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works tagged with openframeworks
ShyB: The Run (2010)
This was a triple music video for hip hop artist Shy B. The videos string together to form
a short film.
I did more traditional CG chores than I'm used to for this project. Normally, I'm
hired to take care of the generative elements that need a code
artist. This time, I did the 2D/3D rotos, ma...
Verizon FiOS (2010)
CHARLEX requested different kinds of wormhole animations for a
TV commercial about Verizon FiOS. Video elements would be
placed inside the wormhole as it progressed towards the O in
FiOS. As I worked remotely, my on-site counterpart was Fabian
Tejada who learned to tweak the app and produce re...
Another project with Gmunk, I did an AutoTrader spot at Black
Swan that featured a generative neuron network. I got to
write a voxel volume exporter for closed geometry (using
even-odd ray casting), and more importantly, I started
exporting my art to OBJ and FBX so that it could be
Imagined Overtures Album Cover (2011)
The album art for the Los Angeles Electric 8's new release
took a lot of love from the community. The circular element
is a visualization of the entire album's contents. Treated as
one track, the sound data was analyzed using a fast fourier
transform in OpenFrameworks and stored as white...
Teaching Openframeworks (2013)
Video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work. This class was taught with Syed Reza Ali. We will post more episodes every time we teach this GAFFTA class. So far, I have shaved my face with a straight razor, ...
This synaesthetic, interactive musical experience
provides six original modes in which the player may
produce music. Kick off your shoes and get lost in a
world of delicious sounding abstract geometry.
Tron Legacy (2010)
I spent a half year writing software art to generate
special effects for Tron Legacy, working at Digital
Domain with Bradley "GMUNK" Munkowitz, Jake Sargeant, and
David "dlew" Lewandowski. This page has taken a long
time to be published because I've had to await
clearance. A lot of my ...
LG Optimus Launch Conference (2010)
I worked with yU+Co on this spot featuring a globe of dots
connecting up. I was very happy to see how creatively they
composited the renders - using my simulation in ways I never
expected. The system was easy to write since it resembled
older work. It was great to collaborate online with yU+C...
This is a software art birthday present for my friend Mike Knapp in San Francisco.
The jelly physics bubbles react to the mouse clicks, and overlap like stained glass.
I did the piece during a time when I was obsessed with balloons.
Press the 's' key to render one still frame to disk as a P...
jttoolkit to OpenFrameworks (2007)
Jttoolkit is a C++ system for Processing artists. Actually,
OpenFrameworks is probably going to do a much better job at this than
me, so let's all get on that boat now. And for Gabe, it was really
more about the cleanly managed dependencies. Cygwin and MacPorts have
been absolutely a headache f...
Black Eyed Peas: Boom Boom Pow (2009)
Code was written at Motion Theory to generate content and effects in the Black Eyed Peas' Boom Boom Pow video. Amongst this
highly collaborative effort were two other code artists: Keith Pasko and Ryan Alexander. After the video was finished,
Keith and I went on to collaborate again ...
withDRAWal is a series of ten interactive scribble styles commissioned by
Graham Peet of The Public in West Bromwich, England. I programmed and tested the whole thing at Beit T'Shuvah.
Each mode responds to the scribbling input in a different way.
In writing this software using ...
IBM Data Baby (2010)
This project required a lot of research demo programs. The
job holds the new record for most code artists (8) hired on
one MTh job. Our apps began receiving animated curves from
maya, we introduced a new speed-optimized OBJ sequence file
format, and we continued to accumulate maya ex...
Buick - Behind The Beauty (2010)
For this project, we tried a handful of intelligent particle
techniques. One of the approaches was to have me write a
renderable simulator in OpenFrameworks that could fuse our
specific mix of generative diagrams, numbers, shapes, and
line-art into a magical fantasy breeze. The app ...
GRL Graffiti Brush (2007)
I shared a hotel with knights of Graffiti Research Lab (GRL)
et. al. in Barcelona whilst showing at offf 2007. At one point, I
coded this brush that turns a few mouse drags into a randomly
generated bubbly blingy style. The brush code was then massaged into <a