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jtnimoy - works tagged with "maya"
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works tagged with maya

AutoTrader (2011)

Another project with Gmunk, I did an AutoTrader spot at Black Swan that featured a generative neuron network. I got to write a voxel volume exporter for closed geometry (using even-odd ray casting), and more importantly, I started exporting my art to OBJ and FBX so that it could be rendered ...

ShyB: The Run (2010)

This was a triple music video for hip hop artist Shy B. The videos string together to form a short film. I did more traditional CG chores than I'm used to for this project. Normally, I'm hired to take care of the generative elements that need a code artist. This time, I did the 2D/3D rotos, ma...

Tron Legacy (2010)

I spent a half year writing software art to generate special effects for Tron Legacy, working at Digital Domain with Bradley "GMUNK" Munkowitz, Jake Sargeant, and David "dlew" Lewandowski. This page has taken a long time to be published because I've had to await clearance. A lot of my ...

LG Optimus Launch Conference (2010)

I worked with yU+Co on this spot featuring a globe of dots connecting up. I was very happy to see how creatively they composited the renders - using my simulation in ways I never expected. The system was easy to write since it resembled older work. It was great to collaborate online with yU+C...

IBM Data Baby (2010)

This project required a lot of research demo programs. The job holds the new record for most code artists (8) hired on one MTh job. Our apps began receiving animated curves from maya, we introduced a new speed-optimized OBJ sequence file format, and we continued to accumulate maya ex...