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works tagged with maya
Another project with Gmunk, I did an AutoTrader spot at Black
Swan that featured a generative neuron network. I got to
write a voxel volume exporter for closed geometry (using
even-odd ray casting), and more importantly, I started
exporting my art to OBJ and FBX so that it could be
ShyB: The Run (2010)
This was a triple music video for hip hop artist Shy B. The videos string together to form
a short film.
I did more traditional CG chores than I'm used to for this project. Normally, I'm
hired to take care of the generative elements that need a code
artist. This time, I did the 2D/3D rotos, ma...
Tron Legacy (2010)
I spent a half year writing software art to generate
special effects for Tron Legacy, working at Digital
Domain with Bradley "GMUNK" Munkowitz, Jake Sargeant, and
David "dlew" Lewandowski. This page has taken a long
time to be published because I've had to await
clearance. A lot of my ...
LG Optimus Launch Conference (2010)
I worked with yU+Co on this spot featuring a globe of dots
connecting up. I was very happy to see how creatively they
composited the renders - using my simulation in ways I never
expected. The system was easy to write since it resembled
older work. It was great to collaborate online with yU+C...
IBM Data Baby (2010)
This project required a lot of research demo programs. The
job holds the new record for most code artists (8) hired on
one MTh job. Our apps began receiving animated curves from
maya, we introduced a new speed-optimized OBJ sequence file
format, and we continued to accumulate maya ex...