/** __ _____ __ _ \ \/__ \/\ \ (_)_ __ ___ ___ _ _ * jtnimoy * \ \ / /\/ \/ / | '_ ` _ \ / _ \| | | | artist designer /\_/ // / / /\ /| | | | | | | (_) | |_| | technologist \___/ \/ \_\ \/ |_|_| |_| |_|\___/ \__, | typographer SINCE 1979| ,__________________/_________// \_______________________________..)
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HOME WORKS CONTACT CV LOGIN | Year: 2008 *** pinch *** permalink Pinch is a hypnotic and inspiring aesthetics exploration toy that allows the player to easily generate many kinds of abstract shapes. A virtual sheet is made from free-floating physics masses. Click in different places to apply forces making the masses move towards that area of the screen, hence "pinching" the sheet. The resulting forms look organic, architectural, and sometimes erie. Pinch is highly customizable and exports to OBJ format to be imported by 3D software. Change the texture by replacing texture.png. On the mac, this is inside the app package contents under Contents/Resources/media. In the same folder, change the color pngs to customize the interface. [ pinch for Mac Intel ][ pinch for Windows ] [ pinch source code ] [ zip file of high resolution screenshots and renders ] screenshot of textured and filling the screen created and rendered in Maya with ambient occlusion by Gabe Dunne screenshot of solid fill with graph enabled created and rendered by Dunne screenshot of green texture with graph and info enabled screenshot of OBJ imported into Blender by Ryan Alexander created and rendered by Dunne. Can you find the swan? screenshot of architecture with pedals imported by Ryan into Blender screenshot of twisted texture tags: 3d cplusplus opengl |
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