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The album art for the Los Angeles Electric 8's new release
took a lot of love from the community. The circular element
is a visualization of the entire album's contents. Treated as
one track, the sound data was analyzed using a fast fourier
transform in OpenFrameworks and stored as white...
This synaesthetic, interactive musical experience
provides six original modes in which the player may
produce music. Kick off your shoes and get lost in a
world of delicious sounding abstract geometry.
A map of Liverpool's Sefton Park for the Sefton Walk Park project, the
sound player will follow the trail and even catch its place when the
user jumps around in the playback controller. I'm also particularly
proud of the black and white version of the map. The map had to be
drawn from several refer...
This series of seven interactive musical compositions is intended for serious play and wonderment about tools. Each piece is an abstract visual sound scoring language capable of playing itself back as the user gives input. The series is several attempted embodiments of my conceptual response to a r...
A Drawing Piece by Josh Nimoy, 2003.
Medium: Computer and Electronic Circuitry.
Viewers are able to call this installation from a cell phone. When they whistle, ascending scales make vertical strokes on the "paper" while
descending scales make more horizontal strokes. Volume will affect the fatn...
Phonemoneme is an expressive simple-rule-based toy or musical instrument or game, like BallDroppings. It uses both the keyboard and the
mouse to play. In it, my handwriting moves through space, interacting with four colored bars. These adjustable bars affect motion in different
ways. Each graph...
Balldroppings was one night of idle programming that blew up unexpectedly into a web phenomenon.
I learned that simplicity is elegant, and C++ is wonderful for low-latency sound+image.
I also learned about addiction and glucose metabolism rate highs. Although I do not accredit myself
for having ori...