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This series of seven interactive musical compositions is intended for serious play and wonderment about tools. Each piece is an abstract visual sound scoring language capable of playing itself back as the user gives input. The series is several attempted embodiments of my conceptual response to a r...
Phonemoneme is an expressive simple-rule-based toy or musical instrument or game, like BallDroppings. It uses both the keyboard and the
mouse to play. In it, my handwriting moves through space, interacting with four colored bars. These adjustable bars affect motion in different
ways. Each graph...
A map of Liverpool's Sefton Park for the Sefton Walk Park project, the
sound player will follow the trail and even catch its place when the
user jumps around in the playback controller. I'm also particularly
proud of the black and white version of the map. The map had to be
drawn from several refer...
The album art for the Los Angeles Electric 8's new release
took a lot of love from the community. The circular element
is a visualization of the entire album's contents. Treated as
one track, the sound data was analyzed using a fast fourier
transform in OpenFrameworks and stored as white...
This synaesthetic, interactive musical experience
provides six original modes in which the player may
produce music. Kick off your shoes and get lost in a
world of delicious sounding abstract geometry.
Froggies is a play-testing prototype for a children's digital play environment.
A table with a screen embedded into the surface acts as an arena for virtual life.
Children react with the virtual life by placing various symbolic markers on the table
and sliding them around. The result is a music...
A stand-alone wall-mounted or table-sitting piece that slowly logs the ambient light, creating
a kind of diagram showing the light activity in your life as it accumilates. The light pattern
is interpretted as a sound grain table,making a humming tone out of your activity.
a computer keyboard controlled music box. a small experiment - part of a brand new portable device effort I have begun, in order to
encourage the recycling of common devices whose cultural metaphors are becoming fixed way too fast!
I see that the world's household inventory is changing. I find ...
Physical Computing Week 2 Exploration: Make a switch. Here is a small, snap-ridden soft-sculpture which can be shaped and snapped as
desired. When snaps are connected, a computer is able to notice which ones, and for how long. Asside obvious abstract-art implications of such a
digitally aware ...
Balldroppings was one night of idle programming that blew up unexpectedly into a web phenomenon.
I learned that simplicity is elegant, and C++ is wonderful for low-latency sound+image.
I also learned about addiction and glucose metabolism rate highs. Although I do not accredit myself
for having ori...
A Drawing Piece by Josh Nimoy, 2003.
Medium: Computer and Electronic Circuitry.
Viewers are able to call this installation from a cell phone. When they whistle, ascending scales make vertical strokes on the "paper" while
descending scales make more horizontal strokes. Volume will affect the fatn...
Two wind chimes that robotically induce their own chimes
when the other senses presence. Ideally, each chime is
placed in the personal environments of participants in
long distance romantic relationships. This chime system
is an attempt to establish an ambient, passive communica...
For a final project in James Bassler's form class, I did a stop-animation with Eric Mendez to produce
a UCLArts logo short film. The final project in the class was the bird sculpture, which still
hangs from the ceiling in the computer lab at school.