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Concerned with the quality of my 3D animation screen shots, I wrote this experimental plugin that enables smooth lines in the Maya model
note: only works in Maya 3
These are a few openGL experiments. They were not meant as finished pieces, but merely practice exercises. Each executable program shows
an animated 3D object, drawn by code. "Cubewalk" is interactive - type A,S,D,and W.
I was involved in authoring software plugin allows Macromedia Director Lingo to control an EZIO Board, developed at the University of
Michigan School of Art and Design by Micheal Rodemer and Ed Bennett in order to make circuitry and computing much easier for artists. As the board
is meant to m...
I taught a graduate workshop in Lingo programming, in conjunction with Maria Redin's Physical computing workshop. She taught them sensors,
circuitry, and EZIO programming. I taught them the basics of programming, on-screen animation, and I made myself available for a couple months to
A music video for "Cape Canaveral" by a new band from MN, Astronaut Wife
This was also the final project for UCLA Design 156b, 3D animation class.
The video is meant as a pastiche to all the scientific 3D lego work I've seen which has no story or emotion. I made my best effort to include
I was surprised to discover that Alias Wavefront Maya does not export wireframes to Illustrator! I wrote this plugin so I could incorporate my 3D
work into my print design, without having to render and take screenshots. Since the plugin simply intercepts the OpenGL commands of a window
QuickVector is an Asset Xtra (plugin) for Macromedia Director. It creates a new kind of sprite which draws lines, curves, polygons, and
more in different colors using Lingo code - extremely fast.
This Xtra was written for Tangible Typography, a UCLA Design | Media Arts class taught by Jennifer...
Reactive Logo for Sinapse, a new UCLA Center, dedicated to networking other UCLA Centers to each other. The Java applet features
"centralized" and "decentralized" network simulation, based on the building shapes in the UCLA map. Hold your mouse down for a long time to see
the buildings turn in...
Five creative variations on blur, as in the "blur" tool found in common pixel graphics editing tools. These were part of an independent study with Professor Rebecca Allen in which I made post-tool-software and post-video-game art.
UCLA Undergraduate Design Exhibit's 2000 Interactive design kiosk for viewing student work. Thumbnails spin according to distance
from mouse, graphics slide back and forth on screen, also responding to mouse. Cursor shrinks and grows to fit thumbnails.
Four aesthetic video games, in which one traverses a 3D scene with
keyboard arrow keys, while the ground slowly raises up from
below. These are not intended as "terrain design" software,
so much as they are one exploration in relationships between movement,
and a possible spatial artifact...
Vector - A series of creative variations on a vector
path tool, commonly found in vector graphics software
like Illustrator and Freehand. Vertices are allowed to
behave in ways which celebrate the act of drawing a
shape by laying down points. These are part of a
larger series, in which ...
Screen Installation for the grand opening of DMALabs (Sept 24, 2001), running on 4 screens in a curved display case built by John Ruppel.
Six visual interpretations of the logo spin about the screen, alternating every few minutes.
JTNGSE was a graphics editing program that was half GUI, half scripting. I originally wrote it for undergraduate friends in the UCLA design department because I was sad to hear that John Maeda's awesome Design by Numbers "did not save" or "did not support color." I also saw that Processing was won...
A PC screen saver that communicates with other screen savers via internet, slowly building a sculptural object on the screen. Working closely with
the UCLA DMA chair to adapt a concept from her original n0time installation into this new delivery format, I made a screen saver, network server,
Passers by encounter a display made from finely combed sand, reflecting expressive "shadows" of their bodies. This artificial shadow
system intends to ask questions of designer intervention with nature, and aesthetically explores commonly seen polygonal body form outlines in a
A logo piece commissioned for California Nanosystems Institute, conveying maleability in common matter. The design concept was
extrapolated until it became the final logo.
Instructions: drag the dots to change aspects of the hairy surface.
This robotic worm moves around and bows at who ever gets close to it. The piece was received by the audience as a strange pet. No artificial
intelligence was involved, but people grew attached to the unpredictable personality, controlled by the unpredictable factors in my camera vision
The kiosk interface for showing the student work at the UCLA Design | Media Arts Undergraduate Exhibit 2002 was a rotating 3D conception
of the postcard announcing the exhibit. Viewers dragged the screen to turn the object, then clicked on the text items to launch interactive
student works. The ...
A programme designed for brother Marc's graduation from the UCLA music
department. The graphics are intended to communicate the dissolving of
the guitar into nothingness. The page folds vertically in half,
bisecting the guitar's circular hole.
MotionPaintings was a system I built in
collaboration with artist, Rebecca Allen, based on the
terrain mapping from her emmersive environment,
Emergence. It allows her to easily create a looping
keyed path of 3D cameras, intended for motion-tweening
at the speed of growing plants. The idea...
Five interactive typography art pieces, commissioned for Zero@WaveFunction, an art project more popularly known as "Nano."
Instructions: Move, click, and drag your mouse while reading the texts. Try clicking and dragging in different places, many times.
The Zerowave Buckyball projection was an interactive environment that allowed users to interact with squishy balls by using their
shadow gestures. This piece was commissioned by Victoria Vesna and James Gimzewski. The Zerowave Buckyball Projection is legally represented by
and is property of ...
NANANA is a 3D message board, whose interface is based on the structure of an old jungle gym from my elementary school.
A 360 degree photographed version the jungle gym I had in mind (from the playground of Lunada Bay Elementary, in Palos Verdes) spins as
super-imposed 2D lines of text float in ...
A mailer / fold-out poster designed for UCLA department of Design | Media Arts
Based on Val-Pak junk mailer coupons. Each speaker has their own coupon. I was later hired to carry the aesthetic into the Fall
I organized a one-quarter fashion design research group in the design department in order to study garment-making for the sake of
diversity, and also to show people that you really can study anything you want here. Some planned to do garments and typogaphy. Some planned to
make a single dress ...
a typeface traced from chicken wire. This font was made for a brochure design commissioned by a nanotechnology research institute obsessed
with the aesthetics of hexagons. To my surprise, more favor was put by the client on being hexagonally aligned than legibility.
For a final project in James Bassler's form class, I did a stop-animation with Eric Mendez to produce
a UCLArts logo short film. The final project in the class was the bird sculpture, which still
hangs from the ceiling in the computer lab at school.
This is a prototype for a graphics system I proposed to the UCLA Design student group which allowed for creative interactive
typesetting. The provided example defines a "mouse-responsive curve HTML tag" for the text.
The idea was rejected because it was not anti-aliased.
To interact with the app...
Poly Edit is a kind of development program I wrote in hopes to speed up the behavior scripting process for Rebecca Allen's Emergence
project. This was also the first Help system the project had. The application is based around the emergent processes for creating reactive
creatures in the 3D worl...
My beginnings with 3D modeling were
rather uncomfortable. My favorites from below were the butterflies,
among other simpler pieces. I felt discouraged by professor Cameron
McNall, and my classmates. Almost none of the pieces you see below
were done for class - and were equally thrown out of class
I quickly built this newsgroup/messageboard as an effort to give my fellow design students a place to voice their opinions in a truly
informal, yet public setting. People have been using it for years. The site has needed minimal maintenance, and allows the design students to
change colors, image...
I redesigned the website for the Center for Digital Arts at UCLA, taking it from Mom & Pop to something local design students
could look at. Pieces of my original layouts and graphics still remain in dark corners.
If "interpersonal" means communication between two people, and "intrapersonal" means communication between an individual and himself,
then what is an intraface to an interface?
This was an early artistic exploration in interface design/art.
A series of short mock advertisements for a web presentation in
Feb. 2000. RAWK (not my idea) was the name of our design team. Henry
was the victim of our urgent need to make cheesy zero-budget film with
only 3 hours of edit time. Apparently, a state-wide film festival
For money, I worked to design / implement the first interactively functioning Bruinwalk.com, summer 2000. I ended up writing a web based
file system, user access system, and a web based pop email client with MIME attachment support and a spell check - it was quite a painful process.
The site d...
Cameron McNall's Image Capture class was my 5th and last photography course. In my opinion, it was also the most unique of the five.
Here is a morphing object QTVR. This was before the professor taught Object QTVRs (only panoramic) and before he taught morphing. Actually one
Playful advertisements for community
software workshops, produced by a student who had not yet begun
learning print media. They needed to catch attention, and they needed
to convey information. Otherwise, no one cared what I was throwing
on. I used found photos. This was during the pre-Gabe-Dunne e...
I produced a few ascii based images using
a converter I wrote. Although the idea is cliche now, I was thrilled
at the idea that pixels could be replaced with meaningful
symbols. Other students used the software for their work, which also
thrilled me. It was the feeling of automated collaboration. T...
Final project in Gail Swanlund's Typography class. A photographic collage is processed into text taken from a book I wrote in
high school about reality being too much. I was attempting to make too much text. The original piece uses a truetype font I created in the class.
Textension was a collection of 10 interactive experiments in making creative variations of word processing applications. It was my
response as an artist to the way programmers always use the typewriter metaphor when they are creating a typesetting application. Textension
combines the metaphor ...
This was the first thing I did in the UCLA design
department, as a fine art major crashing one of their
media classes taught by Robert Abel. I led a group of
students in producing a malleable interface for a
completely unrelated topic. The experience was both
embarrassing and enlighteni...