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jtnimoy - works tagged with "installation"
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works tagged with installation

CALL 212 995 3984 AND START WHISTLING (2003)

A Drawing Piece by Josh Nimoy, 2003. Medium: Computer and Electronic Circuitry. Viewers are able to call this installation from a cell phone. When they whistle, ascending scales make vertical strokes on the "paper" while descending scales make more horizontal strokes. Volume will affect the fatn...

PixelShare (2003)

A single red pixel, networked between two wall hanging displays with embedded network circuits inside them. One controls the X movement while the other controls the Y movement.

Benetton / Fabrica : Rippling (2004)

The Interactive Media Department of Fabrica at Benetton was lead by Andy Cameron of Antirom and Romandson fame. I managed to create a few media experiments targeting retail storefront window displays - getting the attention of passers by. This is a screenshot of a video application that records ...

EAZ AR/MR Workshop (2005)

Report: FACT HCI Augmented Reality Workshop, Success.

bjodrickprojection (2008)

in San Francisco on the building 101 Broderick, a lowercase r hangs upsidedown. An upsidedown lowercase r was projected from a window of the opposite building.

AB42908610B (2006)

The title of the piece, "AB42908610B", is the US Mint serial number of the one-hundred dollar bill. If a green back's serial number is its unique identification code much like a finger print or retina pattern, then it can be seen as the element that separates the object culturally from its genetic ...

RibbonType (2003)

You type a character to this single-letter sign with a mobile device, AIM, or the web, and it responds by forming the approximate typographic shape through contorting a thin white ribbon. In the following video, the cover has been removed from the installation, exposing the insides for fu...

Ku (2003)

Networked Multiuser Art Installation. Japanese Cartoon character teardrop sculptures can be caressed in order to make water stop streaming from their eyes. The teardrop sculptures may behave organically, but that's only because they are hooked up to other random public viewers over a network. I...

Interactive Buckyballs (2002)

The Zerowave Buckyball projection was an interactive environment that allowed users to interact with squishy balls by using their shadow gestures. This piece was commissioned by Victoria Vesna and James Gimzewski. The Zerowave Buckyball Projection is legally represented by and is property of ...

Minipong: Micro Pong Wall Installation (2002)

Tiny Guerilla Video Game Installation: A minimal ball paddle video game that uses a sewing pinhead for a joystick (move paddle left and right). The screen is the size of a penny. Theoretically, this tiny videogame would be installed into a wall in a public space - preferably a wall that people...

Re: Shadow (2002)

Passers by encounter a display made from finely combed sand, reflecting expressive "shadows" of their bodies. This artificial shadow system intends to ask questions of designer intervention with nature, and aesthetically explores commonly seen polygonal body form outlines in a real-time contex...

Motion Paintings Software (2002)

MotionPaintings was a system I built in collaboration with artist, Rebecca Allen, based on the terrain mapping from her emmersive environment, Emergence. It allows her to easily create a looping keyed path of 3D cameras, intended for motion-tweening at the speed of growing plants. The idea...

BallDroppings (2003)

Balldroppings was one night of idle programming that blew up unexpectedly into a web phenomenon. I learned that simplicity is elegant, and C++ is wonderful for low-latency sound+image. I also learned about addiction and glucose metabolism rate highs. Although I do not accredit myself for having ori...

Lung Reactive Elevator (2001)

We took over the UCLA Dickson Hall elevator and made it hug you when you touched its walls. Floor buttons also controlled music. It involved sensors and motors controlled by a computer.