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works tagged with 3d
A computer screen shows the Earth floating in outer-space. Slowly, as the computer receives and sends Internet data, this model of the Earth
folds itself to bring the two countries closer to one another. I hope to illustrate the post-regionality of online community through contorting
Motion Paintings Software (2002)MotionPaintings was a system I built in
collaboration with artist, Rebecca Allen, based on the
terrain mapping from her emmersive environment,
Emergence. It allows her to easily create a looping
keyed path of 3D cameras, intended for motion-tweening
at the speed of growing plants. The idea...
UCLA Design Exhibit Kiosk (2002)
The kiosk interface for showing the student work at the UCLA Design | Media Arts Undergraduate Exhibit 2002 was a rotating 3D conception
of the postcard announcing the exhibit. Viewers dragged the screen to turn the object, then clicked on the text items to launch interactive
student works. The ...
Bud Select - Just a Game (2007)
For this superbowl spot, I had another amazing collaborative coding
experience with Gabe Dunne. The approach was different in high level
regards. Our generative renders were being used as concept for other
artists to flesh out into several shots and variations. We were also
coasting on a sufficient...
Pinch is a hypnotic and inspiring aesthetics exploration toy that allows the player to easily generate many kinds of abstract shapes. A virtual sheet is made from free-floating physics masses. Click in different places to apply forces making the masses move towards that area of the screen, hence "p...
Another project with Gmunk, I did an AutoTrader spot at Black
Swan that featured a generative neuron network. I got to
write a voxel volume exporter for closed geometry (using
even-odd ray casting), and more importantly, I started
exporting my art to OBJ and FBX so that it could be
Mekanism: Need for Speed Undercover flash (2008)
I worked at Mekanism in San Francisco for a couple months mostly programming in Actionscript3 Papervision
for a few things. The front page of "Need for Speed Undercover" is a papervision panorama with interactive elements.
I'm impressed with papervision but it still has all the eccen...
LG Advanced Learning (2008)
My part in this project was inspired by a piece "pinch" which i had been emailing around at the time.
I worked with Jake Seargeant, 3D artists, and director Carl Erik Rinsch at Digital Domain to create the light effects for this
commercial about little robots who have a party while the owner...
The n0time Saver (2002)
A PC screen saver that communicates with other screen savers via internet, slowly building a sculptural object on the screen. Working closely with
the UCLA DMA chair to adapt a concept from her original n0time installation into this new delivery format, I made a screen saver, network server,
Nanana MessageBoard Jungle-Gym (2001)
NANANA is a 3D message board, whose interface is based on the structure of an old jungle gym from my elementary school.
A 360 degree photographed version the jungle gym I had in mind (from the playground of Lunada Bay Elementary, in Palos Verdes) spins as
super-imposed 2D lines of text float in ...
Sinapse Identity (2001)
Reactive Logo for Sinapse, a new UCLA Center, dedicated to networking other UCLA Centers to each other. The Java applet features
"centralized" and "decentralized" network simulation, based on the building shapes in the UCLA map. Hold your mouse down for a long time to see
the buildings turn in...
Interactive Hills (2001)
Four aesthetic video games, in which one traverses a 3D scene with
keyboard arrow keys, while the ground slowly raises up from
below. These are not intended as "terrain design" software,
so much as they are one exploration in relationships between movement,
and a possible spatial artifact...
Web Cam Kaleidoscopes (2001)
Kaleidoscopes that manipulate real time video input from a commercial
"web cam." Click to alternate between mouse-controlled and
OpenGL Sketches (2001)
These are a few openGL experiments. They were not meant as finished pieces, but merely practice exercises. Each executable program shows
an animated 3D object, drawn by code. "Cubewalk" is interactive - type A,S,D,and W.
Maya Smooth View Plugin (2001)
Concerned with the quality of my 3D animation screen shots, I wrote this experimental plugin that enables smooth lines in the Maya model
note: only works in Maya 3
Maya PostScript Export Plugin (2001)
I was surprised to discover that Alias Wavefront Maya does not export wireframes to Illustrator! I wrote this plugin so I could incorporate my 3D
work into my print design, without having to render and take screenshots. Since the plugin simply intercepts the OpenGL commands of a window
Astronaut Wife Music Video (2001)
A music video for "Cape Canaveral" by a new band from MN, Astronaut Wife
This was also the final project for UCLA Design 156b, 3D animation class.
The video is meant as a pastiche to all the scientific 3D lego work I've seen which has no story or emotion. I made my best effort to include
3D Modeling Studies (1999)My beginnings with 3D modeling were
rather uncomfortable. My favorites from below were the butterflies,
among other simpler pieces. I felt discouraged by professor Cameron
McNall, and my classmates. Almost none of the pieces you see below
were done for class - and were equally thrown out of class