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jtnimoy - works tagged with "openframeworks"
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works tagged with openframeworks

ShyB: The Run (2010)

This was a triple music video for hip hop artist Shy B. The videos string together to form a short film. I did more traditional CG chores than I'm used to for this project. Normally, I'm hired to take care of the generative elements that need a code artist. This time, I did the 2D/3D rotos, ma...

Verizon FiOS (2010)

CHARLEX requested different kinds of wormhole animations for a TV commercial about Verizon FiOS. Video elements would be placed inside the wormhole as it progressed towards the O in FiOS. As I worked remotely, my on-site counterpart was Fabian Tejada who learned to tweak the app and produce re...

AutoTrader (2011)

Another project with Gmunk, I did an AutoTrader spot at Black Swan that featured a generative neuron network. I got to write a voxel volume exporter for closed geometry (using even-odd ray casting), and more importantly, I started exporting my art to OBJ and FBX so that it could be rendered ...

Imagined Overtures Album Cover (2011)

The album art for the Los Angeles Electric 8's new release took a lot of love from the community. The circular element is a visualization of the entire album's contents. Treated as one track, the sound data was analyzed using a fast fourier transform in OpenFrameworks and stored as white...

Teaching Openframeworks (2013)

Video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work. This class was taught with Syed Reza Ali. We will post more episodes every time we teach this GAFFTA class. So far, I have shaved my face with a straight razor, ...

Bandwidth (2011)

This synaesthetic, interactive musical experience provides six original modes in which the player may produce music. Kick off your shoes and get lost in a world of delicious sounding abstract geometry.

Tron Legacy (2010)

I spent a half year writing software art to generate special effects for Tron Legacy, working at Digital Domain with Bradley "GMUNK" Munkowitz, Jake Sargeant, and David "dlew" Lewandowski. This page has taken a long time to be published because I've had to await clearance. A lot of my ...

LG Optimus Launch Conference (2010)

I worked with yU+Co on this spot featuring a globe of dots connecting up. I was very happy to see how creatively they composited the renders - using my simulation in ways I never expected. The system was easy to write since it resembled older work. It was great to collaborate online with yU+C...

27Balloons (2008)

This is a software art birthday present for my friend Mike Knapp in San Francisco. The jelly physics bubbles react to the mouse clicks, and overlap like stained glass. I did the piece during a time when I was obsessed with balloons. Press the 's' key to render one still frame to disk as a P...

jttoolkit to OpenFrameworks (2007)

Jttoolkit is a C++ system for Processing artists. Actually, OpenFrameworks is probably going to do a much better job at this than me, so let's all get on that boat now. And for Gabe, it was really more about the cleanly managed dependencies. Cygwin and MacPorts have been absolutely a headache f...

Black Eyed Peas: Boom Boom Pow (2009)

Code was written at Motion Theory to generate content and effects in the Black Eyed Peas' Boom Boom Pow video. Amongst this highly collaborative effort were two other code artists: Keith Pasko and Ryan Alexander. After the video was finished, Keith and I went on to collaborate again ...

withDRAWal (2009)

withDRAWal is a series of ten interactive scribble styles commissioned by Graham Peet of The Public in West Bromwich, England. I programmed and tested the whole thing at Beit T'Shuvah. Each mode responds to the scribbling input in a different way. In writing this software using ...

IBM Data Baby (2010)

This project required a lot of research demo programs. The job holds the new record for most code artists (8) hired on one MTh job. Our apps began receiving animated curves from maya, we introduced a new speed-optimized OBJ sequence file format, and we continued to accumulate maya ex...

Buick - Behind The Beauty (2010)

For this project, we tried a handful of intelligent particle techniques. One of the approaches was to have me write a renderable simulator in OpenFrameworks that could fuse our specific mix of generative diagrams, numbers, shapes, and line-art into a magical fantasy breeze. The app ...

GRL Graffiti Brush (2007)

I shared a hotel with knights of Graffiti Research Lab (GRL) et. al. in Barcelona whilst showing at offf 2007. At one point, I coded this brush that turns a few mouse drags into a randomly generated bubbly blingy style. The brush code was then massaged into <a href="http://graffitiresearchlab.com/?...