwave/download/"></embed>
	</entry>
	<entry id="84" endyear="2002" title="Exquisite Corpse Paint" thumbnail="icm6.gif">
		<description>
	Creative Exquisite-Corpse Viewer, using content generated by a hundred ITP students in collaboration with my Applications group during the 

preceding week. Solution: a cyclical self-drawing, line-recycling, and motion-mimicking strip of communal art.
	</description>
		<img src="itp/icm6/korean_lang.gif"></img>
		<credits>
		All of NYU ITP graduating class of 2004
	</credits>
		<link href="itp/icm6/icm6.dcr" text="Launch Interactive Fullscreen"></link>
		<link href="itp/icm6/exquisite_brush.pdf" text="Download PDF Capture"></link>
		<link href="itp/icm6/icm6.zip" text="Source"></link>
		<embed src="itp/icm6/icm6_small.dcr" width="256" height="256"></embed>
	</entry>
	<entry id="85" endyear="2002" title="Davenport Sans : Robotic Typeface" thumbnail="davenportsans.jpg">
		<description>
		As you press keys on the keyboard, six wooden &quot;brush
		strokes&quot; shift into place, forming the character most recently
		typed. This typeface is named after Thomas Davenport, inventor of the
		first DC motor in 1834.
		</description>
		<img src="itp/robotictype/korean_lang.gif"></img>
		<link href="itp/robotictype/sketches" text="Sketches"></link>
		<link href="itp/robotictype/tech.html" text="Technical"></link>
		<vimeo src="6088703"></vimeo>
		<img src="itp/robotictype/moneyshot.jpg" hires="itp/robotictype/b/moneyshot.jpg"></img>
		<img src="itp/robotictype/e.jpg" hires="itp/robotictype/b/e.jpg"></img>
		<img src="itp/robotictype/keyboard.jpg" hires="itp/robotictype/b/keyboard.jpg"></img>
	</entry>
	<entry id="86" endyear="2002" title="Virtual Paper Folding" thumbnail="origami.gif">
		<description>
		An interactive interface which attempts to re-use the visual vernacular to create a system for folding virtual paper.
		</description>
		<link href="itp/origami" text="Visit Website"></link>
		<img src="itp/origami/images/squash_solution.gif"></img>
	</entry>
	<entry id="87" endyear="2002" title="Addon-Art pcomp Final (arm)" thumbnail="thearm.gif">
		<description>
		Interfaces to existing interactive installations can be altered by building additional technology on top of them. This motorized arm 

interacts with other physical pieces by being present, moving its joints, and waving a flashlight. What if twenty students made twenty pieces that 

could interact with one another in a similar fashion? Many surprising outcomes would delight the heart and soul. What is great about this 

collaboration is that we did not hook our projects up to one another through a serial protocol or by merging the electronic circuitry. The 

exchange was both elegant and accessible, for the communication happened within the human spectrum.
</description>
		<credits>
Scott Fitzgerald also provided some interactive light experimentation.
</credits>
		<img src="itp/thearm/DSC00014.jpg" hires="itp/thearm/b/DSC00014.jpg" caption="The arm turns Greg Shakar's COPPER URCHIN into a   never-ending music box."></img>
		<img src="itp/thearm/DSC00011.jpg" hires="itp/thearm/b/DSC00011.jpg" caption="The arm transforms Danny Rozin's WOODEN MIRROR into a   self-animating piece."></img>
		<img src="itp/thearm/DSC00015.jpg" hires="itp/thearm/b/DSC00015.jpg" caption="The arm is remote controlled to play with Frederick Lorenz's   SUCCULENT L-SYSTEMS."></img>
	</entry>
	<entry id="88" endyear="2003" title="Processing Tutorial for Flash/Lingo-ers" thumbnail="schedule.gif">
		<description>
When I was a first year at ITP, I did a lot of social engineering in order to bring open source culture to attention. I also wished to 

support the efforts of some friends in another research program. I taught early releases of Processing to the students and faculty (and current 

faculty who were students then), and I also chose to use Processing to create a number of projects. My greatest propegandistic vessel was the 

&quot;Proce55ing Workshop&quot; (in 2002, two fives were being used in the name). My workshop was a precursor to the modern-day-ITP &quot;drive-by seminar.&quot; I 

prepared a 3 hour performative coding demonstration, with a light discussion on open source. I designed my class hand-out to be not just a 

give-away, but something they might use more permanently. If GUI file viewing interfaces offer a user things like sort-by-date, sort-by -name, and 

sort-by-size, I was offering the community of Processing-incomers a reference that was sort-by-macromedia. We could reuse the knowledge the 

students already had and give them a fresh perspective on the debate of authorship and capitalism. By Fall Semester of 2004 (after I graduated), 

Processing was adopted by the NYU ITP Introduction to Computational Media course series as its primary teaching tool. My &quot;tutorial for macromedia 

minds&quot; has been translated to Japanese, and linked to by educators around the world. I am happy to have made some sort of contribution.

Original Date: Saturday - Feb. 8, 2003
721 Broadway, Floor 4, Room 406
1:00 pm to 4:00 pm

</description>
		<link href="itp/p5/workshop" text="Read Tutorial in English"></link>
	</entry>
	<entry id="89" endyear="2003" title="ITP Site Redesign" thumbnail="itpfrontpage.jpg">
		<description>
Working closely with faculty and students, I redesigned the cover page of ITP's website. This design was used by ITP from Winter 2002 to 

Fall 2004.
</description>
		<img src="itp/itpfrontpage/thumb.jpg" hires="itp/itpfrontpage/demo"></img>
	</entry>
	<entry id="90" endyear="2003" title="Film titles and credits for Adjusting Well" thumbnail="adjustingwell.jpg">
		<description>
		Adjusting Well is a film produced by Rachel Miller, written and
		directed by Glenn Clements. Both of these people are alumni of the NYU
		Tisch film school. I was asked to do the titles and credits for this
		romantic slapstick comedy.
		</description>
		<credits>
		Adjusting Well is a film produced by Rachel Miller, written and directed by Glenn Clements. Titles and credits by Josh Nimoy.
		</credits>
		<link href="itp/adjustingwell/end_credits.jpg" text="See Ending Credits"></link>
		<vimeo src="6088486"></vimeo>
		<img src="itp/adjustingwell/3.jpg"></img>
		<img src="itp/adjustingwell/2.jpg"></img>
		<img src="itp/adjustingwell/1.jpg"></img>
	</entry>
	<entry id="91" endyear="2003" title="Multiple Mice drawing" thumbnail="squarescribble.gif">
		<description>
Some mice were human and some were circuit.
</description>
		<img src="itp/squarescribble/a.gif"></img>
	</entry>
	<entry id="92" endyear="2003" title="Drawing2" thumbnail="drawing2.jpg">
		<description>
a few drawings from a female model.
</description>
		<img src="itp/drawing2/s_DSC00510.jpg" hires="itp/drawing2/DSC00510.jpg"></img>
	</entry>
	<entry id="93" endyear="2003" title="The Dancer" thumbnail="thedancer.jpg">
		<description>
Photograph taken from the Chanhassen Project by a good friend, Katherine Copeland.
Instructions: click &amp;amp; drag 
</description>
		<link href="itp/cont1/applet" text="Larger Format Applet"></link>
		<applet width="256" height="256" code="IK4" archive="IK4.jar" codebase="itp/cont1"></applet>
	</entry>
	<entry id="94" endyear="2003" title="5 Quick Paintings" thumbnail="drawing4.gif">
		<description>
These paintings of a small toy car were disseminated throughout the
 NYU ITP space on bulletin boards where advertisements would normally be pinned up.
 </description>
		<img src="itp/drawing4/thumbs/DSC00581.jpg" hires="itp/drawing4/DSC00581.jpg"></img>
		<img src="itp/drawing4/thumbs/DSC00579.jpg" hires="itp/drawing4/DSC00579.jpg"></img>
		<img src="itp/drawing4/thumbs/DSC00577.jpg" hires="itp/drawing4/DSC00577.jpg"></img>
		<img src="itp/drawing4/thumbs/DSC00576.jpg" hires="itp/drawing4/DSC00576.jpg"></img>
		<img src="itp/drawing4/thumbs/DSC00578.jpg" hires="itp/drawing4/DSC00578.jpg"></img>
	</entry>
	<entry id="95" endyear="2003" title="Ambient Telepresence Windchimes" thumbnail="chimes.gif">
		<description>
  Two wind chimes that robotically induce their own chimes
   when the other senses presence. Ideally, each chime is
    placed in the personal environments of participants in
     long distance romantic relationships. This chime system
      is an attempt to establish an ambient, passive communication
       between humans in different places - in response to the
        fact that all existing communications technology require
	 &quot;push&quot; communication, in which one chooses and intends
	  to communicate rather than giving off a communication.
	  </description>
		<img src="itp/chimes/chimes.jpg" hires="itp/chimes/thumbs/chimes.jpg"></img>
	</entry>
	<entry id="96" endyear="2003" title="Drawing3" thumbnail="drawing3.gif">
		<description>
	  Record of the drawing act, as the art. A program was written in which the scribbles would be remembered and played back in realtime.
	  </description>
		<link text="Visit original prank page" href="itp/drawing3"></link>
	</entry>
	<entry id="97" endyear="2003" title="What is Victoria's Secret?" thumbnail="wivs.jpg">
		<description>
	   A contagious media experiment was done between four brainstorming artistic individuals in New York City. The goal was two fold: to create 

an artistic expression about female identity, and to create a meme that would spread throughout the virtual and physical landscapes - 

pre-calculated to be something people would want to send their friends. The site www.victoriassecret.com was reproduced verbatim using custom 

photography of female models (ourselves) wearing Victoria's Secret lingerie, vomiting all over the place. The hit statistics were off the charts. 

If you google &quot;Victoria's Secret,&quot; our site comes up as #2.

The results? Several interviews in different countries, one U.S. broadcast television spot, one INCREDIBLY overloaded webserver, one angry 

corporate lawyer, and one wonderful synergy between four artists at ITP just doing what ITPers do best: playing.

 </description>
		<credits>
 Alicia L Cervini
 Katherine Copeland (primary contact)
 Josh Nimoy
 Ann Poochareon
 </credits>
		<link text="Visit the final site: www.WhatIsVictoriasSecret.com " href="http://www.WhatIsVictoriasSecret.com "></link>
		<img src="itp/wivs/DSC00980_thumb.jpg" hires="itp/wivs/DSC00980.jpg" caption="a photo taken at the ITP Spring 2003 Show, beside a   television displaying the news broadcast and a kiosk showing the website. From left to right: Ann, Kat, Josh."></img>
		<img src="itp/wivs/DSC00640_thumb.jpg" hires="itp/wivs/DSC00640.jpg" caption=" The photoshoot took place on Feb 27 at the Algonquin Hotel   at 59 West 44th Street, a block from Time Square. Below, Ann gets comfortable in her robe while Alicia enjoys a theoretical discussion on   contagious media."></img>
		<img src="itp/wivs/DSC00644_thumb.jpg" hires="itp/wivs/DSC00644.jpg" caption="Josh tests the posing chair in the corner of the room.   Measuring tape is wrapped around his neck."></img>
		<img src="itp/wivs/DSC00638_thumb.jpg" hires="itp/wivs/DSC00638.jpg" caption="Kat practices her pose in front of the camera in the wash   room. Tapioca pudding smeared artfully on her face, chest, and hands. Notice the shutter trigger bulb under her foot. "></img>
		<img src="itp/wivs/102-0258_IMG_thumb.jpg" hires="itp/wivs/102-0258_IMG.jpg" caption="large prints are being installed at an art exhibit   in Rotterdam."></img>
		<description>
 Interview by Laurent Jadot of CyberCafe.TV
&lt;br/&gt;&lt;br/&gt;
* What group of artist are you? How many are you?
&lt;br/&gt;&lt;br/&gt;
We are four artists who came together to create this project while attending graduate school in New York City. This project grew from our 

desire to create something that was both about female identity and female objectification as well as the goal to create that idea into something 

that would be contagious, something that would spread to a great number of people around the world. The group and the project drew its strength 

from each of our individual interests and talents combined together in order to make whatisvictoriassecret.com. While we have not yet worked on a 

second project together we all continue to work as artists individually as well as in other collaborations....however the idea of the next project 

as a group is always brewing.
&lt;br/&gt;&lt;br/&gt;
* Where can we find more information about your group? Website?
&lt;br/&gt;&lt;br/&gt;
Information on the website and on us as a group can be found through some searching on the Internet. There was a piece featured on the 

television show Celebrity Justice that dealt with the legal issues that we faced with Victoria's Secret the company. We are happy to provide any 

information requested.
&lt;br/&gt;&lt;br/&gt;
* Is your group composed only by women?
&lt;br/&gt;&lt;br/&gt;
We are three women and one man.
&lt;br/&gt;&lt;br/&gt;
* Do you have other artistic projects online?
&lt;br/&gt;&lt;br/&gt;
We have various projects that can be accessed online individually but at this time there is not another project online that we have worked 

on as a group.
&lt;br/&gt;&lt;br/&gt;
* What where youre motivations in the creation of this website whatisvictoriassecret.com?
&lt;br/&gt;&lt;br/&gt;
We wanted to create a piece of social commentary about the way women are represented in the media as well as the effects such 

representations have on women in general who are constantly subjected to images of the &quot;ideal type&quot;. We would like to answer our own criticism 

with a follow up project that shows possible alternatives to the one view, one woman representation that seems common in our society.
We have received a variety of responses from ander, outrage, appreciation, disgust and enthusiasm. It seems to spark powerful reactions in 

those that have been responding so in this sense we feel our message and the desire to spread it to vast group of people was achieved.
</description>
	</entry>
	<entry id="98" endyear="2003" title="Drawing7 Self Representation" thumbnail="drawing7.jpg">
		<description>
 Make a self portrait on paper in color. Use at least three but no more than six colors. Use any materials you want---crayon, pastel, collage, 

found color, water color, oil, acrylic, colored pencil, magic markers and so on. (One note on collage: you can for instance cut strips of color 

from a magazine illustration, but at this point I don't want you to import a whole image that is already in two dimensions. No photographic 

images. You can however interpolate a part or whole of one of your own drawings or sketch book pages) Try to fill or account for all the space of 

the page. I want you to become hyper aware of the boundary of the edge and how it affects composition. This self-portrait can be &quot;realistic&quot;. (if 

it is, try to avoid &quot;the staring eye syndrome&quot; and try to make the nose look like it sticks out.) It can be &quot;psychological&quot;. It can be metaphoric 

or involve a self-surrogate. Work on several and we'll analyze them in class and hopefully pick the most interesting one to then develop into the 

final portrait.   --Billy Sullivan
 </description>
		<img src="itp/drawing7/DSC00709_t.jpg" hires="itp/drawing7/DSC00709.jpg"></img>
		<img src="itp/drawing7/DSC00708_t.jpg" hires="itp/drawing7/DSC00708.jpg"></img>
	</entry>
	<entry id="99" endyear="2003" title="EarthFolding" thumbnail="earthfolding.gif">
		<description>

 A computer screen shows the Earth floating in outer-space. Slowly, as the computer receives and sends Internet data, this model of the Earth 

folds itself to bring the two countries closer to one another. I hope to illustrate the post-regionality of online community through contorting 

the landscape -- changing the shape of the Earth to make possible the physical travel that would have otherwise been necessary. EarthFolding is a 

carnivore client. Carnivore, created by RSG, is a surveillance tool for data networks. At the heart of the project is CarnivorePE, a software 

application that listens to the Internet traffic (email, web surfing, etc.) on a given local network. CarnivorePE serves this datastream over the 

net to a variety of interfaces called &quot;clients.&quot; These clients are each designed to animate, diagnose, or interpret the network traffic in various 

ways. Carnivore clients have been produced by a number of computational artists and designers from around the world.
Note: You are not required to install Carnivore. If the Earthfolding software cannot connect to Carnivore, then it will default to an entertaining 

demonstration mode in which IP addresses are generated at random.
This Carnivore client was produced as a project in a class taught by Alex Galloway entitled Internet Protocols. The class was cross listed with 

the NYU Media Ecology department. The folding earth is a reflection on the following writings: Gilles Deleuze, &quot;Postscript on Control Societies&quot;; 

Brecht, Bertolt, &quot;The Radio as an Apparatus of Communication&quot;; Eric Hall, &quot;Internet Core protocols&quot;; Lessig, Lawrence, The Future of Ideas; Bruce 

Sterling, The Hacker Crackdown; Geert Lovink, Dark Fiber; Sol Witt, Paragraphs on Conceptual Art.
 </description>
		<link href="itp/earthfolding/earthfolding_install.exe" text="EarthFolding_install.exe (451 KB)"></link>
		<link href="itp/earthfolding/readme.txt" text="Technical Specs"></link>
		<link text="ITP Show Poster" href="itp/earthfolding/earthfolding_poster.eps"></link>
		<img src="itp/earthfolding/earthfolding2.gif" hires="itp/earthfolding/b/earthfolding2.gif"></img>
		<img src="itp/earthfolding/earthfolding3.gif" hires="itp/earthfolding/b/earthfolding3.gif"></img>
		<img src="itp/earthfolding/earthfolding4.gif" hires="itp/earthfolding/b/earthfolding4.gif"></img>
		<link text="Vector-Based PDF capture #2" href="itp/earthfolding/earthfolding2.pdf"></link>
		<link text="Vector-Based PDF capture #3" href="itp/earthfolding/earthfolding3.pdf"></link>
		<link text="Vector-Based PDF capture #4" href="itp/earthfolding/earthfolding4.pdf"></link>
	</entry>
	<entry id="100" endyear="2003" title="WindowBomb" thumbnail="windowbomb.gif">
		<description>
  Instructions: When you download and run this program, a tiny window will pop up, shown in figure A. Find a window you hate, and drag this 

red bomb onto it. 
 </description>
		<link href="itp/windowbomb/windowbomb.exe" text="Download WindowBomb for Windows"></link>
		<img src="itp/windowbomb/1.jpg"></img>
	</entry>
	<entry id="101" endyear="2003" title="USB Pic Tutorial" thumbnail="usbxtra.gif">
		<description>
 I wrote this techy tutorial showing people how to set up a PIC chip to talk USB with a PC using USBXtra.
 </description>
		<link href="itp/usbxtra" text="Read Tutorial"></link>
		<img src="itp/usbxtra/schematic.gif"></img>
	</entry>
	<entry id="102" endyear="2003" title="Telesquishy" thumbnail="squishy.gif">
		<description>
 This electronic squishy is made of colorless translucent rubber silicon. It hooks up to a computer with a USB cable. If two people 

hook a squishy up to their computers, then they can see each other's squishing activities coming over the Internet to light up the device. A blue 

glow means that the partnering squishy is not being squished. The red glow means that the partnering squishy is currently being squeezed. Varying 

degrees of squishing can produce an array of purple light in a darkened room. The target audience is Internet savvy long distance lovers.
</description>
		<credits>&lt;br/&gt;
 John Bergren &lt;br/&gt;
 Josh Nimoy&lt;br/&gt;
 Courtney Ka`ohinani Rowe
 </credits>
		<img src="itp/squishy/DSC00807_t.jpg" hires="itp/squishy/DSC00807.jpg"></img>
		<img src="itp/squishy/DSC00808_t.jpg" hires="itp/squishy/DSC00808.jpg"></img>
		<img src="itp/squishy/schematic.gif" hires="itp/squishy/schematic_b.gif"></img>
	</entry>
	<entry cover="true" id="103" endyear="2003" title="CALL 212 995 3984 AND START WHISTLING" thumbnail="drawing.gif">
		<description>
 A Drawing Piece by Josh Nimoy, 2003.
Medium: Computer and Electronic Circuitry.
Viewers are able to call this installation from a cell phone. When they whistle, ascending scales make vertical strokes on the &quot;paper&quot; while 

descending scales make more horizontal strokes. Volume will affect the fatness of the brush. This is a computer projection on a wall - situated 

amongst other people's drawing artworks. Besides its white glow and pixel grain, the rectangular area looks just like another drawing. 

Vector-based &quot;screenshots&quot; can be plotted onto large format paper.
Premiere: ITP Spring Show, May 13, 2003.
</description>
		<link text="Download a PDF Snapshot" href="itp/drawing/print1.pdf"></link>
		<link text="Another PDF Snapshot" href="itp/drawing/print2.pdf"></link>
		<img src="itp/drawing/DSC00948.jpg" hires="itp/drawing/b/DSC00948.jpg"></img>
		<img src="itp/drawing/print1.gif" hires="itp/drawing/b/print1.gif"></img>
		<img src="itp/drawing/DSC00969.jpg" hires="itp/drawing/b/DSC00969.jpg"></img>
		<img src="itp/drawing/print2.gif" hires="itp/drawing/b/print2.gif"></img>
		<img src="itp/drawing/DSC00907.jpg" hires="itp/drawing/b/DSC00907.jpg"></img>
		<description>
 Technical Information:
A custom USB device was designed from Radioshack parts to answer phone calls from a gallery land line, while projecting the video onto the wall is 

a computer program written in C. The output files will open in Adobe Illustrator, Macromedia Flash, Acrobat Reader, GhostScript, AutoCAD, and 

various Adobe-powered printers. 
</description>
	</entry>
	<entry id="104" endyear="2003" title="Film Titles for Innuendo" thumbnail="innuen.jpg">
		<description>
Innuendo is a film produced by Dayna Frank and written and directed by Ethan Tobman, alumni of the NYU Tisch film school. I was asked to 

do the titles and credits for this spoof comedy Sundance entry. The below image is the concept tests. The final version turned out to be much less 

ornimented. The idea was to subtley mimic the old news flashes from noir films; most notibly in Citizen Kane.
</description>
		<img src="itp/innuendo/small.jpg" hires="itp/innuendo/big.jpg"></img>
	</entry>
	<entry id="105" endyear="2003" title="Sensitive Invite for ITP TNO" thumbnail="tno2.gif">
		<description>
This interactive announcement was done for ITP Thursday Night Outs, hosted by Lian Chang. Because of the sensitive 9 11 date, a design 

expression opportunity arose.

</description>
		<embed src="itp/tno2/t.dcr" pluginspage="http://www.macromedia.com/shockwave/download/" width="256" height="256"></embed>
		<link text="source" href="itp/tno2/c.html"></link>
	</entry>
	<entry id="106" endyear="2003" title="Blackout!" thumbnail="pitaru1b.jpg">
		<description>
 Instructions: Click the image of the US to strike the landscape with lightning bolts and make the power go out in those areas.
 </description>
		<embed src="itp/pitaru1b/1b.swf" width="256" height="256"></embed>
	</entry>
	<entry id="107" endyear="2003" title="Cambridge Study Word Scrambler" thumbnail="schedule.gif">
		<description>
 One season, I was getting this ridiculous email forward about the readability of messed up words.
 After the 3rd time I received the forward, I decided to make an online application that would scramble
 peoples' text for them. The application caught a meme wave, and people started emailing me thinking I was
 the authoritative &quot;Cambridge&quot; researcher who originated the &quot;study.&quot;
 </description>
		<link text="See Original Project Page" href="itp/cambscramb"></link>
	</entry>
	<entry id="108" endyear="2003" title="Emotional Square" thumbnail="pitaru4.jpg">
		<description>Try to guess what emotion this square enacts.
 </description>
		<embed src="itp/pitaru4/4.swf" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" width="256" height="256"></embed>
	</entry>
	<entry id="109" endyear="2003" title="Qgglirikkles" thumbnail="qgglirikkles.gif">
		<description>Instructions: move your mouse. Be patient.
 </description>
		<applet codebase="itp/qgglirikkles" code="qgglirikkles" archive="qgglirikkles.jar" width="256" height="256"></applet>
	</entry>
	<entry id="110" endyear="2003" title="PixelShare" thumbnail="pixelshare.gif">
		<description>
 A single red pixel, networked between two wall hanging displays with embedded network circuits inside them. One controls the X 

movement while the other controls the Y movement.
</description>
		<link href="itp/pixelshare/" text="Visit Documentation for PixelShare"></link>
		<img src="itp/pixelshare/pixelshare.jpg"></img>
	</entry>
	<entry id="111" endyear="2003" title="RibbonType" thumbnail="ribbontype.jpg">
		<description>
		You type a character to this single-letter sign with a mobile device,
		AIM, or the web, and it responds by forming the approximate
		typographic shape through contorting a thin white ribbon. In the
		following video, the cover has been removed from the installation,
		exposing the insides for fun.
		</description>
		<link href="itp/ribbontype/tech.html" text="Technical Info"></link>
		<vimeo src="6088632"></vimeo>
		<img src="itp/ribbontype/rthumb.jpg" hires="itp/ribbontype/r.jpg"></img>
		<img src="itp/ribbontype/sketch1.gif"></img>
	</entry>
	<entry id="112" endyear="2003" title="Ku" thumbnail="ku.gif">
		<description>
Networked Multiuser Art Installation. Japanese Cartoon character teardrop sculptures can be caressed in order to make water stop streaming from 

their eyes. The teardrop sculptures may behave organically, but that's only because they are hooked up to other random public viewers over a 

network. It's art.
&lt;br/&gt;&lt;br/&gt;
I was involved with this project during the early stages. The project later went on to be submitted to festivals and art shows, evolving 

into new forms.
</description>
		<link href="itp/ku" text="Visit Early Documentation for Ku"></link>
		<img src="itp/ku/ku2.gif"></img>
		<credits>&lt;br/&gt;
 Fujii, Yuriko&lt;br/&gt;
Nimoy, Josh&lt;br/&gt;
Poochareon, Ann&lt;br/&gt;
</credits>
	</entry>
	<entry cover="true" id="114" endyear="2003" title="BallDroppings" thumbnail="balldroppings.gif">
		<description>
Balldroppings was one night of idle programming that blew up unexpectedly into a web phenomenon.
I learned that simplicity is elegant, and C++ is wonderful for low-latency sound+image.
I also learned about addiction and glucose metabolism rate highs. Although I do not accredit myself
for having originated the idea of interactive lines with bouncing balls, there exists a small following
in the online gaming community that gives me such credit, particularly when accusing one another of 
having copied me in their recent developments. BallDroppings has also been re-implemented in other
languages by random people, referencing the name &quot;BallDroppings.&quot; All this activity is very surprising to me.
It is also a clear example of the great power resulting from refraining to mark intellectual property.
A lot of people mistook BallDroppings to be my graduate thesis. I don't try to correct this misunderstanding.
</description>
		<link href="http://www.balldroppings.com" text="Visit BallDroppings"></link>
	</entry>
	<entry id="116" endyear="2004" title="Phonemoneme" thumbnail="phonemoneme.jpg">
		<description>
Phonemoneme is an expressive simple-rule-based toy or musical instrument or game, like BallDroppings. It uses both the keyboard and the 

mouse to play. In it, my handwriting moves through space, interacting with four colored bars. These adjustable bars affect motion in different 

ways. Each grapheme sounds out its phoneme as it passes over the tan colored bar, whose length affects the pitch.
</description>
		<link text="visit Phonemoneme Page" href="itp/phonemoneme/"></link>
		<img src="itp/phonemoneme/phonemoneme_screenshot.gif"></img>
	</entry>
	<entry id="117" endyear="2004" title="Rollerforms Mockup" thumbnail="schedule.gif">
		<description>
 This was an applet written to demonstrate how a piece of physical computing in my future would roll about, forming letters. Instructions: 

click the applet and type.
</description>
		<applet codebase="itp/rollerformsp5" code="sketch_040213a" archive="sketch_040213a.jar" width="256" height="256"></applet>
	</entry>
	<entry id="118" endyear="2004" title="Rollerforms" thumbnail="schedule.gif">
		<vimeo src="6121250"></vimeo>
		<description>
		My graduate thesis project was to create a third
		robotic typography sculpture, and to think about the
		three pieces as one large project. I documented my
		design process and created many physical prototypes.
		</description>
		<link text="thesis page" href="thesis"></link>
		<img src="thesis/DSC01858s.jpg" hires="thesis/DSC01858.jpg"></img>
	</entry>
	<entry id="119" endyear="2004" title="Froggies" thumbnail="schedule.gif">
		<description>
 Froggies is a play-testing prototype for a children's digital play environment.
 A table with a screen embedded into the surface acts as an arena for virtual life.
 Children react with the virtual life by placing various symbolic markers on the table
 and sliding them around. The result is a musical rythm of animal noises.
 </description>
		<link text="Project Information" href="itp/froggies"></link>
		<img src="itp/froggies/photos/small/frog3.jpg"></img>
	</entry>
	<entry id="120" endyear="2004" title="Disuvero Primes Collaboration" thumbnail="schedule.gif">
		<description>
 Collaborative relationship with artist sculptor Mark Disuvero in search of patterns
 in prime numbers. The following are a few visualizations
 produced from various programming languages. click for high resolution file.
 </description>
		<img src="primes/padarray2_thumb.gif" hires="primes/padarray2_output.png" caption="a very big image, each pixel meaning different things   about odd-even relationships and a concept Mark started calling 'sumsets'"></img>
		<img src="primes/primes_graph1.gif" hires="primes/primes_graph1.pdf" caption="X Y graph showing a few things"></img>
		<img src="primes/primes_graph2.gif" hires="primes/primes_graph2.pdf" caption="polar spiral"></img>
	</entry>
	<entry id="121" endyear="2004" title="Detlab" thumbnail="schedule.gif">
		<description>
 I co-founded a project in the East Village, providing a peer-invite safe-haven for free thinking experimenters to get support
 to continue experimenting, and owning/controlling their own work.
 DET, as coined by Yoshimi Shin, stands for Design Entertainment Technology.
 The online system provided password protected collaborative workspaces and most importantly, an automated way
 for the young participants to propose ideas to potential funders from within a bubble of mutual non-disclosure.
 Detlab was effectively the opposite of the Creative Commons community project,
 but did contain a commons within its protected center. I left the project when I moved to Italy.
 </description>
		<img src="detlab/detlabflow.gif"></img>
	</entry>
	<entry id="122" endyear="2004" title="Benetton / Fabrica : Rippling" thumbnail="schedule.gif">
		<description>
 The Interactive Media Department of Fabrica at Benetton was lead by Andy Cameron of Antirom and Romandson fame. I managed
 to create a few media experiments targeting retail storefront window displays - getting the attention of passers by.
 This is a screenshot of a video application that records camera input into a history buffer
 - starting at the top left and streaming across the screen with carriage
 returns. The application is meant to run on a plasma display and has a medium sized configuration system, allowing
 people to tweak important design parameters.
 </description>
		<img src="rippling/benejosh1.jpg"></img>
	</entry>
	<entry id="123" endyear="2004" title="Benetton / Fabrica : ThreatMeter" thumbnail="schedule.gif">
		<description>
 I was involved in the early stages of a collaborative web prank for art's sake, created at the
 Interactive Media Department of Fabrica / Benetton during after-hours.
 This site shows an embarrassingly ignorant company selling fake products to help American citizens
 participate in the nation's new color-coded threat alert system. The T-Shirts, however, are actually for sale.
 </description>
		<link href="http://www.threatmeter.com" text="Visit ThreatMeter.com"></link>
		<credits>
 Jonathan Harris, Joel Gethin Lewis, Josh Nimoy, possibly others
 </credits>
	</entry>
	<entry id="124" endyear="2004" title="Global Experimentation Group Logo" thumbnail="schedule.gif">
		<description>
 This is a logo designed for the &quot;Global Experimentation Group&quot;, an arts non-profit organization
 providing funding to other less corporately-adherent collectives. A True Type font was provided
 to allow users to create crisp vector-based logo graphics on their Word documents without having
 desktop publishing applications.
 </description>
		<link href="gegroup/README.txt" text="View README for Logo Design"></link>
		<img src="gegroup/fullcolor_centerpiece.jpg"></img>
		<img src="gegroup/1color_centerpiece.jpg"></img>
	</entry>
	<entry cover="true" id="125" endyear="2004" title="Calendar Flow" thumbnail="schedule.gif">
		<description>
 A stand-alone wall-mounted or table-sitting piece that slowly logs the ambient light, creating
 a kind of diagram showing the light activity in your life as it accumilates. The light pattern
 is interpretted as a sound grain table,making a humming tone out of your activity.
 </description>
		<link href="calendarflow/calendarflow_piece.rtf" text="Artist Statement and README"></link>
		<img src="calendarflow/DSC00184.jpg"></img>
		<img src="calendarflow/DSC00185.jpg"></img>
		<img src="calendarflow/DSC00187.jpg"></img>
		<img src="calendarflow/DSC00189.jpg"></img>
		<img src="calendarflow/DSC00190.jpg"></img>
	</entry>
	<entry id="126" endyear="2005" title="Hello World Widget" thumbnail="schedule.gif">
		<description>
 Some people on the ITP Alumni list were trying to learn the basics of making Mac OS X Tiger
 &quot;dashboard wigets&quot; so I spent some time to really simplify things down as far as possible.
 </description>
		<link href="helloWidget" text="Read Tutorial Now"></link>
		<img src="helloWidget/images/5.png"></img>
	</entry>
	<entry cover="true" id="127" endyear="2005" title="Robotic Typography Summary" thumbnail="schedule.gif">
		<description>
 In response to all the media attention being given to my typography robots,
 I formed this page for easy viewing of the big picture in the project.
 </description>
		<link href="http://www.jtnimoy.net/robotictype" text="Visit That Page"></link>
		<img src="robotictype/robotictype_sitehead.jpg"></img>
	</entry>
	<entry cover="true" id="128" endyear="2005" title="Icon==Function" thumbnail="schedule.gif">
		<description>
This series of seven interactive musical compositions is intended for serious play and wonderment about tools. Each piece is an abstract visual sound scoring language capable of playing itself back as the user gives input. The series is several attempted embodiments of my conceptual response to a recent HCI conclusion, as written in CWC 2004:
&lt;br/&gt;&lt;br/&gt;
&quot;Icon interpretation is inherently ambiguous because the relationship between icon and function is not determined by a set of well-defined syntactic and phonological rules.&quot;
&lt;br/&gt;&lt;br/&gt;
Icon==Function is a science fiction, showing a hypothetical dystopia / utopia. What would an interface be like if its iconography were determined by a well-defined ruleset?

&lt;br/&gt;&lt;br/&gt;
The software art was conceptualised by JT in a series of long-winded email discussions with David England and curator Michael Connor. The sketches were then interpreted by Josh, Matthew Phillips, and David Lu in a number of programming languages. The code is hosted by Sourceforge.
</description>
		<softwareartdoc img="iconeqfunc/screenshots/hexball_jtn.jpg" hirespreview="iconeqfunc/screenshots/b/hexball_jtn.jpg" description="hexball coded by jt using lingo" link="iconeqfunc/hexball"></softwareartdoc>
		<softwareartdoc img="iconeqfunc/screenshots/gears_jtn.jpg" hirespreview="iconeqfunc/screenshots/b/gears_jtn.jpg" description="gears coded by jt using p5" link="iconeqfunc/gearsound"></softwareartdoc>
		<softwareartdoc img="iconeqfunc/screenshots/circles_jtn.jpg" hirespreview="iconeqfunc/screenshots/b/circles_jtn.jpg" description="nesting circles, coded by jt using p5" link="iconeqfunc/nestingcircles"></softwareartdoc>
		<softwareartdoc img="iconeqfunc/screenshots/triangles_jtn.jpg" hirespreview="iconeqfunc/screenshots/b/triangles_jtn.jpg" description="triangle music coded by jt using p5" link="iconeqfunc/trianglemusic"></softwareartdoc>
		<softwareartdoc img="iconeqfunc/screenshots/bounceboxes_jtn.jpg" hirespreview="iconeqfunc/screenshots/b/bounceboxes_jtn.jpg" description="bouncing boxes coded by jt using p5" link="iconeqfunc/tumbleboxes/josh"></softwareartdoc>
		<softwareartdoc img="iconeqfunc/screenshots/boxes_matthew.jpg" hirespreview="iconeqfunc/screenshots/b/boxes_matthew.jpg" description="bouncing boxes coded by Matthew Phillips using as2" link="iconeqfunc/tumbleboxes/matthew.swf"></softwareartdoc>
		<softwareartdoc img="iconeqfunc/screenshots/coloredsquares_davelu.jpg" hirespreview="iconeqfunc/screenshots/b/coloredsquares_davelu.jpg" description="colored squares coded by David Lu (aka Forkinsocket) using as2" link="iconeqfunc/coloredsquares"></softwareartdoc>
		<description>
Each piece in the series is a simplified programming language used to
instruct the computer's functional output. A whimsical code editor is
exposed to the user as a visual toy that interacts with a mouse and
keyboard. No other labeling or indirect tagging is used to mark the
mini-programs written with each mini-language. The languages are made
of simple geometries - capable of representing themselves as their own
icon. The function's code can be seen as its own graphical icon. The
well-defined syntax of iconography in each representation is precisely
the instruction language controlling the sound output. When a user
browses a small set of thumbnails looking for a state to load and
play, the user is not seeing a textual name given to the work, nor a
proxy graphic that attempts to explain the function by some cultural
mapping. Instead, the user sees the code, itself. In the name
&quot;Icon==Function,&quot; a double equality operator is taken from
modern text-based programming to communication that the icon and the
function are the same as one another. If a single equality sign were
used, it would signify undesirably that the function in these pieces
are somehow being assigned to the icon, and that the icon is a
transparent address for the function. The art series aims to collapse
the two ideas into one just for the sake of both conceptual argument
and exploratory scientific research.

&lt;br/&gt;&lt;br/&gt;
Just Language Enough
&lt;br/&gt;&lt;br/&gt;
In computer programming, the word &quot;function&quot; is used to
describe a collection of instructions that perform a coherent task. A
function hides the code inside of it from attention, and allows its
code to be invoked only by calling the function's name. In creating
the seven visual languages in this series, my biggest aim was to
produce the beginnings of language-ness from my interactive
geometries. The aim of adding the modern features of 'real'
programming code (such as memory and logical flow of control) was
somewhat irrelevant. In most cases, a simple linear list of
instructions sufficed in order to make the artistic point, and to
provide the software user with an experience that was close enough to
programming that they would gain some sense of authorship with their
constructions. A stronger focus was also placed on making the
experience playful in a game-like way, rather than providing the user
with an industrially competent solution.
&lt;br/&gt;&lt;br/&gt;

Usability of the Pie are
unfamiliar components that interface designers hope to channel their
users to embrace through play or necessity. This is the part of the
experience that I am calling the exploration.
&lt;br/&gt;&lt;br/&gt;
In the pieces of Icon==Function, the interfaces I am recycling come
from CAD and desktop graphics software applications like a paint
program or paste-up application. The colored square game is a slight
variation of a pixel editor. The triangle music interface is a
modified vector-line drawing tool. &quot;Gear Sound&quot; and
&quot;Nested Circles&quot; both rely on circle-drawing tools. Although
HexBall heavily resembles a video game, the most basic interface is a
pixel editor -- and so on. That is the intuition aspect. The
exploration aspect is what happens to those graphics creation
interfaces that result in something more than simply the circle that
was drawn, or the pixel that was toggled. No one originally expects
music to come from their rectangle dragging tool, nor would they
expect the element they drew to bounce around on the screen and obey
gravity after they drew it. However, this expectation should also
become intuitiho are already familiar with painting and graphics
applications. Even if draggable rectangles exist as part of widespread
commercial GUI OSes as a 2D spatial &quot;multi-select&quot; for file
icons, it is questionable what percentage of the user population
considers that an integral part of their computing lifestyles and
would recognize it in a new program, or know to check for it. My
mother (age 59, health care manager) has had considerable difficulty
getting into each piece as she must be told to actually drag the mouse
instead of just clicking it. After being reminded to drag, she spends
most of her time struggling with the touch pad on my laptop, and
eventually concludes that the piece is visually beautiful, without
delving deeply into trying new combinations. It is interesting for me
to see her interact with the pieces because she doesn't seem to
understand the language, nor is she searching for one. On the other
hand, my brother (musician in his early 20s) is better familiar not
only with graphics programs, but video games and software development
as well. He has witnessed my software interface experiments since the
mid-1990s and already knows that I expect him to explore, given little
or no instruction. My brother will start by doing &quot;the sensor
dance.&quot; The sensor dance is what happens when a human is trying
all the different entry points into the interaction that he or she can
think of, in hopes to get any sort of response out of the unrecognized
interface. While an ambiguous physical installation will cause a
person to wave their arms in the air, move close and far, shout, clap,
and touch, a desktop computer based work (restricted to a mouse and
keyboard) evokes a different kind of sensor dance. The person will
click around on everything, dragging the mouse in different places and
pressing different keys. In my own observations, people have also been
known to re-launch the application to see if it does something new or
to check to see if it's broken. My brother is quick to engage in a neactive language, creating new instances and enjoying the outcomes
as his own achievements. Since he is a musician, he's familiar with
the idea of embracing a system and recombining its parts to produce a
new expression. One could say that my interfaces are
more intuitive for him. He is familiar on more levels than just
see-and-remember. I think these outer, more anthropological scopes of
understanding usability could make the problem clearer than simply
analyzing the language that translates between icon and function, or
icon-system and function-system.


</description>
		<credits>
Artist and coder: Josh Nimoy, coder: David Lu, coder: Matthew Phillips, Commission from FACT (www.fact.co.uk) and JMU HCI (www.hci-fun.org.uk) curated by Michael Connor &amp;amp; Marta Ruperez. HCI research headed by David England.
</credits>
	</entry>
	<entry cover="true" id="129" endyear="2005" title="EAZ AR/MR Workshop" thumbnail="schedule.gif">
		<vimeo src="6071223"></vimeo>
		<description>
Report: FACT HCI Augmented Reality Workshop, Success.
&lt;br&gt;&lt;br&gt;


In early November 2005, a forty minute educational workshop experience
for 300 pupils age 10-11 was given for the Liverpool FOCUS EAZ
(Education Action Zone) for schools in the Fazakerley and Walton
areas. The technology introduced was addressed at various times as
&quot;Augmented Reality,&quot; &quot;Camera Vision,&quot;
&quot;Gestural Interface,&quot; and &quot;Illuminating Lamp.&quot;
Pupils were invited to step into a silhouette-driven environment and
interact with six demonstration programs in a game play
mode. Additionally, a five minute slideshow was given by the team
(Karen Hickling, Josh Nimoy, Marta Ruperez) giving brief backgrounds
on FACT (Foundation for Art and Creative Technology) and HCI (Human
Computer Interaction group at John Moores University). In preparation
for the workshop, Josh had authored (or massaged previously authored)
software into an automatic shuffle of six abstract games. Some of the
games were more multiplayer than others. Those which were not
multiplayer presented limited resource for interactive satisfaction -
making great exercises in collaboration, teamwork, and turn-taking for
the pupils. The workshop was given a total of ten times. This essay
reports on things we learned about the workshop and the HCI as we
refined the workshop's structure.
&lt;br&gt;&lt;br&gt;
In the planning stages of the workshop, Josh was initially unsure that
the camera interface would be appropriate for the age group but
proposed it to a few people at FACT. Artist, Carlos &quot;Caen&quot; Botto came
back with a strongly positive response, saying, &quot;This kind of activity
is very appropriate. The most important needs at this age is that the
system have a very evident reactivity (think that at this age the
abstract thinking is in early formation), letting the children
experience a sensation of control in a very direct way. The other
important need is for high physical activity. I think this proposal is
right in both aspects. The group size is not a problem. It is
important not only to interact, but also to see others interacting
with the system. A big group can be broken into three shifts, When one
group is interacting, the other groups can observe. On the pedagogic
side, I think the educative aspects are centred in psychomotricity,
creativity development, cooperation and intuitive problem solving, et
cetera.&quot; Just before software development, a local toy store was
visited in curiosity about which products were targeted for this age
range - in hopes to keep the experience from being boring,
embarrassing, or too complex for the students. Similar conclusions
were reached as Caen's mentions of creative development,
psychomotricity, and high physical activity. These children were going
to be more energetic than us!
&lt;br&gt;&lt;br&gt;
The order of the workshop was originally planned to begin with a 35
minutes of play, with a five minute presentation at the end. The
rational for this was so the students would be engaged first,
generating questions in their heads. In retrospective analysis, there
had been too much preparation to entertain than was actually
needed. We soon realised in implementation that workshops lasted for
unpredictable durations, sometimes cutting the presentation completely
off from the experience. Since the presentation was a relatively
important component, it was moved ahead to precede the play
session. This change turned out to be beneficial as well. Ideas were
put into the heads of the students pre-play, so the play sessions
could be more than just play. It was informed play. This was not the
only response to chaos. Besides the duration of workshops varying, it
was also hard to position ten children in the projection -- it would
completely block the projection and although the students were having
fun, we wanted them to experience the software in a way that would
allow them to comprehend the interactivities. We began to break the
groups into three or four, and segmenting each software program into
1-2 minute turns, calling out each group and keeping time. Before we
bothered to do this, the turn taking emerged naturally from the group
behaviours. It was just faster to impose this early on for
punctuality.
&lt;br&gt;&lt;br&gt;
We gave very little instruction, and just let the students do what
they did. Each group's behaviour evolved in similar ways. As the
students discovered the systems, one student would back up so far that
the projection was blocked completely by his (it was usually male)
body, preventing the rest of the children from interacting with the
systems. In the more self-governed clusters, this would result in that
person being yelled at by the spectators to &quot;move forward.&quot; On the
second day, a clear barrier was drawn so that no one could back up too
far. This architectural restriction was somewhat of a solution for the
&quot;block all&quot; personality type - although this impulse was still
observed in students within the remaining space. Students would also
pound on the wall where the image was projected, treating the virtual
objects as if they were buttons, or as if there were sensors in the
walls. The only reason we introduced a rule against the wall pounding
was in respect to the workshop happening just in the next room. Other
than disturbance, there didn't seem to be any problem with pounding
the wall. While on the subject of violence, it was interesting to note
the playful violence between boys. Often, when in the shadow space,
boys would pretend-fight, as in karate or boxing. This was probably
not just due to the high energy levels of the activity, but the
expectations that come along with any game-play mentality. The boys
felt as though they were &quot;inside the videogame&quot; and were acting
accordingly - creating the same scenes they had seen in Street Fighter
and Mortal Kombat. Violence was one kind of cheap laugh among the
several categories of cheap laughs discovered by the students while in
play. On the first day, there was no teacher accompanying the
groups. This caused them to be less obedient. However, even if on the
second day, there was at least one teacher governing the students, the
&quot;play violence&quot; persisted with unusual strength.
&lt;br&gt;&lt;br&gt;
A special learning group came in - a smaller group with a wide range
of conditions. In this case, the most immediate software worked (the
sparkling star trails). The initial concept presentation was cut very
short and more time was given to play. This group reacted more or less
the same as the other classes of children. It is entertaining to note
the democratising power of Augmented Reality: everyone seems to act
like a ten-year-old child when they try it out. By the time we got to
the last group, students already knew what to expect. Rumours were
being passed between friends during breaks and lunchtime. The
technology turns out to be not as new and shocking as predicted. Each
group was asked to raise hands if someone had an &quot;EyeToy&quot; at
home. Three to ten children would always raise their hands, completely
aware of what was about to come. On the other hand, slides showing Tom
Cruise in Minority Report doing gestures in front of his pre-crime
computer-cave went virtually unrecognised. These children were too
young to be allowed into the cinema to view this movie with that
rating, despite its being responsible for disseminating the idea of AR
so widely. The popular question asked was &quot;how does this work?&quot; The
next most popular question was &quot;Is this an EyeToy?&quot; Josh's favourite
question came from a special learning student: &quot;Are you from America?&quot;
&lt;br&gt;&lt;br&gt;
Previously, an emerged personality type was mentioned - the boy who
blocked the entire screen. Other such personality types reoccurred
during the workshops. The &quot;geek&quot; type would get bored of the
demonstration and sit in the back of the room with Josh and the
computers, talking about more advanced topics like programming
(example question: &quot;Did you do code this in HTML using Notepad?&quot;). The
non-participant would sit in the chair, or on the floor and refuse to
get up and join the play, even after being prodded by Karen or the
teacher. Conversely, and more frequent was the over-active participant
-- a child who did not have enough patience to wait for his/her
group's turn, would have trouble leaving the game space when the turn
was over, and would be found sticking arms and legs into the projector
from the perimeters during other groups' turns. Somewhat related to
this over-active participant was the shouting director, trying to
verbally control who ever was in the ring - telling them to try
different positions or interactions. For the most part, children
listened to the directors. In the end, we fully realise that it really
did not matter what software was running. The most entertaining part
of the experience was students being allowed (for once) to let loose
in a projection-obstructing frenzy.
&lt;br&gt;&lt;br&gt;
Teachers sitting and watching the experience seemed overwhelmed. While only a few of them stepped in to try the interface, everyone had something positive to say. &quot;It crosses the whole curriculum&quot; said one teacher, in reference to the joining of arts and sciences that is the augmented reality field. &quot;You have got a mixed group of people co-operating and working together. Boys mixing with girls and children who do not know each other&quot; said another teacher, amazed at how the experience seemed to break down barriers between different kinds of students.
</description>
		<img src="eazarworkshop/DSC00327.JPG" hires="eazarworkshop/b/DSC00327.JPG" caption="slow fade grid"></img>
		<img src="eazarworkshop/scribblescreenshot.jpg" hires="eazarworkshop/b/scribblescreenshot.jpg" caption="screen capture of a pen-trail"></img>
		<img src="eazarworkshop/DSC00328.JPG" hires="eazarworkshop/b/DSC00328.JPG" caption="stars"></img>
		<img src="eazarworkshop/DSC00330.JPG" hires="eazarworkshop/b/DSC00330.JPG" caption="stars"></img>
		<img src="eazarworkshop/DSC00339.JPG" hires="eazarworkshop/b/DSC00339.JPG" caption="stars"></img>
		<img src="eazarworkshop/DSC00343.JPG" hires="eazarworkshop/b/DSC00343.JPG" caption="stars"></img>
		<img src="eazarworkshop/satsumas1.jpg" hires="eazarworkshop/b/satsumas1.jpg" caption="squishy satsumas"></img>
		<img src="eazarworkshop/DSC00345.JPG" hires="eazarworkshop/b/DSC00345.JPG" caption="slow fade grid"></img>
		<img src="eazarworkshop/DSC00342.JPG" hires="eazarworkshop/b/DSC00342.JPG" caption="stars"></img>
		<img src="eazarworkshop/DSC00349.JPG" hires="eazarworkshop/b/DSC00349.JPG" caption="Josh coding on laptop"></img>
		<img src="eazarworkshop/IMG_0007.JPG" hires="eazarworkshop/b/IMG_0007.JPG" caption="exploding watermelons"></img>
		<img src="eazarworkshop/IMG_0010.JPG" hires="eazarworkshop/b/IMG_0010.JPG" caption="scribble pen"></img>
		<img src="eazarworkshop/IMG_0012.JPG" hires="eazarworkshop/b/IMG_0012.JPG" caption="more scribble pen"></img>
		<img src="eazarworkshop/IMG_0031.JPG" hires="eazarworkshop/b/IMG_0031.JPG" caption="scribble pen again"></img>
		<img src="eazarworkshop/IMG_0034.JPG" hires="eazarworkshop/b/IMG_0034.JPG" caption="multi scribble"></img>
		<img src="eazarworkshop/DSC00344.JPG" hires="eazarworkshop/b/DSC00344.JPG" caption="fade grid"></img>
		<img src="eazarworkshop/satsumas2.jpg" hires="eazarworkshop/b/satsumas2.jpg" caption="squashy satsumas"></img>
		<img src="eazarworkshop/IMG_0013.JPG" hires="eazarworkshop/b/IMG_0013.JPG" caption="exploding melons"></img>
	</entry>
	<entry id="130" endyear="2006" title="Whitney Biennial - Peace Tower Panel" thumbnail="schedule.gif">
		<description>
  A panel in the Disuvero/Tiravanija Peace Tower. Bent brass. Awe Yeah. The theme of this year's show was &quot;day for night.&quot;
</description>
		<img src="whitneypeacetower/jtnimoy_whitney.jpg"></img>
		<link href="http://www.whitney.org/biennial2006/projects/tower/" text="Visit the Peace Tower website."></link>
	</entry>
	<entry cover="false" id="131" endyear="2006" title="AB42908610B" thumbnail="schedule.gif">
		<vimeo src="6055117"></vimeo>
		<img src="AB42908610B/jtnimoy-AB42908610B-small.jpg" hires="AB42908610B/jtnimoy-AB42908610B.jpg"></img>
		<description>
The title of the piece, &quot;AB42908610B&quot;, is the US Mint serial number of
the one-hundred dollar bill. If a green back's serial number is its
unique identification code much like a finger print or retina pattern,
then it can be seen as the element that separates the object
culturally from its genetic partners. In this way, the serial number
is the green back's personality or soul. As an artist, I aimed to
modify the bill - and not completely obliterate it. The title of the
piece was decided early on in the thinking process, to ensure that
whatever happened to the dollar bill physically, its soul would live
on - inherited by the art object.  

&lt;br/&gt;&lt;br/&gt; I chose to
do the one hundred dollar bill firstly in order to be bold in
destroying an amount of money that would actually mean something to
someone, and secondly because the back of it shows Independence Hall,
where the US nation was born. The Declaration of Independence was
signed, Articles of Confederation ratified, and The Constitution was
written in that building. To split this image up into ten pieces and
ask the viewer to join in has obvious symbolic meaning. The pieces
self-animate, creating a paper rustling noise. Through time, the paper
will rub up against itself enough that the bill will destroy ITSELF,
and I have delegated the alteration of the bill to the entire audience
body. I am asking everyone to feel a piece of authorship in the
scrambling of the bill. That idea of delegation or collaboration with
the viewer is the only reason I incorporated robotics into the work. I
used a light sensor so that the interaction with the money could be
indirect - someone's presence is all it takes to kill the bill
slightly. The piece also responds to ambient light changes, giving the
robotically scrambled bill a life of its own - engaged in a noisy
dialog with the household life.  

&lt;br/&gt;&lt;br/&gt; I do not see
my project as government subversive. If anything, it questions ideas
of value in general. Destroying US fiat currency is not illegal, nor
is there a body of law preventing it. In fact, one can walk into
Disneyland and pay fifty cents to have their penny squashed into a
Main Street Commemorative token, complete with keychain hole
punch. Companies sell collectable coins colorized with pictures of
soaring eagles and the world trade center. If those are sound
businesses, then where is the sneaky bit in all this? It turns out
according to Crimes and Criminal Procedure - 18 USC Section 331 that
the only way you can go to jail is to alter the money in such a way as
to trick the next receiver into trading more for it. Apart from that
law, there are also intellectual copyright issues with the graphics on
some of the bills. This absence of defacement law makes sense to
me. Money is whatever a society can agree it is; that is money's basic
truth. If the government issues green backs, it's not that they are
allowing you to borrow their property. It is your property - you
traded for it fairly, and you can do what you please with it. The area
that the government is concerned with is how much value the monetary
instrument symbolizes to its users.  

&lt;br/&gt;&lt;br/&gt; I have
explored the idea of incorporating money in earlier works, but it was
never the main focus of the piece until now. I had also never joined
the money play with my main artistic focuses on interactivity and
movement in the physical space. In 1996, I was a drawing and painting
student in Palos Verdes Peninsula High school. My teacher, Linda Jo
Russell [1], assigned a standard drawing exercise in which students
were asked to sketch objects from the environment and try to join the
objects to one another through imagined fictitious conjoining
methods. The assignment was entitled &quot;Morph&quot; by Ms. Russell. Among the
contents I scavenged from around the classroom and from inside my
backpack was a one dollar bill - which I conjoined to a rotting ivy
leaf [2]. I recall from then that the reason I joined the leaf with
the dollar bill was wishful thinking - I wanted money to grow on
trees. I also remember thinking that the level of detail on the bill
was so intricate that I would not possibly be able to reproduce it
with my meticulous realism. I later realized that there was a
functional reason for such visual intricacy.  

&lt;br/&gt;&lt;br/&gt;
In 2003 in New York, I was doing a drawing exercise guided by Billy
Sullivan [3] in which I would do a self portrait in a &quot;drawing&quot;
medium. Because it was that time and place, I had a very expanded
opinion on what &quot;drawing&quot; was, and ended up attaching all kinds of
materials to a piece of acrylic plexiglass that I found on the upper
East side of Manhattan. Among the materials were my old retainer from
adolescence, used bars of soap from my toilet, and the pocket change
lying around in my flat [4]. Because it was a self portrait, I was
really trying to do a meaningful job and put valued pieces of my life
into the work. When asked by Billy later on to explain why I had taped
money to the drawing, I responded with the unfortunate one-liner,
&quot;because I want to give my work some VALUE.&quot; The actual value of that
statement was probably akin to the scene in the 1971 &quot;Willy Wonka and
the Chocolate Factory&quot; in which Gene Wilder's character picks up a
pair of sneakers and throws them into a pot of boiling confectionery
research, saying &quot;gives it a little kick.&quot; [5] 

&lt;br/&gt;&lt;br/&gt;
I have always found money to have a troubled relationship with the
arts. My parents, worried for my financial future, wanted my art
training to be more industry applicable. This rational finally rubbed
off onto me from within when I decided to change undergraduate major
from art to design at UCLA. Then, the design department was more
&quot;design&quot; and less &quot;media art.&quot; I saw that I was joining a particular
movement or genre that had experience being industry-integrated, hence
securing my financial future. Of course I was wrong about that (aside
the department switching emphasis to theory-driven media art), but the
principal remained. I find that the arts in America have an
anti-capitalist tint. I don't know if that's escapist, anti-corporate,
or just left-over counter-culture zeitguists from the 1960s. Movements
seem to try and resist what is being called &quot;Disnification&quot; ie. the
industrialization or monetization of an art genre - much like
cartooning in hollywood, or industrial arts in early 20th century
Germany. I personally find no shame in creating art for money or about
money. I still consider it artful. I also hold no bars on &quot;money-free&quot;
art practices because I think there is experiential value to
that. When an artist tells me that he or she is anti-capitalist, the
first thing I ask the person is whether he or she has had a good
experience in selling work or in employment. People I've met prefer to
keep the money talk out of the art talk. But what if the piece, itself
is interpretting the idea of money as the very subject matter? The
conversation suddenly changes. A threshold is crossed, and perhaps a
boundary of safety is violated.  &lt;br/&gt;&lt;br/&gt;


&lt;br/&gt;&lt;br/&gt; 

FOOTNOTES &lt;br/&gt;&lt;br/&gt; [1] - Linda Jo
Russell, MFA, California State University, Long Beach. Trained to
teach perceptual drawing techniques by Betty Edwards [Drawing on the
Right Side of the Brain], Ms. Russell now teaches workshops on drawing
and creativity throughout the United States. She is part of the
continuing education faculty at Otis College or Art+Design
&lt;br/&gt;&lt;br/&gt; 

[2] - image of drawing held by private
collector &lt;br/&gt;&lt;br/&gt; [3] Billy Sullivan, New York painter
- best known for faux naive painting style - similar to Hockney in
aesthetic and subject matter.  

&lt;br/&gt;&lt;br/&gt; [4] - image of
this drawing held by private collector 

&lt;br/&gt;&lt;br/&gt; [5] -
see line 2163 of WILLY WONKA AND THE CHOCOLATE FACTORY as transcribed
by Aaron Villa in 1998.
</description>
	</entry>
	<entry id="132" endyear="2006" title="Still Moving Logo Design" thumbnail="schedule.gif">
		<description>
Logo design project for art exhibit curated by Monica Nunez Laiseca. The final choice was #2. The logo was used for branding purposes.
</description>
		<img src="stillmoving/01logos/img/1.gif"></img>
		<img src="stillmoving/01logos/img/2.gif"></img>
		<img src="stillmoving/01logos/img/3.gif"></img>
		<img src="stillmoving/01logos/img/4.gif"></img>
		<img src="stillmoving/01logos/img/5.gif"></img>
		<img src="stillmoving/01logos/img/6.gif"></img>
		<img src="stillmoving/01logos/img/7.gif"></img>
		<img src="stillmoving/01logos/img/8.gif"></img>
		<img src="stillmoving/01logos/img/9.gif"></img>
		<img src="stillmoving/01logos/img/10.gif"></img>
		<img src="stillmoving/01logos/img/11.gif"></img>
		<img src="stillmoving/01logos/img/12.gif"></img>
		<img src="stillmoving/01logos/img/13.gif"></img>
		<img src="stillmoving/01logos/img/14.gif"></img>
		<img src="stillmoving/01logos/img/15.gif"></img>
		<img src="stillmoving/01logos/img/16.gif"></img>
		<img src="stillmoving/01logos/img/17.gif"></img>
	</entry>
	<entry id="133" endyear="2006" title="Marc's Senior Recital Cover Design" thumbnail="schedule.gif">
		<description>
A programme designed for brother Marc's graduation from the UCLA music
department. The graphics are intended to communicate the dissolving of
the guitar into nothingness. The page folds vertically in half,
bisecting the guitar's circular hole.
</description>
		<img src="marcrecital/marcrecital.jpg"></img>
	</entry>
	<entry cover="true" id="134" endyear="2006" title="Nike 'One'" thumbnail="schedule.gif">
		<img src="nikeone/nikeone.jpg"></img>
		<link text="Watch Nike One" href="flv?q=/nikeone/nikegolf_one.flv"></link>
		<link text="Watch Nike Slingshot" href="flv?q=/nikeone/nikegolf_sling.flv"></link>
		<link text="Watch Nike Sasquatch" href="flv?q=/nikeone/nikegolf_sq.flv"></link>
		<description>
Motion Theory's workflow of the Nike 'One' commercials did not just benefit from an applet programmed by one of the team members. This time, the core workflow became a team of four visual programmers risking carpel tunnel to generate a diversity of floating engineering graphics using every trick in the book. Although the production process was organic and artistic, the team collaborated well - subclassing a common object oriented super class, using common (custom) rendering frameworks, establishing file format protocols for shared data, and using versioning systems. The result was complex yet delicate and tasteful swarm of diagrams and math floating around the heads of thinkers - interacting with the physical, emotional, and narrative surroundings. A demo applet was also published in Processing.org exhibitions. Processing Artists:
</description>
		<link href="http://quilime.com" text="Gabe Dunne - quilime.com"></link>
		<link href="http://jtnimoy.net" text="Josh Nimoy - jtnimoy.net"></link>
		<link href="http://mediasaurus.net" text="Matt Motal - mediasaurus"></link>
		<link href="http://ghost-hack.com/" text="Michael 'Flux' Chang - ghost-hack.com"></link>
	</entry>
	<entry cover="true" id="135" endyear="2006" title="HP Pharrell" thumbnail="schedule.gif">
		<img src="pharrell/pharrell.jpg"></img>
		<link text="For VIDEOS, snapshots, and complete credits, visit the Motion Theory website." href="http://www.motiontheory.com/content/376/hp-hands-_campaign"></link>
		<description>
had the great honor of doing (more) algorithmic particle artistry with
Motion Theory to produce this stunning new HP commercial, for their
&quot;The computer is personal again&quot; campaign. Spinning spools of
typographic smoke, shaking the pixels off shoes, and of course, a
swarm of gratuitous abstract cool stuff -- these composite effects
were animated primarily in Processing code with reinforcement C++
coding when needed. Thanks to Gabriel Dunne for doing some of the
satellites. Unlike Nike 'One', this was quite a chromatic job. I have
since gained a personal relationship with the colors magenta (FF00FF)
and lime (00FF00). Special thanks to Mark Kudsi and Mathew Cullen,
whose talents were absolutely essential to this wonderful
project. This is what baby looks like.
</description>
	</entry>
	<entry id="136" endyear="2006" title="Map for the Sefton Park Walk" thumbnail="schedule.gif">
		<description>
A map of Liverpool's Sefton Park for the Sefton Walk Park project, the
sound player will follow the trail and even catch its place when the
user jumps around in the playback controller. I'm also particularly
proud of the black and white version of the map. The map had to be
drawn from several references since neither Google, nor conceptual
maps have needed to show such a detailed level of trails in the area.
</description>
		<link text="Visit the Sefton Park Walk on SoundNetwork" href="http://soundnetwork.org.uk/users/members/membersfiles/seftonparkwalk/index.html"></link>
		<img src="images/seftonpark3.jpg"></img>
		<img src="images/seftonpark.jpg"></img>
		<img src="images/seftonpark2.jpg"></img>
	</entry>
	<entry cover="false" id="137" endyear="2007" title="HP Paulo Coelho" thumbnail="schedule.gif">
		<img src="paulo/paulo.jpg"></img>
		<description>
For Paulo, finger trails of personal photos dissipate like horse hair
underwater. My C++ JImage object is born - something that allows pixel
addressing that can also update its display list cached textured unit
rect. I later based a hair style on this aesthetic. It was a pleasure
to collaborate on this spot because everything was so warm and
natural.
</description>
		<link text="Download interactive mouse toy (Mac)" href="paulo/photobrush-mac.zip"></link>
		<link text="Download interactive mouse toy (Windows)" href="paulo/photobrush-win32.exe"></link>
		<img src="paulo/paulo_toyshotsmall.jpg" hires="paulo/paulo_toyshotbig.jpg" caption="screenshot of mouse toy stretching a woman's back"></img>
	</entry>
	<entry id="138" endyear="2007" title="Modest Mouse Dashboard" thumbnail="schedule.gif">
		<img src="modestmouse/modestmouse4.jpg"></img>
		<link href="http://www.motiontheory.com/work/modest-mouse_dashboard" text="For VIDEOS, snapshots, and complete credits, visit the Motion Theory website."></link>
		<description>
This music video turned out to be a unique family effort, rewarding in
the end. A couple of the island shots feature the pop celeb's face
rendered by our custom after effects plugin, Pixel F. Meanwhile
indoors, Gabriel takes a simple springy spider web I had set up and
activates it artistically using pointer bugs and interpolation
error. The JChain addiction is born. Special l33t props go out to Gabe
as well for his MEL fish fin wave behavior!
</description>
		<img hires="modestmouse/modestmouse5.jpg" src="modestmouse/modestmouse6.jpg"></img>
		<img src="modestmouse/modestmouse3.jpg"></img>
		<img src="modestmouse/modestmouse1.jpg"></img>
		<img src="modestmouse/modestmouse2.jpg"></img>
	</entry>
	<entry id="139" endyear="2007" title="Bud Select - Just a Game" thumbnail="schedule.gif">
		<img src="jayzbud/jayzbud1.jpg"></img>
		<link href="http://www.motiontheory.com/work/bud-select_just-a-game" text="For VIDEOS, snapshots, and complete credits, visit the Motion Theory website."></link>
		<description>
For this superbowl spot, I had another amazing collaborative coding
experience with Gabe Dunne. The approach was different in high level
regards. Our generative renders were being used as concept for other
artists to flesh out into several shots and variations. We were also
coasting on a sufficient body of pre-written code that pulling up old
building blocks and combining them experimentally was at our
fingertips. Because of path smoothing politics residing from previous
projects, we start the JPath object, featuring smooth(int); This class
will change the future. At least one project into the future.
</description>
		<img src="jayzbud/jayzbud2.jpg"></img>
		<img src="jayzbud/jayzbud4.jpg" caption="wind graph"></img>
		<img src="jayzbud/jayzbud5.jpg" caption="shuffling cards interface"></img>
		<img src="jayzbud/jayzbud3.jpg" caption="voice volume indicators"></img>
	</entry>
	<entry cover="true" id="140" endyear="2007" title="GRL Graffiti Brush" thumbnail="schedule.gif">
		<img hires="grlbrush/e.jpg" src="grlbrush/s/e.jpg"></img>
		<description>
I shared a hotel with knights of Graffiti Research Lab (GRL)
et. al. in Barcelona whilst showing at offf 2007. At one point, I
coded this brush that turns a few mouse drags into a randomly
generated bubbly blingy style. The brush code was then massaged into &lt;a
href=&quot;http://graffitiresearchlab.com/?page_id=76&quot;&gt;L.A.S.E.R. Tag&lt;/a&gt;. Here
is the stand-alone version for your enjoyment and algorithmic
plagiarism. I should quickly note for interested jttoolkit
participants that this begins my attempted merging/joining/cooperating
between OpenFrameworks and jttoolkit in hopes that they could
eventually be one in the same ACU strain. Thanks for hot Spanish
summer nights, Bennett, Evan, James, Theo, and Zach! An intersection
of bodies and code had been long overdue. I certainly got offf.

&lt;br/&gt;&lt;br/&gt;
Key Controls:
&lt;br/&gt;&lt;br/&gt;
MOUSE DRAG - draws one line. &lt;br/&gt;
ESC - quit. &lt;br/&gt;
SPACE - clears the drawing area and generates a new brush. &lt;br/&gt;
M - show/hide the mouse&lt;br/&gt;
L - easter egg. &lt;br/&gt;
F - toggle fullscreen&lt;br/&gt;
C - choose 3 colors (mac: get out of fullscreen mode first)
</description>
		<link href="grlbrush/jtnimoy-grl-brush-win32.zip" text="Download fullscreen app for Windows"></link>
		<link href="grlbrush/jtnimoy-grl-brush-macosx-intel.zip" text="Download fullscreen app for Macs"></link>
		<link href="grlbrush/jtnimoy-grl-brush-src.tgz" text="Download the old C++ source in jttoolkit format."></link>
		<link href="grlbrush/jtnimoy-grl-brush-ofsrc.zip" text="Download the C++ source in OpenFrameworks format."></link>
		<img hires="grlbrush/b.jpg" src="grlbrush/s/b.jpg"></img>
		<img hires="grlbrush/c.jpg" src="grlbrush/s/c.jpg"></img>
		<img hires="grlbrush/6.jpg" src="grlbrush/s/6.jpg"></img>
		<img hires="grlbrush/a.jpg" src="grlbrush/s/a.jpg"></img>
		<img hires="grlbrush/d.jpg" src="grlbrush/s/d.jpg"></img>
		<img hires="grlbrush/f.jpg" src="grlbrush/s/f.jpg"></img>
		<img hires="grlbrush/5.jpg" src="grlbrush/s/5.jpg"></img>
		<img hires="grlbrush/g.jpg" src="grlbrush/s/g.jpg"></img>
		<img hires="grlbrush/9.jpg" src="grlbrush/s/9.jpg" caption="Purple green red purple - how many ohms is that?"></img>
		<img hires="grlbrush/h.jpg" src="grlbrush/s/h.jpg"></img>
		<img hires="grlbrush/7.jpg" src="grlbrush/s/7.jpg"></img>
		<img hires="grlbrush/4.jpg" src="grlbrush/s/4.jpg"></img>
		<img hires="grlbrush/2.jpg" src="grlbrush/s/2.jpg"></img>
		<img hires="grlbrush/i.jpg" src="grlbrush/s/i.jpg"></img>
		<link href="grlbrush/jtnimoy-grl-brush-win32.zip" text="Download fullscreen app for Windows"></link>
		<link href="grlbrush/jtnimoy-grl-brush-macosx-intel.zip" text="Download fullscreen app - Mac Intel only (ppc build anyone?)"></link>
		<link href="grlbrush/jtnimoy-grl-brush-src.tgz" text="Download the open source C++. Ya heard right son."></link>
		<img hires="grlbrush/b.jpg" src="grlbrush/s/b.jpg"></img>
		<img hires="grlbrush/c.jpg" src="grlbrush/s/c.jpg"></img>
		<img hires="grlbrush/6.jpg" src="grlbrush/s/6.jpg"></img>
		<img hires="grlbrush/a.jpg" src="grlbrush/s/a.jpg"></img>
		<img hires="grlbrush/d.jpg" src="grlbrush/s/d.jpg"></img>
		<img hires="grlbrush/f.jpg" src="grlbrush/s/f.jpg"></img>
		<img hires="grlbrush/5.jpg" src="grlbrush/s/5.jpg"></img>
		<img hires="grlbrush/g.jpg" src="grlbrush/s/g.jpg"></img>
		<img hires="grlbrush/9.jpg" src="grlbrush/s/9.jpg" caption="Purple green red purple - how many ohms is that?"></img>
		<img hires="grlbrush/h.jpg" src="grlbrush/s/h.jpg"></img>
		<img hires="grlbrush/7.jpg" src="grlbrush/s/7.jpg"></img>
		<img hires="grlbrush/4.jpg" src="grlbrush/s/4.jpg"></img>
		<img hires="grlbrush/2.jpg" src="grlbrush/s/2.jpg"></img>
		<img hires="grlbrush/i.jpg" src="grlbrush/s/i.jpg"></img>
	</entry>
	<news subject="Pong Mythos opens at Kornhausforum, Bern" link="http://www2.kulturprozent.ch/scienceandfuture/fotos/v/pong" month="8" day="17" year="2008">The most thorough Pong art exhibit travels to Bern, Switzerland opening fresh at the Kornhausforum Bern at 650 sqm. More pictures available soon. Here is good energy to the Pong Mythos team, and your hard work.</news>
	<news subject="Type Directors Club Award" link="http://www.tdc.org" month="8" day="7" year="2007">`Nike Golf` just won typographic excellence in TDC53. Look for screenshots in `Typography 28`, an all-color hard-cover volume published by HarperCollins and designed by Number Seventeen. Available in bookstores in December. Hooray for the Type Directors Club. Shout outs to the Motion Theory coder crew of December 2005. Yo jttoolkitters, the JoshFont class is hereby officially deprecated. All we are saying is give OpenFrameworks a chance!

cout &amp;lt;&amp;lt; &amp;quot;i love you&amp;quot; &amp;lt;&amp;lt; endl;

</news>
	<news subject="Box Song and Others" link="http://dangerouscurve.org/" month="6" day="30" year="2007">&amp;quot;box song and others&amp;quot;
work by Marc Nimoy, showing at Dangerous Curve. The exhibition opening celebration
Saturday, July 7, 2007 7:00 to 10:00 p.m.</news>
	<news subject="Realidades Avanzadas" link="http://www.conservas.tk" month="6" day="29" year="2007">The documentation for Realidades Avanzadas is now online. I closet-coded for CONSERVAS ; Simona Levi et. al. in Barcelona during May. Curious to know what that was all about?</news>
	<news subject="migrate from jttoolkit to openFrameworks" link="http://www.jtnimoy.net/workviewer.php?q=147" month="6" day="27" year="2007">hey jttoolkit hackers, you might be interested in this new tutorial that shows you how to migrate your project into openFrameworks. Be Free!</news>
	<news subject="offf CCCB Barcelona" link="http://www.offf.ws/bcn" month="4" day="26" year="2007">10,11, y 12 de Mayo: International Festival for the Post-Digital Creation Culture. Come watch Josh type out a C++ hello world demo in emacs in front of 1200 Spaniards. Represent.</news>
	<news subject="The Nimoys perform at Yahoo Brickhouse in SF" link="http://www.yahoo.com" month="4" day="26" year="2007">So if you're in San Francisco and you like music made by The Nimoys, I guess you'll probably need a friend who works at this company so you can go to this private corporate show. But I thought I might blog it anyway in case you know how to jump a fence and pick locks. Come watch as Marc and I make semi-danceable beats from disassembled products for the entertainment of the good folks at Yahoo. At the Yahoo Brickhouse.</news>
	<news subject="Work Presentation at CalArts" link="" month="2" day="9" year="2007">Josh Nimoy gives work lecture at CalArts. Feb 12 at 7pm. The lecture will be at CalArts in F200 (which is on the second floor, across from the art office). Organised by Colleen Corcoran and Roman Jaster</news>
	<news subject="HP Hands gets industry props" link="" month="12" day="18" year="2006">Motion Theory gets 2006 Award of Excellence from Communication Arts 47th Annual Design Exhibition for the HP HANDS spots. Hooray for Motion Theory! Hooray for Communication Arts! Hooray for Goodby!</news>
	<news subject="Salon Series 9" link="" month="11" day="29" year="2006">Los Angelenos, Josh MCs at another LA Salon Series. This intimate open-mic event is always a joy you will wish you had not missed. Come witness the solving of algebraic equations in exhibitionist and otherwise flamboyant performative fashions with the purpose of keeping the audience happy between the actual, real art acts.</news>
	<news subject="Liverpool Origami Workshop" link="" month="10" day="29" year="2006">Liverpudlians, come for an origami workshop at the TAO Antique Shop. 6pm. 102 Seel Street - The Living Gallery and TAO HQ. Click the URL below to see a map. I will probably start with a classic fish, move to the ubiquitous crane, and if you are up for it, we can go for the blow-up frog. Free origami paper, or bring your own. I will also give a brief discussion on how origami meets NASA engineering, zen understandings of organism cell division, and of course, relate the entire thing to 'new media arts'. Be there or be square [folded into a water bomb base]</news>
	<news subject="pong mythos in the communication museum" link="" month="10" day="16" year="2006">Camping Pong, Painstation, Pong Folie, Pongmechanik, Minipong, Power Pong, Brain Pong, Susipong, Littlelights, Pong Clock and the Art and Pop Station. See it. opening is at Wednesday, 15th 7 p.m.</news>
	<news subject="VJing at Magnet" link="" month="10" day="15" year="2006">Scousers, I'm VJing at Magnet tonight. Come watch me dish out semi-meaningful randomly filtered pieces of pop footage to the accompaniment of electronic dance musics. Okay.</news>
	<news subject="Pong Mythos opens in Leipzig" link="http://www.pong-mythos.net/" month="8" day="25" year="2006">The Pong.Mythos Show (starring Minipong and BallDroppings amongst other more exciting works) opened in Leipzig, Germany yesterday. Congratulations to curator Andreas Lange and the Pong.Mythos team.</news>
	<news subject="HP Pharrell" link="http://jtnimoy.net/workviewer.php?q=135" month="8" day="20" year="2006">More algorithmic particle artistry with Motion Theory to produce this stunning new HP commercial, for their &amp;amp;quot;The computer is personal again&amp;amp;quot; campaign. Spinning spools of typographic smoke, shaking the pixels off shoes, and of course, a swarm of gratuitous abstract cool stuff -- these composite effects were animated primarily in Processing code with reinforcement C++ coding when needed. Thanks to Gabriel Dunne for doing some of the satellites. Unlike Nike 'One', this was quite a chromatic job. I have since gained a personal relationship with the colors magenta (FF00FF) and lime (00FF00). Special thanks to Mark Kudsi and Mathew Cullen, whose talents were absolutely essential to this wonderful project. This is what baby looks like. Hooray for Motion Theory!</news>
	<news subject="Myron @ ISEA" link="" month="7" day="25" year="2006">Hey ISEA community, Andrew Senior presents a workshop on &amp;amp;quot;Computer Vision for Artists&amp;amp;quot; at San Jose 01 / ISEA , in which basic JMyron will be demonstrated within context of a greater social history. Hooray for free-as-in-beer plugins for your high level multimedia studio apps.</news>
	<news subject="Tutorial del Processing en Espanol" link="" month="6" day="19" year="2006">Thanks to Gerald Kogler and Angela Precht, the &amp;amp;quot;Processing Tutorial for Macromedia Minds&amp;amp;quot; has been translated to Spanish, and has undergone a 20% upgrade in order to work with the latest version of Processing. (now if only we can get the English version up to date).</news>
	<news subject="The Nimoys Performance at Dangerous Curve" link="http://dangerouscurve.org/" month="6" day="17" year="2006">Los Angelesans/Angelenos, Marc and I will be pumping out some randomly re-ordered slices at the Dangerous Curve gallery in down town LA near Sci Arc. It's tonight. It's a fund raiser. It's $10 minimum at the door. quoting the website: Saturday, June 17, 2006, 6:00-10:00 p.m. Good Work, the DC summer fundraiser and grand re-opening with all the (ab)normal extras.</news>
	<news subject="BBC Big Screen" link="" month="5" day="19" year="2006">Oy! Liverpudlians! Icon==Function and Mixed Hello will be shown on the BBC Big Screen ... 37SECONDS PROGRAMME 6....THE NATURE OF THE BEAST Friday 19th May - Thursday 1st June, BBC Big Screen Liverpool, Clayton Square, L1- 1QR. Everyday at 10:00, 12:00, 14:30, 16:00 and 19:00. Special Thanks to Rebecca Lennon for pulling this all together!</news>
	<news subject="Nike One on Processing Cover" link="http://www.processing.org" month="5" day="16" year="2006">Hey all you 20-something year old Processing-Heads out there, the Nike One commercials we did at Motion Theory are now being shown from the front page of the Processing website. Although there was a lot of C++ involved (mainly to have nicer typopraphy), the mainstay tool was Processing. Hooray, Processing is useful to a diversity of creative people! Hooray for Casey Reas and Ben Fry! Hooray for Gabe Dunne, Flux, and Matt Motal! Hooray for Motion Theory!</news>
	<news subject="Whitney Event" link="http://www.jtnimoy.net" month="4" day="17" year="2006">Yo Peace-proactive New Yorkers, Peace Tower Event for Saturday, 29 April - immediately following the citywide march for peace. The Peace Tower Event will be free and open to the public. Be there or be square.
</news>
	<news subject="Liverpool John Moores University" link="http://www.livjm.ac.uk" month="4" day="6" year="2006">Woops, a photo of the piece &amp;quot;Mixed Hello&amp;quot; made it to the front page of the collaborating university's website. Long live AR/MR hysteria!</news>
	<news subject="Whitney Biennial 2006" link="http://www.whitney.org" month="3" day="12" year="2006">Yo New Yorkers: Look for my [piece of piece] in the Whitney Biennial. Hint: courtyard.</news>
	<news subject="Liverpool Exhibit Opening" link="http://www.fact.co.uk/whatson/detail/?infoID=6964973204096330929" month="3" day="31" year="2006">At the Foundation for Art and Creative Technology, Liverpool England - to coincide with the Mark Lewis opening, my pieces &amp;quot;Mixed Hello&amp;quot; and &amp;quot;Icon==Function&amp;quot; will be on display with work by Caen Botto and Simon Poulter opening on 30 March. The show runs until 27 May. This project has been going on since Autumn 2004 - an enticing mixture of the scientific research process and the artistic process.</news>
	<news subject="Science Week Workshop" link="http://www.fact.co.uk" month="3" day="11" year="2006">&amp;quot;Mixed Hello&amp;quot; being shown and explained from 11 to 4 pm in The Box at the Foundation for Arts and Creative Technology. This is a free event, and is part of British national Science Week 2006. If you miss it, there's always the Media Lounge exhibit from 31 march to 27 may.</news>
	<news subject="BBC Interview" link="http://www.bbc.co.uk" month="3" day="8" year="2006">Dear Liverpool, I was interviewed by Pippa of BBC Merseyside about my new art piece, the future of technology, and about my relationship to cousin Leonard. To air around 7pm this evening.</news>
	<news subject="Pong.Mythos" link="http://www.pong-mythos.net/" month="2" day="7" year="2006">I'm showing two of my pieces (BallDroppings and Minipong) in exhibition about one ball, two bats, a playing field and our situation in a digital world. An Exhibition of Computer Game Museum (Berlin)
in the Forderverein fur Jugend und Sozialarbeit e.V.
Concept and Curator: Andreas Lange. First of three (so far secured) show locations: Stuttgart (Germany), Wurttembergischer Kunstverein
www.wkv-stuttgart.de
Feb 11, 2006 - Mar 19, 2006
extended until Apr 30, 2006 

Achtung Collectors! Ten limited edition signed duplicates of jtnimoy's MiniPong are available for purchase from this exhibition. Contact curator for more details.</news>
	<news subject="TheNimoys @ Hive Gallery" link="http://www.thehivegallery.com" month="1" day="7" year="2006">The brothers perform 40 minutes of game glitch and narrative grime/dnb on a fresh batch of &amp;quot;altered&amp;quot; consumer products and max patches. New VJing by the honourable FLUX. If you are in Los Angeles tonight, please attend. Free resistors and capacitors for all!</news>
	<news subject="publicity" link="http://www.ssdesigninteractive.com/g2" month="11" day="14" year="2005">jtnimoy featured in ssdesigninteractive's G2</news>
	<news subject="MC JT at SS6" link="http://salonseries.com" month="10" day="5" year="2005">Want to hear recordings of me improv MCing at the Los Angeles Salon Series v.6 ? I mention squirrels, acorns, and funky knuckle-shaking. Some mp3s from this event have been posted to the Salon Series website in the &amp;quot;media&amp;quot; section. Click the links in the parentheses and enjoy hearing me make a fool of myself (as always).</news>
	<news subject="long time no talk" link="http://www.jtnimoy.net" month="9" day="29" year="2005">Wow, a lot has happened since i last broadcasted through this list. I've been very busy; I haven't touched the format of my site in years, and neglected updating it. So a large chunk of recent activities have just been added. Themy time. Add me to your RSS reader. Check out the site from your lynx browser.

These days I've been in the UK just preparing for the Icon==Function opening on Tuesday. Let me know if you didn't get that announce email (it's a new server script still buggy). Seats are still available if you're here.

Other than that, please drop me a line and tell me what you have been up to in life!

best regards
jtnimoy</news>
	<news subject="Icon==Function opening at FACT, Liverpool UK" link="http://www.jtnimoy.com/workviewer.php?q=128" month="10" day="4" year="2005">HCI @ FACT

*Josh Nimoy*: Icon==Function

4 October 2005, 18:00 - 20:30, The Box
FREE (pre-booking required)

The HCI (Human Computer Interaction) project is a collaboration between FACT and the School of Computing and Mathematical Sciences at Liverpool John Moores University that seeks to explore issues of computer usability. Artists Josh Nimoy (US), Simon Poulter (UK) and Caen Botto (Argentina) have been commissioned to propose experiments, based on scientific principles of human-computer interaction, that analyze how a variety of different users, from different backgrounds and levels of technological training, interact with &quot;the machine&quot;

Josh Nimoy will be presenting Icon==Function, a series of interactive game-like audio-visual environments that analyzes the relationship between the functionality of user interfaces, and their iconographic facades. The body of work attempts to eliminate the divide between the outer and inner parts of &quot;the machine.&quot;

Caen Botto and Simon Poulter will also be present to inform us about their projects up to date.

www.hci-fun.org.uk

Made possible by a Partnerships for Public Awareness grant from the Engineering and Physical Sciences Research Council </news>
	<news subject="Balldroppings on Television" link="http://www.g4tv.com" month="7" day="8" year="2005">featured on G4TV's &quot;Attack of the 

Show&quot;. I was not sitting in front of the tube for this. If anyone has a video of this, please email me. I'd like a copy for my 

archives.</news>
	<news subject="Chaise 2" link="http://www.chaisemagazine.org" month="4" day="1" year="2005">BallDroppings and Textension in Chaise Magazine Issue 

2 in the states. Software included on DVD as well!</news>
	<news subject="Robotic Type in IdN" link="http://www.idnproshop.com" month="7" day="1" year="2005">Robotic Typography project will be featured in 

an upcoming IdN publication. Keep an eye out!</news>
	<news subject="showing at Wired event" link="http://www.jamesclar.com" month="6" day="24" year="2005">Josh Nimoy + James Clar showing the 

notorious 3D Cube Display at Wired NextFest. New programs! 3D Pong! New music visualizations!</news>
	<news subject="Interactive Design Lecture" link="http://www.otis.edu" month="5" day="5" year="2005">Discussion about work at Otis College of 

Art+Design at 11am as part of the &quot;Are you experienced?&quot; series</news>
	<news subject="new tech tutorial" link="http://www.jtnimoy.com/helloWidget" month="5" day="1" year="2005">Due to popular demand on the NYU ITP 

alumni email list, i have prepared a quick &quot;Hello World&quot; style Tutorial for Tiger Dashboard Widgets. Enjoy~</news>
	<news subject="electronic music performance" link="http://www.thenimoys.com" month="4" day="16" year="2005">TheNimoys perform at Hammer Museum as 

part of The THING exhibit. 300 seats available, plus other bands. Come see our strange instruments built from old nintendos and computer fans and 

stuff. And the beats are even dancable.</news>
	<news subject="Telesquishy in LA Times" link="" month="12" day="1" year="2004">A picture of Telesquishy in LA Times this week. All you Los 

Angelesans out there keep an eye out for a blinking potato-shaped thing.</news>
	<news subject="exhibition notify" link="http://www.thirdplacegallery.org/news.asp?n_id=5" month="11" day="19" year="2004">Minipong Showing in 

Stefan Lindfors Gallery. Curator's comment: &quot;A wonderful nice proposal for entertaining people by a concrete wall waiting for the bus. The minimal 

execution of the idea gives this little wall game a sympathetic touch so welcome to any urban environment.&quot;</news>
	<news subject="Physical BallDroppings in New York" month="1" day="16" year="2004">
&quot;custom Balldroppings&quot; at TKNY's Compact-Impact show. Using a camera for input, visitors were able to move real, physical wooden 

sticks around on a table. The balls were projected down from the ceiling. New York, NY
</news>
	<news subject="Marc performs BallDroppings" month="7" day="" year="2004">
Los Angeles, CA: BallDroppings performed by Marc Nimoy at Coles live performance. 
</news>
	<news subject="Marc performs BallDroppings" month="9" day="" year="2004">
Los Angeles, CA: BallDroppings will be performed by Marc Nimoy, among other experimental musical instruments at Zen Sushi.
</news>
	<news subject="Mohawk Papers site in Comm Arts" month="6" day="" year="2004">
Published in CommArts as featured site.
</news>
	<news subject="Mohawk Papers site wins IDEA award" month="4" day="" year="2004">
Team Strausfeld wins a gold for interface design at the Industrial Designer's Society of America IDEA Competition
</news>
	<news subject="Robotic Typeface published" month="2" day="14" year="2003">
Davenport Sans published by AWC Electronics as a demonstration of their microprocessor.
</news>
	<news subject="Robotic Typeface #1 in I.D. Mag" month="9" day="" year="2004">
Featured in I.D. Magazine 'Emerging Designers Make Their Mark'
</news>
	<news subject="Robotic Typeface #2 in I.D. Mag" month="11" day="" year="2004">
Featured in I.D. Magazine again.
</news>
	<news subject="MiniPong wins in Korea" month="2" day="28" year="2003">
MiniPong won in JAMe[jaemi], Inje University Digital Interaction design competition in Korea.
</news>
	<news subject="MiniPong shows in Manilla, Philippines" month="8" day="14" year="2003">
MiniPong shows at DECODE, an art exhibit at Ateneo Gallery in Manila, Philippines Aug. 14 - Sept. 9
</news>
	<news subject="MiniPong shows in New York" month="1" day="17" year="2003">
MiniPong shows at the COMPACT-IMPACT event at the TKNY store in New York, NY
</news>
	<news subject="n0time screensaver in Rhizome" month="6" day="26" year="2002">
Featured on Rhizome.org -&gt; net art news. Snipit:
No Time For A Screensaver 
What do you get when you cross a networked screensaver, Buckminster Fuller's quasi-cosmic tetrahedron worship, Richard Dawkins' 

evolutionary cybernetics, and a whole lot of computer down time? You get n 0 time, software that attempts to embody practically every major wired 

theory put forth in the last 25 years. Networked, customized, imploding, meme-laden tetrahedral avatars! &quot;n 0 time-sharing&quot; community protocols! 

Auto-generated e-mail invitations to exclusive online implosion re-enactments! And you thought it was just a screensaver.</news>
	<news subject="n0time screensaver in Brazil" month="8" day="" year="2002">
Exhibits in Sao Paulo, Brazil as part of the FILE electronic arts festival. Josh gives a three hour Lecture.</news>
	<news subject="n0time screensaver featured in Neural.it" month="11" day="" year="2002">
Features in NEURAL.IT</news>
	<news subject="n0time screensaver published" month="2" day="" year="2003">
Features in 'Experimental' Magazine</news>
	<news subject="'Jee Thanks Rawk' screened at film fest" month="5" day="21" year="2000">
Screened at SHORTTAKES California film festival</news>
	<news subject="'Messages' film honored in film fest" month="6" day="" year="2000">
Honerable mentioned at the SHORTTAKES film festival</news>
	<news subject="Balldroppings Physical in New York!" link="http://balldroppings.com" month="1" day="16" year="2004">
Balldroppings and MiniPong shown at TKNY event, Compact Impact.
</news>
	<news subject="Balldroppings in NYStream." link="http://balldroppings.com" month="1" day="30" year="2004">
BalldroppingsPhysical featured in article+video by NYStream.
</news>
	<news subject="Balldroppings and Telesquishy in Neural.it" link="http://balldroppings.com" month="2" day="" year="2004">
Balldroppings and Telesquishy featured in Neural.
</news>
	<news subject="jtnimoy @ DorkBot" link="http://dorkbot.org/dorkbotnyc/03.march.2004" month="3" day="3" year="2004">
Nimoy reviews past works at Dorkbot-NYC, Columbia University, New York, NY 
</news>
	<news subject="Mohawk Papers wins an IDSA gold" link="http://www.idsa.org/idea/idea2004/g1392.htm" month="6" day="" year="2004">
Mohawk Papers interface by Team Strausfeld is gold winner of digital media &amp;amp; interfaces in IDSA's IDEA 2004. 
</news>
	<news subject="Italy" month="7" day="16" year="2004">
Josh Nimoy moves to Italy to work at Benetton's Fabrica 
</news>
	<news subject="Robotic Typeface in Infinite Fill Show" link="http://www.foxyproduction.com/Infinite.htm" month="7" day="22" year="2004">
At Foxy Production in New York Chelsea,  Robotic letterform #3 exhibits as part of Infinite Fill, curated by Cory + Jamie Arcangel
</news>
	<news subject="Mohawk Paper Mills interface in CommArts" link="http://www.designinteract.com/sow/080204" month="8" day="2" year="2004">
Mohawk Paper Mills interface design shown again in commarts.
</news>
	<news subject="Robotic Typography in I.D. Mag." link="http://www.idonline.com/sdr04/sdr034.asp" month="9" day="" year="2004">
2 ITPers: Josh's Robotic Typography shows in I.D. Magazine along with James Clar's LED Cube.
</news>
	<news subject="Textension Screenshots in Creative Code" link="http://www.maedastudio.com/2004/creativecode/" month="9" day="" year="2004">
jtnimoy's work shown in Creative Code by John Maeda - now available world-wide. Enjoy.
</news>
	<news subject="Robotic Typography in I.D. Mag. again" link="http://www.idonline.com/" month="11" day="" year="2004">
Robotic Typography makes it back into I.D.  Magazine two months later with a Bronze in the Interactive Media Design Review.
</news>
	<news subject="um, ya. my band made it big." link="http://www.thenimoys.com" month="10" day="27" year="2004">
Josh and Marc Nimoy get exposure on CDBaby for their 2002 &quot;Eventide&quot; album, and the product sells out very quickly. An emergency 
production order was made to restock the store. Here is the review they wrote: Intense, glassy and distilled tones drawn from the sounds of 
videogames, high and low frequency beats peppering drawn-out phrases, pecking holes in a long, stretched-out melodic thought, dancing with the 
possibility of pure randomness, one step away from the samples composing themselves, delving into the stripping of soundwaves, taking a guitar 
lick and slowly unwinding it, taking the stance that all is &quot;game&quot; for their soundplay. These approaches begin to capture the far too rare 
approach to their album- one of genuine curiosity, possibility; one of &quot;why not?!&quot;s and &quot;what if?!&quot;s. As wiry threads dodge and tumble around 
thicker, more lush tones, the high-strung samples dart in and out from among the more ambling qualities, multi-layered textures of diverse color 
and mood are juxtaposed with a sense of spontaneity, yet not without meaning. Similar in style to groups like Aphex Twin, Squarepusher and 
Autechre, the album prods the brain much like a kaleidoscope where lucid colors and abstract geometrical patterns, pulled by gravity but seeming 
to move with their own will, inject fleeting imagery and fractal-like impressions onto the mind, leaving behind an indefinite sensation. In a 
nutshell? Kick Ass.
</news>
	<news subject="NANO @ Lacma" link="http://nano.arts.ucla.edu:16080/documentation/banner" month="12" day="1" year="2003">
                  Screenshot of Nimoy's interactive buckyball projection software hung 3 stories high on building by owners of work.
		    Los Angeles, CA. Also look for flag pole banners and news paper reviews of the show.
</news>
	<news subject="ITP Show" link="" month="12" day="16" year="2003">
                  Latest work shown at ITP's Winter Show ; New York, NY
</news>
	<news subject="Murder by Design" link="" month="12" day="13" year="2003">
                  Creative inspirational speech given at Murder by Design!
                  conference, Mandaluyong City
</news>
	<news subject="Ricochet Shows in Spain" link="http://w3art.es/maem" month="10" day="1" year="2003">
                  Ricochet shown at II Muestra de Arte Electronico Villa 
                  de Mostoles (MAEM)
</news>
	<news subject="SVA Lecture" month="10" day="1" year="2003">
        Jtnimoy gives talk about work in the MFACA department of School of Visual 
        Arts (SVA) in New York City, hosted by Kathy Brew
</news>
	<news subject="Pinoy Webbies" link="" month="10" day="1" year="2003">
        Jtnimoy is one of the judges for the 6th Philippine Web Awards.
</news>
	<news subject="DECODE Exhibit" link="http://decode.ateneo.edu/x/physical/main.html" month="8" day="14" year="2003">
        MiniPong, Textension, and other works show at DECODE,
        a show at Ateneo Gallery in Manila, Philippines
</news>
	<news subject="Jtnimoy with Napier on Processing" link="http://www.processing.net" month="8" day="1" year="2003">
        Ricochet published on Aug 2003 cover of Processing Site
</news>
	<news subject="Textension, now on Mac OSX and Linux." link="" month="8" day="13" year="2003">
        Textension ported to MacOSX and Linux. The OSX version even has anti-aliased lines. Have fun!. New York, NY
</news>
	<news subject="Textension @ ArtBot" link="http://www.jtnimoy.net/textension" month="7" day="12" year="2003">
Textension shows at EyeBeam in ArtBot, New York, NY
</news>
	<news subject="Textension Ported" link="" month="7" day="8" year="2003">
        Textension ported to Mac OS9, from OS7-8.
</news>
	<news subject="Goodbye Buckyballs" link="" month="7" day="2" year="2003">
        Fairwell to the interactive buckyballs! UCLA's law representative legally revokes Nimoy's 
        privileges to publicly display the art.
</news>
	<news subject="jtnimoy @ DorkBot, Belgium" link="" month="6" day="27" year="2003">
        Josh Nimoy gives artist talk &amp;amp; Processing Introduction at DORKBOT in Nieuwpoorttheater in Belgium.
</news>
	<news subject="Pentagram" link="http://jtnimoy.net/pentagram" month="6" day="2" year="2003">
        Josh Nimoy starts working at Pentagram. New York, NY
</news>
	<news subject="NanoExpo" link="" month="6" day="1" year="2003">
        Buckyballs show in NanoExpo, at University of Wisconsin-Madison
</news>
	<news subject="BX24 Sound Tutorial Bought by Company" link="" month="4" day="22" year="2003">
        NetMedia, a technology company, purchases a product Josh Nimoy bought 
        from them and hacked. Tucson, Arizona
</news>
	<news subject="PageDown" link="" month="3" day="1" year="2003">
        Work featured in PageDown issue #10. Manila, Philippines
</news>
	<news subject="LAWEEKLY appearance" link="http://www.laweekly.com/ink/03/20/features-wertheim.php" month="4" day="4" year="2003">
        LAWEEKLY shows the buckyball project, featured by UCLA in an article 
        about a nanotechnologist. Los Angeles, CA
</news>
	<news subject="Korean Interest" link="shockwave/6.html" month="2" day="28" year="2003">
        Interpolated Oval Letterforms, MiniPong, 
        and Zerowave win in JAMe[jaemi], Inje University Digital Interaction 
        design competition in Korea.
</news>
	<news subject="Interpolated Oval Letterforms win in Korea" month="2" day="28" year="2003">
	Winner in JAMe[jaemi], Inje University Digital Interaction's design competition in Korea.</news>
	<news subject="Show at QVille, New York" link="" month="2" day="22" year="2003">
        Exhibit at 38Nine in Long Island City, near MoMa QNS &amp;amp; PS1. 
        Curated by QVille. New York, NY
</news>
	<news subject="SWIM show, NY" link="" month="2" day="21" year="2003">
        Exhibit at SWIM in manhattan, with other ITP Students. New York, NY
</news>
	<news subject="Transcribed Interview" link="http://www.philweavers.net/profiles/nimoy.html" month="2" day="17" year="2003">
          Interview with 
        Josh Nimoy on Philweavers.net
</news>
	<news subject="EXPERIMENTAL Mag. appearance" link="http://experimental.ro" month="2" day="3" year="2003">
        Work published in EXPERIMENTAL Magazine
</news>
	<news subject="NewsToday Appearance" link="http://www.newstoday.com" month="12" day="1" year="2002">
        Josh Nimoy featured in NewsToday by BoyInStatic
</news>
	<news subject="Natural History Museum, New York" link="" month="12" day="1" year="2002">
        Zerowave in 
        New York City in 
        the American Museum of Natural History as 
        part of the ArtSci international symposium.
</news>
	<news subject="HVEDEKORN Poesi Kunst" link="http://www.hvedekorn.dk/2_02" month="11" day="1" year="2002">
        Josh Nimoy featured in HVEDEKORN Poesi Kunst
</news>
	<news subject="Scribble Variations in Denmark Publication" month="11" day="" year="2002">
Published in HVEDEKORN, Denmark</news>
	<news subject="Meet WebCamXtra/Myron" link="http://webcamxtra.sourceforge.net" month="11" day="1" year="2002">
        WebCamXtra/Myron BETA 1.0 released
</news>
	<news subject="Textension shows in Spain" link="http://www.artfutura.org" month="10" day="1" year="2002">
       Textension
        exhibited in ART FUTURA
        in 
        Barcelona, Spain.
</news>
	<news subject="Hello ITP" link="http://itp.tisch.nyu.edu" month="9" day="1" year="2002">
        Josh Nimoy moves to New York, starts at NYU ITP
</news>
	<news subject="Flattering Textension Review" link="http://jtnimoy.net/textension/excerpt.html" month="8" day="1" year="2002">
        Textension reviewed by Giselle Beiguelman 
        in &quot;The Book After the Book&quot; Liquid Texts; 
        published in LEA/MIT Press
</news>
	<news subject="Brazil Lecture" link="http://www.file.org.br/filemeio/english/file2002ing.htm" month="8" day="1" year="2002">
        n0time saver exhibits in Brazil at 
        PACO DAS ARTES in Sao Paulo. Also published in Internet
        Art Digital Culture, a catalog for Festival Internacional De
        Linguagem Electronica, in which Nimoy presents work from back home.
</news>
	<news subject="Buckyballs Premiere in Australia" link="" month="8" day="1" year="2002">
       Zerowave premiere in Australia at the Biennial of Electronic Arts in Perth.
</news>
	<news subject="n0time on Rhizome" link="http://rhizome.org/netartnews/story.rhiz?timestamp=20020626" month="6" day="26" year="2002">
Flattering review from Rhizome: 
        No Time 
        For A Screensaver What 
        do you get when you cross a networked screensaver, Buckminster Fuller's 
        quasi-cosmic tetrahedron worship, Richard Dawkins' evolutionary cybernetics, 
        and a whole lot of computer down time? You get n 0 time, software that 
        attempts to embody practically every major wired theory put forth in the 
        last 25 years. Networked, customized, imploding, meme-laden tetrahedral 
        avatars! &quot;n 0 time-sharing&quot; community protocols! Auto-generated 
        e-mail invitations to exclusive online implosion re-enactments! And you 
        thought it was just a screensaver.;
</news>
	<news subject="Rhizome Reports READ_ME 1.2" link="http://rhizome.org/object.rhiz?3684" month="5" day="18" year="2002">
        Textension 
        wins READ_ME 1.2
        In 
        terms of aesthetic enjoyment,Textension is a 
        clear winner. It is delightful, exciting, fantastic to play with. It points 
        in many directions at once, suggesting that hypertext could be fun and 
        beautiful and profound in all kinds of new ways that it isn't today. Interestingly, 
        the way to this development is pointed out by the typewriter, which produced 
        beautiful things through the physical action of metal. Textension
        is the first piece of software to pick up effectively this very lost thread.;
        Review written by Ray Thomas of RTMark
        when Textension won in the READ_ME 1.2 Festival (Macros-center, Moscow, 
        2002)
</news>
	<news subject="Digital Utopia/Digital Dystopia Conference" link="http://www.humnet.ucla.edu/humnet/arthist/AH_conference/schedule.html" month="2" day="1" year="2002">

        Josh Nimoy presents work with Sylvia 
        Borda, Brody Condon,
        Shane Hope,
        and Sylvia 
        Rigon at Digital 
        Utopia/Digital Dystopia: Rendering the Art Object
</news>
	<news subject="Textension on ThoughtShop" link="http://www.thethoughtshop.com/research/atextr/atext.htm" month="1" day="1" year="1999">
Textension featured on THOUGHTSHOP
</news>
	<news subject="National Congressional Arts District Award" month="6" day="23" year="1995">
Portrait in Acrylic on canvas hangs in the Capital building in Wash. D.C.
</news>
	<news subject="Balldroppings in FILE Games" link="http://www.file.org.br" month="9" day="8" year="2008">BallDroppings game included in FILE 2008 in Sao Paulo, Brazil. FILE is a beautiful thing so please check it out.</news>
	<news subject="Chrome Experiments launched" link="http://www.chromeexperiments.com" month="3" day="18" year="2009">A Javascript port of BallDroppings is part of Google Chrome Experiments along with some very interesting projects by names you know.</news>
	<news subject="BallDroppings on Processing.org" link="http://www.processing.org" month="4" day="4" year="2009">BallDroppings on the front cover of Processing.org exhibition.
</news>
	<news subject="Black Eyed Peas Video" link="http://www.youtube.com/watch?v=UIK-U6ZfyYE" month="4" day="21" year="2009">The Black Eyed Peas video is released .. big congrats to everyone who was on this project. Extra props to coders Keith Pasko and Ryan Alexander. Hooray for Motion Theory.</news>
	<news subject="grl brush for openframeworks" link="http://www.jtnimoy.net?q=140" month="7" day="27" year="2009">The grl graffiti brush source code is now available in OpenFrameworks format for all you curious OF coders out there.</news>
	<news subject="Scribble Variations ported to Open Frameworks" link="http://jtnimoy.net?q=50" month="8" day="3" year="2009">Scribble Variations ported to C++ OF and now works fullscreen on PCs and Macs.</news>
	<news subject="Tags Added to Site" link="http://jtnimoy.net#tagcloud" month="8" day="8" year="2009">Website has a tag system now. Easier to find stuff you're interested in. Tagging all the work took me a week.</news>
	<news subject="GRLBrush Upgrade" link="http://www.jtnimoy.net?q=140" month="8" day="8" year="2009">GRLBrush able to manually choose colors with popup dialogs. Thanks Paolo Berto for suggesting this.</news>
	<news subject="site video format update" link="http://vimeo.com/6054964" month="8" day="15" year="2009">Bye Quicktime, Hello Vimeo. No more plugin headaches on my site, plus 2 projects I missed from the ITP days. Enjoy!</news>
	<news subject="hello withDRAWal" link="http://jtnimoy.net?q=170" month="8" day="31" year="2009">&amp;quot;withDRAWal&amp;quot; a new software piece about making scribbles. Please try it out and tell me what you think.</news>
	<news subject="Pirouette" link="http://jtnimoy.net?q=171" month="9" day="10" year="2009">Pirouette, my first wxWidgets app, is now available for your enjoyment. Send me your screenshots!</news>
	<news subject="Marley Carroll uses pinch" link="http://marleycarroll.com/blog/downloads" month="9" day="14" year="2009">Marley Carroll's new album Melanaster uses Pinch software to generate album graphics.</news>
	<news subject="The color of art is #A79F94" link="http://jtnimoy.net?q=172" month="9" day="26" year="2009">The color of art is #A79F94.</news>
	<news subject="Show in England" link="http://thepublic.com" month="10" day="8" year="2009">At The Public in West Bromwich, UK - a few of my pieces on touchscreen + projections, including premiere of WithDRAWal</news>
	<news subject="Interview" link="http://fwdlabs.com/blog" month="11" day="3" year="2009">Interview on the Making of &amp;quot;Boom Boom Pow&amp;quot; video for Black Eyed Peas</news>
	<news subject="Exhibit Extension" link="http://thepublic.com" month="11" day="23" year="2009">Art exhibit with a few of my pieces gets extended til late January 2010 at The Public in West Bromwich, UK</news>
	<news subject="Oldy but goody" link="http://jtnimoy.net?q=173" month="2" day="1" year="2010">Okay, this is from 3 years ago and i just forget to post it. Generative neuron work for a Gatorade commercial. </news>
	<news subject="BallDroppings Android" link="http://www.androidzoom.com/android_applications/balldroppings" month="4" day="7" year="2010">BallDroppings now available for Android.</news>
	<news subject="Buick - Behind the Beauty" link="http://jtnimoy.net?q=174" month="4" day="9" year="2010">Buick 'Behind the Beauty' - TV commercial I worked on at Motion Theory during the winter holiday.</news>
	<news subject="Me So Codey" link="" month="4" day="13" year="2010">me so codey. me program long time</news>
	<news subject="IBM Data Baby" link="http://jtnimoy.net?q=175" month="4" day="26" year="2010">IBM Data Baby - a new tv commercial has been posted to my portfolio.</news>
	<news subject="Hello Cinder" link="http://libcinder.org" month="4" day="29" year="2010">Hey Code Artists, Cinder is kind of a huge deal.</news>
	<news subject="slogan parody" link="" month="5" day="20" year="2010">Kink Different.</news>
	<news subject="magick wizard" link="" month="5" day="28" year="2010">The magician of the future will use mathematical formulas. -- Aleister Crowley, 1911</news>
	<news subject="" link="" month="10" day="2" year="2010">Record less; experience and remember more.</news>
	<news subject="" link="http://howmanypaid.com" month="10" day="22" year="2010">Here is a new web meme I just finished. I hope it makes you say hmm.</news>
	<news subject="" link="http://www.cdbaby.com/cd/nimoys" month="11" day="1" year="2010">new electronica album &amp;quot;jijiji&amp;quot; from The Nimoys, available from iTunes, Napster and even as real CDs. Enjoy. </news>
	<news subject="" link="http://jtnimoy.net/?q=179" month="1" day="25" year="2011">something I did with Charlex last November.</news>
	<news subject="" link="http://www.meetup.com/Los-Angeles-Hacker-News/" month="2" day="23" year="2011">I will give a talk at LA Hacker News this Saturday, 26 Feb</news>
	<news subject="" link="http://jtnimoy.net/?q=178" month="4" day="3" year="2011">I finally published those juicy tron details i promised you.</news>
	<news subject="" link="http://jtnimoy.net/?q=181" month="4" day="3" year="2011">generative neuron art rendered with a real renderer</news>
	<news subject="" link="http://jtnimoy.net?q=182" month="4" day="27" year="2011">Imagined Overtures generative sound visualization silk screened album for Los Angeles Electric 8. Ooo shiny!</news>
	<news subject="" link="http://creativemornings.com" month="5" day="19" year="2011">on June 10 at Media Temple in LA, I'll be presenting work at Creative Mornings.</news>
	<news subject="" link="http://hackermonthly.com" month="7" day="12" year="2011">I'll be featured in Hacker Monthly, Issue #15 (August 1). </news>
	<news subject="" link="http://www.moma.org/visit/calendar/exhibitions/1080" month="7" day="28" year="2011">Soundrop (Balldroppings for iPhone) showing in New York MoMA &amp;quot;Talk to Me&amp;quot;</news>
	<news subject="" link="http://googleblog.blogspot.com/2011/08/supercharging-android-google-to-acquire.html" month="8" day="15" year="2011">oops, google bought my company.</news>
	<news subject="" link="http://www.thepublic.com/exhibitions/bandwidth" month="10" day="19" year="2011">BANDWIDTH premieres in Art of Noise at The Public,in West Bromwich,UK 21 Oct 2011-15 Jan 2012</news>
	<news subject="" link="http://jtnimoy.net/?q=184" month="10" day="21" year="2011">BANDWIDTH - new open source sound toy available for downloading. 6 relaxing modes of musical synaesthesia. Enjoy!</news>
	<news subject="" link="http://www.fitc.ca/amsterdam" month="10" day="27" year="2011">I'll be speaking at FITC Amsterdam 2012 Design, Technology, Cool Shit.
Feb 27-28</news>
	<news subject="" link="http://rhizome.org/artbase/artwork/53478" month="12" day="8" year="2011">Bandwidth added to Rhizome ArtBase. Thanks to the voters.</news>
	<news subject="" link="https://github.com/jtnimoy/BallDroppings" month="1" day="17" year="2012">4 ports of BallDroppings open sourced on Github. Please help me compile for Lion.</news>
	<news subject="" link="https://github.com/jtnimoy/Pinch" month="1" day="22" year="2012">Software art &amp;quot;Pinch&amp;quot; now open source under creative commons and on github. Enjoy a working jttoolkit.</news>
	<news subject="" link="http://resonate.io/2012" month="3" day="9" year="2012">I will be speaking at Resonate in Belgrade, Serbia 16-17 March, 2012</news>
	<news subject="" link="http://www.fitc.ca" month="4" day="2" year="2012">I will be speaking at FITC Toronto April 23-25</news>
	<news subject="" link="" month="4" day="23" year="2012">Scale it like a raster.</news>
	<news subject="" link="http://idnworld.com/books/?id=extra07" month="5" day="3" year="2012">Check out IdN Extra 07. Designing Data. </news>
</archive>

