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works tagged with computervision
Froggies is a play-testing prototype for a children's digital play environment.
A table with a screen embedded into the surface acts as an arena for virtual life.
Children react with the virtual life by placing various symbolic markers on the table
and sliding them around. The result is a music...
kalmac camera processing (2004)
A series of 7 camera view treatments that I probably did at ITP.
When I went to Fabrica, I shared my source code with
Joel Gethin Lewis and he quickly understood it. Shortly after,
Joel went on to work with United Visual Artists. To interact with this piece,
move the mouse ...
Black Eyed Peas: Boom Boom Pow (2009)
Code was written at Motion Theory to generate content and effects in the Black Eyed Peas' Boom Boom Pow video. Amongst this
highly collaborative effort were two other code artists: Keith Pasko and Ryan Alexander. After the video was finished,
Keith and I went on to collaborate again ...
Benetton / Fabrica : Rippling (2004)
The Interactive Media Department of Fabrica at Benetton was lead by Andy Cameron of Antirom and Romandson fame. I managed
to create a few media experiments targeting retail storefront window displays - getting the attention of passers by.
This is a screenshot of a video application that records ...
Balldroppings was one night of idle programming that blew up unexpectedly into a web phenomenon.
I learned that simplicity is elegant, and C++ is wonderful for low-latency sound+image.
I also learned about addiction and glucose metabolism rate highs. Although I do not accredit myself
for having ori...
Interactive Buckyballs (2002)
The Zerowave Buckyball projection was an interactive environment that allowed users to interact with squishy balls by using their
shadow gestures. This piece was commissioned by Victoria Vesna and James Gimzewski. The Zerowave Buckyball Projection is legally represented by
and is property of ...
Re: Shadow (2002)
Passers by encounter a display made from finely combed sand, reflecting expressive "shadows" of their bodies. This artificial shadow
system intends to ask questions of designer intervention with nature, and aesthetically explores commonly seen polygonal body form outlines in a
WebCamXtra/Myron is an open source project that allows people to do camera tracking art in many programming languages.
Worm: Robot you can scare (2002)
This robotic worm moves around and bows at who ever gets close to it. The piece was received by the audience as a strange pet. No artificial
intelligence was involved, but people grew attached to the unpredictable personality, controlled by the unpredictable factors in my camera vision
Web Cam Kaleidoscopes (2001)
Kaleidoscopes that manipulate real time video input from a commercial
"web cam." Click to alternate between mouse-controlled and