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Commissioned work that deals with the browser as a medium in promotion of Google Chrome browser.
I chose to port Balldroppings to processing.js
and I made PopupPong -- pong that uses the brower windows as interactive game elements.
BallDroppings was able to happen because of the...
withDRAWal is a series of ten interactive scribble styles commissioned by
Graham Peet of The Public in West Bromwich, England. I programmed and tested the whole thing at Beit T'Shuvah.
Each mode responds to the scribbling input in a different way.
In writing this software using ...
I worked with an "indie" hollywood studio in collaboration
with Jody Zellen in designing and building a web-based UI
to present their interview videos of the top industry game
designers on HTML5 canvas and video elements. I used ProcessingJS.
The interface featured a line-...
A game demo where the player changes the terrain by laying down blocks, then presses go and watches the avatar walk forward, bumping
into walls, and eventually reaching the heart and completing the level. When I first began writing this, I was trying to create
a game that introduces basic com...
Froggies is a play-testing prototype for a children's digital play environment.
A table with a screen embedded into the surface acts as an arena for virtual life.
Children react with the virtual life by placing various symbolic markers on the table
and sliding them around. The result is a music...
Tiny Guerilla Video Game Installation:
A minimal ball paddle video game that uses a sewing pinhead for a joystick (move paddle left and right). The screen is the size of a
penny. Theoretically, this tiny videogame would be installed into a wall in a public space - preferably a wall that people...
Balldroppings was one night of idle programming that blew up unexpectedly into a web phenomenon.
I learned that simplicity is elegant, and C++ is wonderful for low-latency sound+image.
I also learned about addiction and glucose metabolism rate highs. Although I do not accredit myself
for having ori...